Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Thread

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
161
The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?

So you can die in the fucking intro? HUHEUHEUHEUHEUHEUHE This is gold, pure gold.
Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?

The AoD conundrum.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
You are falling from the sky without a parachute, what do you do?
Die regardless of what you do, really. You don't know you can regenerate in the intro yet. So logically we wouldn't know, for all what can happen maybe you becoming faster and shouting joke from airplane movie opens planescapish portal or somethin.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?

The AoD conundrum.

I think it is bad design. That part is so poorly written that you could be in a dream, or a metaphor, or whatever. In AoD you get a chevo for dying in your first fight, which is quite different. I have the suspicion that Kevin Saunders made this intro and this, among other masochist preferences, were the reasons that got him fired. They should remove this intro, by the way.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?

So you can die in the fucking intro? HUHEUHEUHEUHEUHEUHE This is gold, pure gold.
Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?

The AoD conundrum.
It's okay. It makes it very clear that the game has already begun, and you lose at most a few minutes.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
It's okay. It makes it very clear that the game has already begun, and you lose at most a few minutes.

It’s the antithesis of what lies ahead, since the game is so easy. What is the point of porting this thing to consoles if you want to kill console peasants in the intro? What were they thinking?
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,798
I think it is bad design. That part is so poorly written that you could be in a dream, or a metaphor, or whatever. In AoD you get a chevo for dying in your first fight, which is quite different. I have the suspicion that Kevin Saunders made this intro and this, among other masochist preferences, was the reason that got him fired. They should remove this intro, by the way.

Agree. I thought it was all a dream, and you were already in the ground. I made my character stare into the horizon, and I think I probably made him slow down his fall. But I always thought it was a dream.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
You are falling from the sky without a parachute, what do you do?
Die regardless of what you do, really. You don't know you can regenerate in the intro yet. So logically we wouldn't know, for all what can happen maybe you becoming faster and shouting joke from airplane movie opens planescapish portal or somethin.
There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.

If you slow yourself down enough, Callistege has enough time to save you.
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
161
Yeah, prepare yourself for long-winded discussions about: Is it good design, to die at the start of a game, as punishment for being stupid?

The AoD conundrum.

I think it is bad design. That part is so poorly written that you could be in a dream, or a metaphor, or whatever. In AoD you get a chevo for dying in your first fight, which is quite different. I have the suspicion that Kevin Saunders made this intro and this, among other masochist preferences, was the reason that got him fired. They should remove this intro, by the way.
You could certainly get an achievement for splashing head first into the ground, sounds fun. But yeah you're right the intro is strange.
They could've saved the narration for some better moments than this, too.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.
As people pointed out, we don't even know if event is real or not. Logic there can be absolutely anything. Remember in PS:T dying on purpose often "saved" you or allowed to move forward, for example.

I thought of the intro as a nice joke, but saying there are actions there that make you act smarter than others is simply not true, and neither is applying real life logic to it.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
There are several cases in real-life where people fell from the sky without parachute and survived. They hit haystacks or tree branches that slowed them down in the last split seconds. While you cannot know what exactly will happen, you can at least hedge your bets.
As people pointed out, we don't even know if event is real or not. Logic there can be absolutely anything. Remember in PS:T dying on purpose often "saved" you or allowed to move forward, for example.
It's the same here. Callistege then tells you quite a few ways how you can meet a permanent death though. The list is so long that the game doesn't make you listen to all of it.
I thought of the intro as a nice joke, but saying there are actions there that make you act smarter than others is simply not true, and neither is applying real life logic to it.
That's what I called "hedging your bets". While you cannot know the logic of the situation, you can follow real-life logic and succeed.
 

Prime Junta

Guest
Not really. If the quests were interesting, nobody would care about the walls of text. In fact, PS:T cargo cult comes from this. People assume that what made PS:T good was the walls of text. But if your quests are uninteresting, and you remove the walls of text, what do you have? A painfully shallow game.

"At all levels." Uninteresting quests are the top level that should be axed. Then uninteresting descriptions. Then uninteresting dialogue nodes. Then uninteresting words from dialogue lines.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
C5365TxUsAAasJi.jpg:large


Cool game, bro.

Back to Arma 3.
I find this a nice result of choosing an obviously stupid action.

How was it an "obviously stupid action?" I figured such a retarded opening sequence was going to be a dream anyway.
The "obviously stupid action" was to dive headfirst to the ground. You also had the option to try and decrease your falling speed. You are falling from the sky without a parachute, what do you do?

I get a terrible situation over with as quickly as possible. Just like this game. Are you stupid?
Well, you succeeded with that. Why do you complain?

Don't get your panties in a fucking twist, buttercup. This is the fucking Codex. Maybe I think this is the greatest game of all time and I'm just being an edgelord. I'll get back to you after my 7th playthrough. It shouldn't take long.
No problem. Just choose "dive headfirst to the ground" a few more times, and you should be done in half an hour with that.

thatsthejoke.jpg
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
This is complete BS. The slaver actually has a completely different reason for wanting her. Did you even play the game?
The reason the slaver wants her isn't revealed until after you get Rhin to her, you fucking hemorrhoid.

Leave the Tutorial on, if you want things to be explained to you. Other things you can find out on your own (gasp!) when talking to the numenera scholar in the tavern, for example. Again, did you even play the game?

As someone who writes pages-long dissertations on what is wrong with this game, you should at least try to get your basic facts straight.
I do leave the tutorial on, just like I do in all games I play, since critical information or extra shit is often hidden in them. It has absolutely nothing to do with this. The tutorial practically only covers mechanics (as it should be). Did you even play the game?

And as someone that's a galloping faggot, you should keep your mongoloid shit-grin shut, lest you drool all over yourself.

C5365TxUsAAasJi.jpg:large


Cool game, bro.

Back to Arma 3.
I honestly thought that this was 10/10, and when I started mucking about with Early Access, this really got my hopes up that the game would be good. But it turns out that it's not.

Currently in the process of being guilt-tripped into reducing my effective party size to 3 for no other reason than an arbitrary restriction. I wish I could just avoid that quest, but no, I need to do it to unlock a skill, and now my character is either an über-horrible person, or I can only have two proper CNPC:s.

God I fucking hate Rhin so fucking much. I should just stop playing this game at this point. This is just awful.
 
Last edited:

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,463
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
the game's not so bad so far. sure the writing don't really live up to planescape, but it's still better than 90% of games out there. the setting is cool, and ironically some of the NPCs i found are more interesting than the 3 companions i find, like the genocide, that O'marrah or whatever his name is who eats people and get their memories, etc.

the companions i got so far sucks tho. (callistege, aliigern and tybir)
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
And how come he couldn't find NPC that explains the Tides if he met the slaver and talked with her about Rhin?

:neveraskedforthis:
Linear causality, do you grasp it?

What was going through your head, when after writing novel-sized papers about T:TON's mechanics, you actually launched it and got completely lost 5 minutes from tutorial area, because there was no quest markers? Would you describe your feelings in that moment as shame, anger, despair, or a combination of those? I'm just curious.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
the game's not so bad so far. sure the writing don't really live up to planescape, but it's still better than 90% of games out there. the setting is cool, and ironically some of the NPCs i found are more interesting than the 3 companions i find, like the genocide, that O'marrah or whatever his name is who eats people and get their memories, etc.

the companions i got so far sucks tho. (callistege, aliigern and tybir)


This is indeed true. It is NOT a bad game. It has its faults though and what pisses me off the most is that it is the successor, however spiritual, to PS-F-T for heaven's sake.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom