So im thinking about checking this, after few years post release what can you tell me about this, is it worth a try?
The Codex-designed encounter features the best writing in the game.
"It is impossible to determine whether the Incline is real, or if you imagine it".
His try to work through his time on the codex?
- achievements/PrivateProperty/description: Purchased a slave. › Freed Coty from Parsim Flint.
- achievements/PrivateProperty/displayName: Private Property › Coty Collector
Man, they should've added an extra stretch goal during the campaign. For $200 extra, we'll take a trip down to the local community art college and get literally anyone to draw better portraits than the ones we ended up using after 4 years dev time.
Ok after few days i finished this, i have few thoughts about it but if you arent interested here, have some random video
Well lets start with the thing that i don't like most about this game, lore. Why is that? Because in my opinion its almost all false, its not here to support the world building or make it more interesting, its there because they thought that if they stuff the game with tons of useless weird looking items with long descriptions it will make you think that Ninth World has an actuall history and is rich with mysteries. But it doesnt work, there is no connectivity, the only lore that connects is centered around locations (mostly Sagus Cliffs), Changing God and Castoffs so basically this whole setting of world after thousands of civilisations and billions of years of history is just a worthless excuse to have technology in this world, all of this could be some typical fantasy world with typical ruins of advanced magical civilisation and nothing would be changed, well maybe it would be without that pseudo scientific gibberish (probably some would think about this as incline).
Anyway lets go to another problem, equipment, its just too simple and boring. Its so simple that in fact there is no option to sort your items in backpack, you can only equip armour on your character, companions have their own outfits that cannot be changed and can only be upgraded by some woman in that Castoff sanctuary or whatever was it called. I kinda understand that dilemma, full customisation vs having unique look for your companions but to be honest im a follower of having full customisation and then getting upgraded personal armour for companions after finishing their quest lines so Torment customisation solution is still shit for my tastes. Cyphers are for me a waste of time, i always was one of these people who saved potions and other one-use items for later and with Cyphers it was no different. To be honest when i saw Cyphers limited slots first i expected that this was a way for us to make character builds, by combining powerfull artifacts with many effects, buffs, abilities etc. you know, cool combatfag (and not only) stuff and by expanding Cypher slots we would be able to make even more cool stuff. But no, Cyphers slots are glorified belt slots with bombs, potions and other random shit that you would buy and found in a typical RPG.
Combat was... well it just exist. I used only basic attacks and few abilities and Cyphers were mostly unused by me. Worst part of combat for me was the fact that Torment doesnt really have true bosses, the only one that i can think about is that construct in Bloom and it was optional, well if i think about it most of damage dealing Cyphers had area of effect and most of encounters were groups of enemies. Talking to enemy during fights was a cool feature though. Overall combat in this game is disappointing.
About mechanics, the so called crysis could be something interesting but it really is wasted, the only time that i liked it was during that helmet analysis/core robbing/tour sequence in space station (actually one of my favourite places in whole game for some reason, besides that time looking machine in Sagus Cliffs). But i dont think this pseudo fight mode was needed to create such sequence. Three stats system... actually i dont know what to think about it really.
Companions. I expected Tybir to be a cool veteran with many stories but at the end he was some faggot, Rhin i don't know because i dumped her to that time travelling machine (though i kinda felt bad for that), Matkina... well wasnt bad but i expected something more interesting, Callistege for someone that should know much more about the world she didnt really told me anything interresting (besides that she know many people that we meet) and her battle quotes about realities were annoying, Aligern, tattoos were my family all along, really that was disappointing, Erritis was ok, idea of enchancing nanomachines creating heroic battles for entertaining of the masses was interesting, Oom, i didnt talked that pile of goo really. Probably im going to forget most of them really.
About overall experience, sometimes i felt like i was playing some sci fi point and click adventure game (though i like point and click games) with weird visuals. Sagus cliffs were really best part of this game then it was a slowly decline, Bloom felt like it was a midgame and then after that it ends somewhat quickly. Like is said i bought it somewhat cheap so i dont feel it really but considering that launch price was much higher, content was the same if not smaller and many things were supposed to be cut out i feel bad for people that invested in this game, i looked at kickastarter page, where those 4 million dollars went (Pillars got less but it still had decent length), where places like this went:
Where those stretch goals went:
And the most important thing, WHY MY CHARACTER LOOKS LIKE A DYKE FEMINIST???
I would lie if i told you that i didnt have SOME fun during playing this but really this is not a good game, i probably could spend this time better and money too could be spend on something more valuable or at least fun. But i feel something that maybe i could call catharsis, with this i can tell you that i finished Torment Tides of Numenera and Pillars of Eternity, two famously kickstartered games of 2010s who were annouced as revival of classic rpgs but ended as a mess.
I hope the world hears your tale of courage, patience, wait and longing. Maybe even moves the hard core hearts of Inxile/Larian to make Tides on Numenera 2.The entire team at Kev's moms basement has worked countless hours to bring you the new wonders to gaze upon, we are immensely proud of what we made. Of course, we made these pictures first and foremost for you, our backers, and we truly hope you enjoy it.