imweasel
Guest
Thank you very much for this high quality writing, Bioware.
Yeah, skill check balance is a big problem unfortunately. They seem to have packed a lot of extra content into failed skill checks, but you barely ever get to see that shit unless you try to faiil deliberately. Even the tutorial area is much more interesting if you fail literally the first skil check in the game.
Thank you very much for this high quality writing, Bioware.
What? I'm serious. The game needs a massive overhaul, but in each individual area the overhaul wouldn't necessarily be that big. Most serious issues are readily and easily identifiable, and would easily be fixed - but doing so would require a lot of time, effort, and money. And I fear that the game simply isn't going to get that, and I don't think that the developers would be interested in doing it, or listen to the criticism either.It's all these things taken together that makes the overall experience rather poor, rather than just having some aspects that are bad. And I maintain that that's a real shame, because the game comes very close to truly being amazing.
The funny thing is that at some point, you cannot even fail deliberately. My character has 1 rank in Diplomacy, Deception and Intimidation each, without having placed any points there, but because he's a nano with 3 Edge in Intellect and an Intellect score of 18 (without even really trying - I also have 11 Might and Speed), there's multiple dialogue checks I simply pass without even trying. The window comes up and have 100%.Yeah, skill check balance is a big problem unfortunately. They seem to have packed a lot of extra content into failed skill checks, but you barely ever get to see that shit unless you try to faiil deliberately. Even the tutorial area is much more interesting if you fail literally the first skil check in the game.
I'm operating on drugs here, I'm not in the best of minds now.
Yeah, skill check balance is a big problem unfortunately. They seem to have packed a lot of extra content into failed skill checks, but you barely ever get to see that shit unless you try to faiil deliberately. Even the tutorial area is much more interesting if you fail literally the first skil check in the game.
Do you have any examples? All four skill checks I failed in the game ended up being simple "retry for 1" shit
Woud you bozos stop complaining about the combat? I played the game as a pure fighter with low INT and WIS and the game was very very enjoyable, combat included.Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
- The shitty wheel-based commands.
- The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
- The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
- And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
The butthurt must be truly strong that pointing out anything that was less than stellar in PST is perceived as some sort of heresy.
Case in point, the 3D rendered character portraits in PST aren't that great either. And lots of stuff had to be cut too. Yes, it's probably still the best RPG, but your retarded fanboyism is the reason why you cannot enjoy anything else lately.
Did you notice the reference to Veteran Of The Psychic Wars (Blue Öyster Cult song) ?
Woud you bozos stop complaining about the combat? I played the game as a pure fighter with low INT and WIS and the game was very very enjoyable, combat included.Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
- The shitty wheel-based commands.
- The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
- The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
- And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
Did you notice the reference to Veteran Of The Psychic Wars (Blue Öyster Cult song) ?
http://steamcommunity.com/app/272270/discussions/0/133258593395684693/?ctp=3#c133258593398297039 RPG Codex thumbing up all the negative reviews
qzma said:I wouldn't be surprised if RPG Codex members are really the ones doing it. There was a huge thread on this forum where they whined ho InXile canceled interview with their guy, and they have been attacking this game unceasingly since the beginning, even more so since the console versions were announced... They even harrased their ex members that are now InXile employees.
1. It doesn't. Moron's can't understand that sequels, spiritual or not are not meant to reproduce everything including the bad parts.
2. You fail to understand that the good parts of TTON don't even dream of touching the good parts of PST and TTON also doesn't have enough good parts to excuse the shitty ones.
http://steamcommunity.com/app/272270/discussions/0/133258593395684693/?ctp=3#c133258593398297039 RPG Codex thumbing up all the negative reviews
Nobody claimed that either.
I love the band. Doubt is a reference though.
Roguey: Question for Chris: Are you going to figure out a way to include an 80s song in ToN?
I have not tried, but if the song is appropriate, fire away with a suggestion ...although I think I may have answered this in the podcast, strangely enough.
CM: "Probably the Castoffs' Labyrinth. Its a shared psychic mindspace essentially constructed in your mind and it's where you go when you die if you haven't died altogether. You are essentially exploring it and then rebuilding aspects of yourself based on what you find there. I've always been really into that kind of thing. That was a lot of fun. I think my interest in this was shaped extensively by Blue Oyster Cults song "Veteran of the Psychic Wars".
ES: Oh nice! I love Blue Oyster Cult myself!
CM - There is a whole area in the game based on that song. It is called the Fifth Eye.
Yeah, it's infuriating that so many fangirls and apologists are using things like "Planescape also had bad combat!" and "PST also had lop-sided dialogue choices!" as it's somehow a viable defense of Tides of Numenera, that Torment, for all the amazing that it was, still had flaws. Flaws that have been recognized and harped on for decades. If anything, it makes the fact that Tides of Numenera has these issues all the more unforgivable, because with Torment as the spiritual predecessor, they should've known full well not to repeat these errors in Tides of Numenera as a spiritual sequel. Also, Torment combat never was this bad, nor the interactions this consistently lopsided. There's many reasons for that, but it's nontheless true.The butthurt must be truly strong that pointing out anything that was less than stellar in PST is perceived as some sort of heresy.
Case in point, the 3D rendered character portraits in PST aren't that great either. And lots of stuff had to be cut too. Yes, it's probably still the best RPG, but your retarded fanboyism is the reason why you cannot enjoy anything else lately.
Yeah, yeah, the old "shitty thing in PST excuses shitty thing in TTON".
Guess what, retard:
1. It doesn't. Morons can't understand that sequels, spiritual or not are not meant to reproduce everything including the bad parts.
2. You fail to understand that the good parts of TTON don't even dream of touching the good parts of PST and TTON also doesn't have enough good parts to excuse the shitty ones.
In Torment or Tides of Numenera?Woud you bozos stop complaining about the combat? I played the game as a pure fighter with low INT and WIS and the game was very very enjoyable, combat included.Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
- The shitty wheel-based commands.
- The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
- The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
- And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
"But muh precious writing! Don't you love my fantastic walls of text and myGod damn it, this game is terrible... how could the screw it up so badly?
Did you notice the reference to Veteran Of The Psychic Wars (Blue Öyster Cult song) ?
I love the band. Doubt is a reference though.
ES: And in the same vein, what is the favorite aspect of the game itself?
CM: "Probably the Castoffs' Labyrinth. Its a shared psychic mindspace essentially constructed in your mind and it's where you go when you die if you haven't died altogether. You are essentially exploring it and then rebuilding aspects of yourself based on what you find there. I've always been really into that kind of thing. That was a lot of fun. I think my interest in this was shaped extensively by Blue Oyster Cults song "Veteran of the Psychic Wars".
ES: Oh nice! I love Blue Oyster Cult myself!
CM - There is a whole area in the game based on that song. It is called the Fifth Eye.
One day you gone on an art gallery to see some sculptures, he found an art critic talking with some artist, curious, he approached the men to hear what they were talking about:Planescape: Torment isn't perfect. It could have been much, much better in certain aspects, from gameplay to stylistical choices (like Lady Error mentioned, the horrible portraits).
But yeah, the game isn't perfect, it's just a very good game that stands out for its setting and writing.
- The shitty wheel-based commands.
- The downright awful combat. "You are not mean to fight" my ass, if fights weren't important then they should have got rid of them altogether.
- The aforementioned 3D rendered character portraits, not to mention the character & monster art found in the in-game's bestiary.
- And just like Numenera, cut down on the amount of pointless prose and dialogue, though Planescape was admittedy much better in this regard.
http://steamcommunity.com/app/272270/discussions/0/133258593395684693/?ctp=3#c133258593398297039 RPG Codex thumbing up all the negative reviews