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- Jan 28, 2011
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- 99,662
Yeah, I love how apologists were all "Nah, nah, man it's not the story itself, it's just the premise, so how does it matter?!" and now those same apologists have completely forgotten that point, now that they've largely been proven wrong, and start jumping through different hoops altogether like there's some kind of fucking participation award for the mental gymnastics.10 min in the game,you already know the story and can pretty much guess what will happen.I think one of the reasons why it's not selling, beside inXile pissing off core audience with simultaneus console versions is the marketing and trailers. They spell out the fucking story in the trailer, if they'd left enough to be a mystery and for players to find out, I think there'd be more positive buzz around the game.
Yeah, that is all fine and dandy, but is it really how the video game market works? That people wait until the steam reviews, read them carefully and decide? Well, not in AAA cases, that's for sure. So I think the actual reason for why the game did poorly at release cannot be connected to merit, but to some general principle, like looks -- the game looked too weird -- or general isometric RPG fatigue.
Some factors:
(1) Most reviewers didn’t play Torment, and it shows. They tried to praise the game, but without any enthusiasm. IGN even said that the game was made by Obsidian, for fuck sake. You just need to compare these reviews with the ones that PoE received by the same paid journalists to notice the difference. So, while these reviews were positive in a technical sense, given the expectations players have about reviews, their compliments were already perceived as trashing the game. They can capture this even on a subconscious level after years of "10/10 best game ever".
(2) The game was released amidst other bigger releases because Fargo has no business sense.
(3) The game has one of the worst intros in the history of mankind. If you buy the game expecting for PoE or D:OS, you will ask for a refund immediately.
(4) InXile doesn’t know how to connect with their audience properly or keep them stimulated, and the broken promises didn’t help either. The natural consequence of this is that most backers were not trying to promote the game.
It would be bad for the genre, if it wasn't for Obsidian doing a similar game with very positive results. Isn't good for the future of turn based RPGs though.
He hasn't started a crusade against InXile and personally TTON's team.
Well, it felt like McComb wanted really hard to become the next MCA in the heart of the people. Seems like it won't happen and he's angsty.
Maybe if he keeps whining about political correctness in 20 year old games it will help, though.
Happens all the time with Steamspy. Might possibly indicate some problem with gathering of data.Apparently, the number of owners, according to steam spy, has been decreased.
First time i see something like this...
http://steamspy.com/app/272270
There might be something in that.I think one of the reasons why it's not selling, beside inXile pissing off core audience with simultaneus console versions is the marketing and trailers. They spell out the fucking story in the trailer, if they'd left enough to be a mystery and for players to find out, I think there'd be more positive buzz around the game.
I still don't know who thought that the last trailer was a good idea. They really spoiled the basic premise. Imagine how cool it would have been if you discover these in the game, instead of seeing it in a trailer.Trailers for Numanuma don't leave anything for the imagination.
God damn it.
Jesus, Infinitron, what the fuck? Just because he's mentally retarded doesn't mean that he can't tell the difference between a Fargo Mudcake and the 5-Star Cousine he was promised without it being "ironic". Are you one of those ableists that think that everyone with a cognitive disability is just as happy if you give them a Happy Meal and roll them into the ball-pit at McDonalds? Disgusting.
There might be something in that.
I remember when I saw a trailer for the PS:T.
It left me curious.
Trailers for Numanuma don't leave anything for the imagination.
Trailers for Numanuma don't leave anything for the imagination.
discuss RPG mechanics
The problem is, a lot of information from the trailer gets spoon-fed to the player in the very beginning of the game.I still don't know who thought that the last trailer was a good idea. They really spoiled the basic premise. Imagine how cool it would have been if you discover these in the game, instead of seeing it in a trailer.
IGN even said that the game was made by Obsidian, for fuck sake.
Pirated this shit, played for a while, seen the game as another lore dump, much like the original PST, with super crappy combat. If you are a story faggot who can sit for two hours straight,read all the npc backstory, and love nonsensical setting [its like africa, where negroes have cellphones and satellite dishes, but live in mud huts] then its your game. I'm too old to get interested in every nonsensical nook and cranny of fictional world, and i dont give a shit about places and people i don't know, and will never know, presumably, they are just fillers that writers added to make the game appear as having a voluminous world, without much coherence.
lol
I've created a thread (on inXile forum) criticizing Torment for SJW propaganda (giving examples) and they've deleted it and gave me a warning (Zombra specifically). Political correctness uber alles.
It's not a problem, it's the way SteamSpy works. It's not hard data, SteamSpy extrapolates numbers from the selection of data.Happens all the time with Steamspy. Might possibly indicate some problem with gathering of data.
Possibly a bit of both...? If the files aren't firing, that would explain a lot. That said, the text should've still displayed above their heads, so I think it's a matter of the bantz not activating at all, other than extremely rarely. It's still hilarious, though, because they didn't show up in beta either, and they never picked up on it? Top notch, inXile. Top notch.
This is genuinely what I think happened. I think Techland was the ones pushing the promotional spoiling of the game, with the strongest argument likely being "it's all revealed in the first 10 minutes anyway", because of the terrible loredumping that was never curated/editorialized. The original intent was likely for the CNPC:s to dole out information after a while.Trailers for Numanuma don't leave anything for the imagination.
You decide to make a spiritual sucessor of a game that is based on mystery, but you hamfisted everything because you want a console audience that you despise as dumb. Result: shit.
InXile has better portraits than those overpainted photos:
But probably somebody's niece wanted to be vidya gaem artists or something like that.