Even if they would've implemented that the tides would affect the dialogue/quests wouldn't help the game much due the very mundane quests, unless all the better quests were left on the cutting room floor. They had chance to do something new and more experimental given the setting but no, they chose to make yet another "Plz find teh killer" (which is probably in every fucking rpg), plz halp useless twat, etc.
Well, yeah, I mean, most of my comments and critique are by themselves not game-shattering, nor would fixing any single one of them completely redeem the game. The issues with Tides of Numenera are many and varied, from the significant content cuts to the general approach to
how the story is being told, and from the insane content density to the supremely poor flow of combat.
It's all these things taken together that makes the overall experience rather poor, rather than just having some aspects that are bad. And I maintain that that's a real shame, because the game comes very close to truly being amazing. But to actually fix it, significant alterations to the flow of the narrative, the mechanics of the game, and the addition of substantial content would have to be made, and while some retards thinks that "Directors Cut will fix it", apparently the new go-to excuse in contexts where "mods will fix it" cannot possibly apply, I just don't see that happening. We're talking months of work for a full team, most likely.
Sadly, I think that Tides of Numenera will never attain the glory that it came so close to achieving. The game is a weak 6/10, but it could've quite easily been a 8/10 or even a 9/10. I'm still convinced that it could've been as good as Planescape: Torment. It
really could've been.
If nothing else comes out of this, I think that Tides of Numenera can be a good example of what
not to do when trying to make a Torment-like game. By examining what went wrong with Tides of Numenera, a spiritual sequel to Torment can become a very real possibility through a relatively simple iterative progress as part of an evolutionary approach. I can always hope, I guess? ¯\_(ツ)_/¯