Jenkem
その目、だれの目?
Thank you Roguey!
Played it for about an hour and never again. It's not a bad RPG, not by a long shot but considering the legacy, it's kind of disappointing. Still, can't hate on InXile. I enjoyed Wasteland 2 and waiting for Wasteland 3.
I think part of the problem with T:ToN is that the dev team though they were making the best thing ether and didn't do enough introspection as a result.
This is a problem with most high profile kickstarters. You could apply the same description to broken age or pillars of eternity. Or even wasteland 2 even though I liked it a lot.Problem with Torment is that it is a panel of experts assembling a bunch of motifs to meet the entertainment industry standard version of great narrative instead of a talented writer weaving a story out of his interests, passions, and beliefs.
It's like watching PS:T transformed into a Marvel movie where every story element is there to meet some kind of benchmark.
This is what a former employee said about InXile in the Glassdoor reviewsThis is a problem with most high profile kickstarters. You could apply the same description to broken age or pillars of eternity. Or even wasteland 2 even though I liked it a lot.
The problem with these kickstarter games is that they are treated like products manufactured by checklist design. I posted this about Obsidian in another thread:Former employee said:Management treats software development like manufacturing. Constantly valuing hours worked over quality of output. And will pursue feature because they fit in the schedule without any consideration if they will be worth the time or effort.
What allows them to make complex cRPGs really fast is the same checklist design that makes their games suck in the first place
A poorly administered assemble line is still an assemble line. The process is the same.T:ToN was not made "really fast".
I rate this post "Creative"...Hilarious how butthurt Prime Junta is about the fact that PoE is a generic piece of shit, indeed created on an assembly line directed by a failed html monkey.
Guise those are not vampires, they're fampyrs. Totally original, please don't steal.
Even worse butthurt than Infinitron, looks like... now that's a lot.
A poorly administered assemble line is still an assemble line. The process is the same.T:ToN was not made "really fast".
You contradicted your own point with this. The problem isn't the assembly line, its the quality of the assembly line i.e. tech-tools/pipelines. Designers can make bad designs but also their imaginations are limited by what is feasible in that assembly line. They don't have the luxury of limitless resources/time, not everyone is Blizzard/Rockstar and its unreasonable to ask them to do what Tim & Co did back in the day(working on a game to their limit with no social life) and with these team sizes it would mean chaos anyway, plus not everyone on a team is necessarily excited about the project they are on/making their favorite type of/dream games(its probably someone's job to motivate them in that assembly line ). And making reasonably state of the art games became harder/more complex over the years. So these "big" developers can't work without the assembly line atm. You are expecting wrong things from wrong developers. You should look for smaller teams, go more indie.
And my statements aren't based on experience. I could be wrong about all of this :D
If you read the Glassdoor review I mentioned, you will see that each “cook” was left to himself for weeks. That’s no way of running a tight ship.
If you read the Glassdoor review I mentioned, you will see that each “cook” was left to himself for weeks. That’s no way of running a tight ship.
That is hardly the "assembly line" you describe. I get the impression working at InXile is more like waiting for meat to marinate.
Have they told how many worked on TToN?
No, it isn't. Some things have their parts built in different countries.Hah. I completely forgot about that. Designers/writers were in different cities and shit and they were making 2-3 games at a time. In some vids their offices didn't particularly look like it had structure for separating teams nor space for many devs. Have they told how many worked on TToN? OMG omg omg assembly lines's existence in question!
No, it isn't. Some things have their parts built in different countries.
Recent user reviews are now at 77% positive, quite a few positive reviews on the front page too...