I even got the cheevo for it.


Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?
So you can die in the fucking intro? HUHEUHEUHEUHEUHEUHE This is gold, pure gold.
Die regardless of what you do, really. You don't know you can regenerate in the intro yet. So logically we wouldn't know, for all what can happen maybe you becoming faster and shouting joke from airplane movie opens planescapish portal or somethin.You are falling from the sky without a parachute, what do you do?
Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?
The AoD conundrum.
It's okay. It makes it very clear that the game has already begun, and you lose at most a few minutes.Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?
So you can die in the fucking intro? HUHEUHEUHEUHEUHEUHE This is gold, pure gold.
The AoD conundrum.
It's okay. It makes it very clear that the game has already begun, and you lose at most a few minutes.
I think it is bad design. That part is so poorly written that you could be in a dream, or a metaphor, or whatever. In AoD you get a chevo for dying in your first fight, which is quite different. I have the suspicion that Kevin Saunders made this intro and this, among other masochist preferences, was the reason that got him fired. They should remove this intro, by the way.
There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.Die regardless of what you do, really. You don't know you can regenerate in the intro yet. So logically we wouldn't know, for all what can happen maybe you becoming faster and shouting joke from airplane movie opens planescapish portal or somethin.You are falling from the sky without a parachute, what do you do?
You could certainly get an achievement for splashing head first into the ground, sounds fun. But yeah you're right the intro is strange.Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?
The AoD conundrum.
I think it is bad design. That part is so poorly written that you could be in a dream, or a metaphor, or whatever. In AoD you get a chevo for dying in your first fight, which is quite different. I have the suspicion that Kevin Saunders made this intro and this, among other masochist preferences, was the reason that got him fired. They should remove this intro, by the way.
As people pointed out, we don't even know if event is real or not. Logic there can be absolutely anything. Remember in PS:T dying on purpose often "saved" you or allowed to move forward, for example.There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.
It's the same here. Callistege then tells you quite a few ways how you can meet a permanent death though. The list is so long that the game doesn't make you listen to all of it.As people pointed out, we don't even know if event is real or not. Logic there can be absolutely anything. Remember in PS:T dying on purpose often "saved" you or allowed to move forward, for example.There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.
That's what I called "hedging your bets". While you cannot know the logic of the situation, you can follow real-life logic and succeed.I thought of the intro as a nice joke, but saying there are actions there that make you act smarter than others is simply not true, and neither is applying real life logic to it.
Not really. If the quests were interesting, nobody would care about the walls of text. In fact, PS:T cargo cult comes from this. People assume that what made PS:T good was the walls of text. But if your quests are uninteresting, and you remove the walls of text, what do you have? A painfully shallow game.
No problem. Just choose "dive headfirst to the ground" a few more times, and you should be done in half an hour with that.Well, you succeeded with that. Why do you complain?The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?I find this a nice result of choosing an obviously stupid action.![]()
Cool game, bro.
Back to Arma 3.
How was it an "obviously stupid action?" I figured such a retarded opening sequence was going to be a dream anyway.
I get a terrible situation over with as quickly as possible. Just like this game. Are you stupid?
Don't get your panties in a fucking twist, buttercup. This is the fucking Codex. Maybe I think this is the greatest game of all time and I'm just being an edgelord. I'll get back to you after my 7th playthrough. It shouldn't take long.
You are falling from the sky without a parachute, what do you do?
That sounds a lot catchier than "What does one life matter?". They should put it up on the steam page
The reason the slaver wants her isn't revealed until after you get Rhin to her, you fucking hemorrhoid.This is complete BS. The slaver actually has a completely different reason for wanting her. Did you even play the game?
I do leave the tutorial on, just like I do in all games I play, since critical information or extra shit is often hidden in them. It has absolutely nothing to do with this. The tutorial practically only covers mechanics (as it should be). Did you even play the game?Leave the Tutorial on, if you want things to be explained to you. Other things you can find out on your own (gasp!) when talking to the numenera scholar in the tavern, for example. Again, did you even play the game?
As someone who writes pages-long dissertations on what is wrong with this game, you should at least try to get your basic facts straight.
I honestly thought that this was 10/10, and when I started mucking about with Early Access, this really got my hopes up that the game would be good. But it turns out that it's not.![]()
Cool game, bro.
Back to Arma 3.
Me too. Having a bad memory has the advantage that it doesn't spoil the fun.i click every spoiler i see
Linear causality, do you grasp it?And how come he couldn't find NPC that explains the Tides if he met the slaver and talked with her about Rhin?
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Linear causality, do you grasp it?And how come he couldn't find NPC that explains the Tides if he met the slaver and talked with her about Rhin?
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the game's not so bad so far. sure the writing don't really live up to planescape, but it's still better than 90% of games out there. the setting is cool, and ironically some of the NPCs i found are more interesting than the 3 companions i find, like the genocide, that O'marrah or whatever his name is who eats people and get their memories, etc.
the companions i got so far sucks tho. (callistege, aliigern and tybir)