Back to it, more massive SPOILERS will follow, including some that reveal the whole plot & end of the game that I kept out of the previous post just so I could put this BIG MASSIVE SPOILER WARNING on this one!!!
Also, the TLDR subhuman cousin-fuckers are gonna hate this one.
- Go through the Maw where I left off last time. Ok, so it actually leads me "out", back to the Bloom proper. If I’d known, I’d have done that & ended there. No real difference. With some better idea of what the game wants me to do in the short term (see below), I go back to meet with the "Memovira". I'm anticipating a fight, but we'll see.
- I go around selling junk & decide, even though my stats aren't really depleted, to rest before the big showdown. Just in case my instincts weren't correct, the chick who lets you in to see the Memovira says I should clear up any unfinished business before proceeding.
- Ok, so last big-ass SPOILER WARNING. I’m gonna spoil the whole endgame from here on out…
- The Memovira is The First Castoff! dun dun dun! Apparently her plan is likely to destroy all the Castoffs as well. I mean, I guess I really have known my purpose this whole time. It was really no more complicated than it appeared. Still don't know why I should care though.
- But oh well, let's get this over with. I've got the 3 Big Bads (First, Changing God, Sorrow) to confront somehow, so let's confront the Memov... er, the First Castoff. She reveals to me that... she's the First Castoff! um? oh, I guess maybe it's possible to get here without having learned that? Anyway, she opened a door & giant blue wang (Watchmen flashbacks) comes out of it, which is apparently the Resonance Chamber.
- Apparently we can use it to sever the Tidal connection that "draws the Sorrow to us like a war moth." Nothing in this game has disappointed me more than the fact that I can't ask follow-up questions about war moths.
- Among the various Castoffs we're facing is someone from Matkina's past, so side-dialogue ensues.
- The First "slips up" (ha! I got her monologuing!) & says the Chamber can be used to suck every Castoff into one body. I wonder if I'll get a chance to do that? (spoiler: I never find out)
- I tell her her plan will kill us all & that Thom told me so.
- That shakes her a bit, but she wants to proceed. Out of morbid curiosity, I tell her to activate the Chamber & follow her plan. The Sorrow appears to stop us. The idiot Castoffs following the First run into Sorrow Fire & gradually kill themselves. OK.
- It wasn't quite the suicide mission I was expecting - we're all back in the Labyrinth, & there's a new portal & the Ghostly Woman of Exposition who tells me I need to open the Resonance & stop the Changing God. *sigh* This could not be more tedious if it tried. I have to run around & "free" various Castoffs from their mental prisons. I get on with it.
- I have no party members so I add Oom. I start wandering around easily succeeding at Int checks to free the various Castoffs.
- But wait! Something actually surprised me & made me happy! Rhin is here! My little girl is all grown up! She joins me.
- Back to the tedium of freeing Castoffs (later update: there is no payoff to this): Somehow Erritis is here & I free him from the golden glow - he vanishes. Later I find Callistege as well. Help her get to the Datasphere she's been looking for &... she's gone. I found Matkina here, too, but had to figure out how to free her. Eventually I do & she joins me, because Castoff, meaning I have a full party again.
- I guess, having raised my Hindsight, the optimal party would be Oom, Matkina, & Rhin, then when Rhin leaves, rotate in the others as needed, maybe focusing on Callistege & Erritis? I dunno – I probably missed some important stuff from the others. That way you have the most experienced endgame party.
- Also, it took me getting into a combat to realize this, but my little girl Rhin now has an ability to basically Heal us all for 20 hp any time I want. With 4 Edge in Int & the skill costing 5 Int, well, you do the math. Also, both of us can Animate Balefire for free to get a summon. Oom is pretty useless but he has 2 points in Healing so I give him the Healing potions to carry as support. Having high Hindsight now, I should have transferred all the potions to myself from Callistege before confronting the First. They’re gone now.
- We take the Path to the Resonance.
- Basically more freeing Castoffs, but now it's in the midst of combat, so my team has to hold people off while I go talk to the hostile Castoff & get them to stand down. Great, the same tedium as before, but now in the midst of combat!
- Plow through, enter a chamber with the First facing the Changing God. Listen to them talk a bit. Ah, this is in the past. So... not the end. crap. I have to help the First I guess. Doing so opens a new portal. At least it gives Rhin enough xp to get another Edge in Int, so her Mass Heal is free now.
- Five platforms I have to move between. Talk to The Ghostly Woman of Exposition again. She creates bridges between all the platforms. I could apparently ask her to heal me, but between Rhin's Infinite Group Heals & me never using Int but still getting 100%, I don't need it. I mean, I do it anyway because I doubt I'm coming back here (Rhin gets a few Int back; Matkina a few Speed back).
- Again, I have to go to the map screen to find out the portal leads to The Deepest Fathom - why can't the regular walking around interface tell me that?
- Ugh. There are 3 doors. The middle one is sealed. The right & left are CYOA to open the middle. I mean? really? Use the left one - I'm the Changing God, learn some backstory I already knew. The Ghostly Woman of Exposition is his daughter (I figured that out already), I go to the right-hand door. More CYOA. I'm in the chamber I dropped from at the start. I'm holding my staff in my hand. kinky. ooh, not... umm, ok, it's a talking staff, it’s the advisor from the left door. I study it...
- "it feels like coming home. It is a comforting ally. It is the cornerstone to this moon, a key to every lock." maybe my first impression was correct? but no, the staff gives me some background & I eventually see the start of the game, when I plummeted to the surface.
- Back to the 3 doors. The First shows up. So it's me (& companions), the First, the Changing God, & his daughter (The Ghostly Woman of Exposition). I'm tempted to just tell tCG to "go for it" (which is a choice - I like that it's an option), but I really don't feel like repeating any of that prior stuff, so I tell him fuck off & die like he was Darth Canoli, a second mouth-breathing coma patient who decided to only now, after all this time, rate all my posts as TLDR, as if to announce to the world he aspires to one day comprehend anything more involved than Goodnight Moon.
- Interesting. Callistege chimes in - she's kind of a god now I guess? Rhin also talks shit to the faux Changing God. I'm liking this part. Apparently this isn't the Changing God - just the Specter - the assistant from before. We convince him of that, he says the Changing God is dead (I never find out more about this). He disappears.
- Oh no! Rhin's got to leave. *sniffle* again. My little adopted daughter's all grown up. Bye, Rhin!
- Through the middle door: The Sorrow is here. Apparently Oom has to teach people about the Tides, the Sorrow has to shut that shit down. Oom wants to die by the Sorrow's hand, so I let it.
- The Sorrow is like "your kind causes TormentTM by abusing the Tides". I honestly don't care if we do, but I'm playing along for story purposes. I'm apparently at fault for all the Castoffs & all the crap they've done ("Agony bleeds from the world at your passage." bleh). Also, apparently me convincing the Specter the Changing God is dead makes it "true enough". Jesus.
- This just makes no sense. If what the Sorrow is saying is true, then why are we only now having this philosophical conversation? This is such a cop out - "the Sorrow was right all along & has a bunch of different solutions" is just dumb. This is a totally different "character" I'm talking to now. It has zero connection to my prior experiences with the Sorrow. It'd be like in IWD if Behlifet was suddenly, at the very end, like "oh, no, I was totes trying to protect Ten Towns & you were the actual threat! Care to die now to save everyone?"
- I just don't care at this point & want the easiest way to the end. I *want* to pick the fuck you option, but... I just can't muster up the energy for it. I pick the most amusing option: "Merge us all into Matkina." (because that will go well, I'm sure) I get +Gold Tide, so that was apparently Good? whatever. I only wish I could have given this all to my lil’ girl Rhin.
- I get that slow-scrolling bug again, but can't save & quit. I let some memories come & am back in the Memovira's Palace for some reason. Thought I was supposed to be dead? The Sorrow is here, tells Matkina she's the last of the Castoffs & is free to do what she wants; is this game finally over?!? Ah, I guess so - she's her own being, not even a Castoff. Get some final parting comments from the characters present. Game Over. End slides.
- Aligern got nothing. Good. Callistege is in the Data Sphere. Matkina got a happy ending. Tybir was still useless & a failure. Erritus became a herdsman again. Oom died. Rhin returned to her world. The Endless Battle ended (um?). Some boring people did boring things. QED.