Played for about 30 minutes this evening. Geez, that intro is a slog. The writing seems p. banal and there's zero downtime between walls of texts. I probably won't play anymore. Disappointing.
Played for about 30 minutes this evening. Geez, that intro is a slog. The writing seems p. banal and there's zero downtime between walls of texts. I probably won't play anymore. Disappointing.
As if the BG2 beginning or even the PST mortuary were much better. The beginning of PST was its weakest point in my opinion. The mortuary was also misleading about the tone of PST as a whole: it's fun and imaginative, not grimdark and morbid.
No mortuary was definitely better. I shouldn't have to click through dozens of pointless walls of text before even getting control of my PC.Played for about 30 minutes this evening. Geez, that intro is a slog. The writing seems p. banal and there's zero downtime between walls of texts. I probably won't play anymore. Disappointing.
As if the BG2 beginning or even the PST mortuary were much better. The beginning of PST was its weakest point in my opinion. The mortuary was also misleading about the tone of PST as a whole: it's fun and imaginative, not grimdark and morbid.
Played for about 30 minutes this evening. Geez, that intro is a slog. The writing seems p. banal and there's zero downtime between walls of texts. I probably won't play anymore. Disappointing.
I failed the persuation check with Ch'rekt (not sure if wrote his name right) and dialogue check with the lord. Is there another way to finish Hidden Enemy quest without turning the stichus in?
Speaking of the UI. Some elements do not scale properly when you play at 1920x1200. Videos and meres simply leave a part of the game world visible at the top and bottom of the screen (instead of just putting black bars there).
As if the BG2 beginning or even the PST mortuary were much better. The beginning of PST was its weakest point in my opinion. The mortuary was also misleading about the tone of PST as a whole: it's fun and imaginative, not grimdark and morbid.
I for one, truly appreciate how the game's ending severely punishes the "screw the rules and options, I'll make my own destiny!" option that is often so hamfisted into RPGs. May give my full thoughts once I manage to digest them later, though I don't expect anyone to care about them either.
As if the BG2 beginning or even the PST mortuary were much better. The beginning of PST was its weakest point in my opinion.
retarded and agreeI find it hard to believe people didn't like the graphics of this game. They are stunning. Easily the best graphics out of PoE and Tyranny.
Also, everyone keeps saying how great the meres are. Am I the only one who didn't read them and just selected the best sounding response? Its like that "Lone Wolf" game trickery. Its a fucking book. I read books. I play games. Reading isn't playing - its reading.
Can't solve a quest in the Underbelly.
Fulsom's quest with murders. I can name any name, but have no proof for any of the 3 suspects.
How do you solve it?
P.S. retroactively rating my other posts as retarded tells more about your intelligence and attitude than it does about the content of my message. If you want to avoid getting negative ratings from me, you should stop posting stupid shit and having shitty opinions. Cheers.
Can't solve a quest in the Underbelly.
Fulsom's quest with murders. I can name any name, but have no proof for any of the 3 suspects.
How do you solve it?
Talk to the suspects, and that should give you at least one lead to follow up, and there's a couple other snippets of info you can find organically from that. The journal entry mentions it.
One of them is mentioned to have been 'eating alone', which you can follow up by checking out if anyone's seen a dendra in Circus Minor.
Whew, good thing I remembered to sign in on my alt.Inifere/Endless Gate stuff was pretty damn good, easily the highlight of the game so far.
Lots of reactivity (played through it twice to see if I missed anything, turns out I did).
Characters and dialogue have actual flavor instead of defaulting to exposition dispensers.
Meres were all engrossing.
Combat was put to good use for once.
Manages to combine many different smaller parts into one big satisfying quest, tying it all together without losing focus (unlike the bite-sized incongruous mess that is the rest of the game).
My only complaint is that the production values were noticeably lower, some parts looked pretty derpy, it deserved better.
Agree with you, really good area and Inefere's quest is really well done, just warn you to embrace yourself for the events that will happen right afterwards on the castoffs refuge before you go to the Bloom. The game suddenly inclined on the Valley of dead heroes and the Necropolis to just break every single hope of a good storyline existing somewhere right afterwards... but hey, people say the Bloom is a pretty good area so maybe something outside the main plot is salvageable.Inifere/Endless Gate stuff was pretty damn good, easily the highlight of the game so far.
Lots of reactivity (played through it twice to see if I missed anything, turns out I did).
Characters and dialogue have actual flavor instead of defaulting to exposition dispensers.
Meres were all engrossing.
Combat was put to good use for once.
Manages to combine many different smaller parts into one big satisfying quest, tying it all together without losing focus (unlike the bite-sized incongruous mess that is the rest of the game).
My only complaint is that the production values were noticeably lower, some parts looked pretty derpy, it deserved better.
If only the rest of the game was this good, hopefully the Bloom will match it. Faith slightly restored.
Also, the Codex NPC was prestigious af
There are a few Youtubers doing PTs, colonel RPG for example.
I would actually pay monies for a fully narrated PT by Wayne June.
Too many cooks in the kitchenWait, the Kingkiller Chronicle author wrote for Numenera?
How in shit did this game fail with all the talent on the project?