- Granted. It never worked well, I always hated it. I hated it in ToEE too.
- I call bullshit. Yes, the combat wasn't good, and the encounters were shit compared to games like Baldur's Gate II and Icewind Dale, and often the options to even make truly interesting encounters weren't there - but the underlying system was solid. It worked. You didn't want to kill yourself just because there was combat, nor did you ever feel like you had to fight the game just to do something relatively reasonable. It's by far the game's weakest point, but it's not nearly as bad as some would claim.
- They didn't look good, but that was largely due to the limitations at the time. For when it was done, it didn't look bad. That said, I would've preferred actual 2D art, so fair enough.
- Torment was infinitely better than Tides of Numenera in this regard. It doesn't really even need to be brought up for Torment - the offenses are few and far between, enough to actually notice when they're around. The same is not true for Tides of Numenera. The content density is so high that you're practically walking a few metres and then have something weird pop up, veiled in purple prose and a thesaurus. This simply isn't true for Torment.
My biggest issue with PS:T's combat, and the reason why I say it was absolute shit, is that I never felt like I was actually in control of what was happening on the screen. Numbers kept popping up without being properly recorded in the interface (like that of Baldur's Gate), fights were generally quickly over, but there were too many of them in my playthrough. It didn't feel good. It wasn't "it's easy so it's shit" levels of bad, it was "what the fuck is going on" levels of bad.
I don't remember that particular issue, really, but I haven't played Torment in years, and it might be my familiarity with the system from other IE games that made me not confused. Or perhaps the fact that I was young enough to not give a shit. I still disagree that the combat was shit, however - it still had a solid underlying system. I wouldn't call it particularly
good, either, and it certainly wasn't as good as it could've been based on earlier and latter IE experiences, but I still think the comparison between Torment and Tides of Numenera is unfair.
Yes, Torment combat wasn't stellar, but it worked, it did what it was supposed to do, even if it was relatively uninteresting and a bit slow (I loved the cinematics and the effects, though). In Tides of Numenera, the entire experience is slow, sluggish, and just plain doesn't work very well, and is also plagued by bugs. The issue you describe with Torment is also true in Tides of Numenera, though; there's no way to bring up a combat log that I've seen (nor review old dialogue, which is all kinds of wtf). Combat in Torment wasn't actively detrimental to the experience. In Tides of Numenera, it is; just seeing the Crisis prompt come up makes me audibly sigh.
[...] The setting is good, graphics are good, the loading times are excellent. [...]
Truly, you have the highest standards.
Thing is, I can agree with any of those. It's just that you're a dumbfuck for thinking that it matters enough to judge the game in any meaningful fashion. All those things are tertiery at best. I'll give inXile this, though; I'm fucking amazed by the loading times, seeing as how the guys that actually made the underlying shit couldn't get it to work properly across two games and two expansions.
Let me note it down in the "Pros" section now.
- Fast loading times.
8/10 pure Incline, stop the presses and call the cops, we've got a runaway studio that's steamrolling the competition, choo choo.