Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Thread

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
It is just plain amateurish writing. I would expect this from fanfiction writers not from professional writers (not that distinction is clear on the video game world anyway). My God, the main plot of this game is just awful and I don't say awful in comparison with the original Torment but just awful, awful on its own right.

The problem with most writers involved with cRPGs is that they really think they are writers in the traditional sense of the word, instead of developers that provide game content tied by a narrative structure. I see some posters accusing the writers of not playing cRPGs, but in reality they must not be playing any games at all. Hell, even most triple-A games have better writing than most cRPGs, not just storyfag cRPGs. When “God of War” has better writing than one of the most expected narrative cRPGs of the decade, you know cRPG writing is going down the toilet.
To make matters worse, you can tell they are trying to ape the esoteric language of Jack Vance or Gene Wolfe, but with none of the former's wit, or the latter's elegance. It comes off like reading the worst purple prose of Gary Gygax in Gord the Rogue, or his other fantasy novels.
 
Last edited:
Joined
Mar 24, 2015
Messages
242
Location
Ziniguistan
Planescape: Torment is Deus Ex, and Tides is Invisible War.

Yeap, spot on. A very cut-up and consolized version, with only the surface elements of what made the previous one great.

I think the gameplay sucks, as well the writings, the side quests etc etc...

But what makes this consolized? Just because you can't control each companion and every1 follows you?

Combat isn't supposed to be relevant anyway, remember.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Is this game ready to play, or does it need a few months of patching?

It's quite polished for a CRPG, that is, not entirely broken beyond repair like these games usually are on release.

Still some problems here and there, so might want to wait at least for first 1-2 patches.
 

skyst

Augur
Joined
Jul 26, 2010
Messages
294
Location
Philadelphia, PA
Could someone link me to an explanation of backer content in the game if one is available? I did some searching about and came up empty handed.

The shit in the Valley of Dead Heroes with the mask of Prosper, constant incline references and the blobber guy really irritated me, but I guess I'm a masochist and what to see the rest of this crap laid out for me.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
The journal is one of the worst things about this game. I don't really know if the game gives you enough information to be able to complete the quests without it, but with it you really don't feel like you're doing anything. Might as well have "solve this quest for me" buttons.

Maybe they'll consider this button for their next patch.
After all, they probably still want the PS4 players to advance with the plot...
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Is this game ready to play, or does it need a few months of patching?

It's quite polished for a CRPG, that is, not entirely broken beyond repair like these games usually are on release.

Still some problems here and there, so might want to wait at least for first 1-2 patches.

I must admit that 'till now the game runs smooth on my beast.
It's even support my 3440*1440 resolution!
And not a single bug nor crush...
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
but a Spanish person probably wouldn't qualify as white unless you were told they were Spanish beforehand.

I think you haven't traveled much to say that, Spaniards are not like south-americans in regards to appearance, and hell, some people from south america like the Argentinians can be more white than a German.

I come from Argentina and I am very white.

Lucas.jpg
Irenaeus how white is he?

He's 100% white.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
There are a few Youtubers doing PTs, colonel RPG for example.

I would actually pay monies for a fully narrated PT by Wayne June.

And you can watch Pat Rothfuss playing TTON (he wrote Rhin)

http://www.twitch.tv/patrickrothfuss/v/125536659?sr=a&t=5s

Oh, he failed the very first skill check and effects were actually quite interesting. Maybe this might have some replayability after all.

And lol, he found some money in a dumpster and started ranting how it's not realistic.

Yeah.
That's just bad design.
Infront of those homeless children's, who beg you for shins, there's a pile of money...
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
To make matters worse, you can tell they are trying to ape the esoteric language of Jack Vance or Gene Wolfe, but with none of the latter's wit, or elegance. It comes off like reading the worst purple prose of Gary Gygax in Gord the Rogue, or his other fantasy novels.

Yes, most writers involved in this game not only want to write a book, but they also have terrible literary influences and bad style. In other words, their conceptual stance regarding the relation between developer and player is compromised because they hijacked the gameplay from player's hands in order to write a visual novel, and their conceptual stance regarding the relation between writer and reader is also compromised by mistaken assumptions about the writer's craft.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
but a Spanish person probably wouldn't qualify as white unless you were told they were Spanish beforehand.

I think you haven't traveled much to say that, Spaniards are not like south-americans in regards to appearance, and hell, some people from south america like the Argentinians can be more white than a German.

I come from Argentina and I am very white.

Lucas.jpg
Irenaeus how white is he?

He's 100% white.

Look at his mouth.
I'm sorry to be the bearer of bad news, but this white dude probably had a stroke while this picture was taken...
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
>implying you aren't obsessively checking every corner of the internet to see how people react to your work
Where did I imply that? I'm always candid about this insecurity/neurosis of mine! I feel like I specificialy posted in this thread that I was desperate for such reactions? :)
 

Urbanolo

Augur
Joined
May 12, 2014
Messages
323
Finished it, took 24 hours. I liked it quite a lot and in my opinion the combat system, albeit slow, was miles better than W2 one. Too bad after inceasing the edge the skill checks are auto - wins. One of the highlights of my playthrough was when I failed a skill check and thanks to it have found an artifact that permanently boosted one of your skills, if you pass the skill check you just get money. Recommended, will surely replay the game after few patches, trying to fail all the possible checks next time.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
There are a few Youtubers doing PTs, colonel RPG for example.

I would actually pay monies for a fully narrated PT by Wayne June.

And you can watch Pat Rothfuss playing TTON (he wrote Rhin)

http://www.twitch.tv/patrickrothfuss/v/125536659?sr=a&t=5s

Oh, he failed the very first skill check and effects were actually quite interesting. Maybe this might have some replayability after all.

And lol, he found some money in a dumpster and started ranting how it's not realistic.

Yeah.
That's just bad design.
Infront of those homeless children's, who beg you for shins, there's a pile of money...

The little fuckers just don't have the tab key to highlight the secrets.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah, skill check balance is a big problem unfortunately. They seem to have packed a lot of extra content into failed skill checks, but you barely ever get to see that shit unless you try to fail deliberately. Even the tutorial area is much more interesting if you fail literally the first skill check in the game. :?

Edit: corrected my spelling, thank you kind stranger.
 
Last edited:

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
What's retarded is you thinking that your opinion or tastes are somehow better than anyone else's. I'm certainly not the only one who thought the mortuary wasn't that great.

Yeah, but it's typically dumbfucks who think so.

Case in point:

Took me 4 attempts until I managed to get out of mortuary before getting bored out of my ass. Never would have if people wouldn't keep pestering me that the game is amazing.

Also the mortuary is perfectly suitable in tone and in gameplay with the rest of the game.

Translation:

image.png


The butthurt must be truly strong that pointing out anything that was less than stellar in PST is perceived as some sort of heresy.

Case in point, the 3D rendered character portraits in PST aren't that great either. And lots of stuff had to be cut too. Yes, it's probably still the best RPG, but your retarded fanboyism is the reason why you cannot enjoy anything else lately.

I remember clearly when I butthurt you so much at some point that you went into a rating frenzy going through my post history to rate "retarded" left and right.

:lol: If anything, I've been rating your posts as butthurt, simply because you're an eternally butthurt faggot. And I don't need to go through your post history to do that.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
  1. The shitty wheel-based commands.
  2. The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
  3. The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
  4. And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Yeah, skill check balance is a big problem unfortunately. They seem to have packed a lot of extra content into failed skill checks, but you barely ever get to see that shit unless you try to faiil deliberately. Even the tutorial area is much more interesting if you fail literally the first skil check in the game. :?

Seeing how there are many hundreds of intellect checks with interesting outcomes for failures, maybe playing as a warrior is the way to go this time around?
It's like the developers passively-aggressively renounce PST with its 'play the mage fagit' shtick while pretending like it's the same way in numenera LMAO. "Yes, we have the same WISDOM & INTELLIGENCE thing going on in our spiritual successor! Enjoy your mages, good sir! Thanks, and fuck you!"

Or maybe it's just an attempt to validate glaive and jack playstyles without skewing believability of the world with 300 possibilities to use might to destroy machines, people, objects and other things, or 300 instances of pickpocketing.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
  1. The shitty wheel-based commands.
  2. The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
  3. The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
  4. And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
  1. Granted. It never worked well, I always hated it. I hated it in ToEE too.
  2. I call bullshit. Yes, the combat wasn't good, and the encounters were shit compared to games like Baldur's Gate II and Icewind Dale, and often the options to even make truly interesting encounters weren't there - but the underlying system was solid. It worked. You didn't want to kill yourself just because there was combat, nor did you ever feel like you had to fight the game just to do something relatively reasonable. It's by far the game's weakest point, but it's not nearly as bad as some would claim.
  3. They didn't look good, but that was largely due to the limitations at the time. For when it was done, it didn't look bad. That said, I would've preferred actual 2D art, so fair enough.
  4. Torment was infinitely better than Tides of Numenera in this regard. It doesn't really even need to be brought up for Torment - the offenses are few and far between, enough to actually notice when they're around. The same is not true for Tides of Numenera. The content density is so high that you're practically walking a few metres and then have something weird pop up, veiled in purple prose and a thesaurus. This simply isn't true for Torment.
God damn it, this game is terrible... how could the screw it up so badly?
I believe you and I will be in like mind on this, that if you keep playing, you'll notice how much there could be a good game, but there just isn't, and it's way worse than if the game was just straight-up plain shit. Never before has the :despair: rating been so apt, I think. Almost everything is off just enough to make for a terrible whole. It's genuinely depressing.

:negative:
 
Last edited:

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
About the crises: it's definitely an idea that could have had potential, as illustrated by the 'space station tour' crisis. Trying to avoid spoilers, so no specifics, but it has about the same tension level as the Aztech run in SR Dragonfall (before everything goes to shit, anyway) despite being 100% noncombat unless you fuck up. You have to split up your team in a way that makes sense, and each party member will be under escalating pressure to 'do their job right' to get through the entire thing without hitting the worst fail state (combat). It also has multiple win / fail states depending on which way you want to play it (though I'm kinda sad that there is a "best" outcome that basically gets you everything instead of having to make a hard choice).

Sadly all other crises I've seen - including endgame stuff - are either dumb combat encounters, slightly smarter combat encounters where you can use an item to get a peaceful resolution (or make the bad manz go away faster), or that one simplistic "talk to everyone repeatedly to de-escalate the situation" crisis in the mutant slums.


e: also, regarding backer stuff, I'm pretty sure 80+% of all side content in the Valley/Necropolis maps is backer shit, and I don't just mean the tombstones.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom