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Warhammer Total War: Warhammer 2

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
LOL, OMFG. Is anyone watching the Twitch stream?

Confirmed:

Up to 40-unit Waagh armies (human controlled) + region/Legendary Lord specific army compositions (though mostly chaff)

Optional AI for reinforcing armies (so you don't have to control the 20-unit reinforcement chaff army)

'Scrap' unit upgrade system per unit (eg. click on one Orc Boyz unit, spend the resource, and upgrade specific aspects of that particular unit)

Azhag has Karak Ungor start

Fightiness is a global resource (no more low level attrition) with various bonii depending on stage

New Greenskin tech tree

Updated Greenskin skill trees

***

The modding potential for the above is HOLY SHIT. Armour upgrade system, anyone? 40-unit armies for other factions?
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
FAQ, with FLC lord covered:https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/
The Warden & the Paunch is the latest Legendary Lords Pack for Total War: WARHAMMER II, and introduces two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns as well as custom and multiplayer battles.


Eltharion the Grim commands Yvresse while Grom the Paunch leads the Broken Axe Tribe. Neither Yvresse nor the Broken Axe Tribe are involved in the Vortex race, but are instead pitted against one another as eternal nemeses on a collision course to a final climactic encounter where only one can emerge the victor.


The Warden & The Paunch includes:


  • Two unique Legendary Lords leading their own factions:
    • Eltharion the Grim leads Yvresse for the High Elves
    • Grom the Paunch commands the Broken Axe Tribe of the Greenskins
  • Powerful new units and Heroes for both the High Elves and the Greenskins, including:
    • War Lions of Chrace, the Silverin Guard, and the majestic Arcane Phoenix for the High Elves
    • Multiple different flavours of Snotling Pump Wagons and Trolls for the Greenskins
  • New elite Regiments of Renown with which to crush your enemies

For full details on everything you’ll get in The Warden & The Paunch, including the full unit rosters for both Legendary Lords, head over to the Steam page to read more as well as get 10% off the launch price if you pre-order.


FAQ

WHEN WILL THE WARDEN & THE PAUNCH BE RELEASED?

The Warden & The Paunch will be released on the 21st of May 2020.


IS THERE A PRE-PURCHASE DISCOUNT?

You’ll get a 10% discount if you pre-purchase The Warden & The Paunch via Steam before its release.


WILL THE NEW LEGENDARY LORDS BE AVAILABLE IN BOTH THE EYE OF THE VORTEX AND MORTAL EMPIRES CAMPAIGN?

Yes, The Warden & The Paunch will be available to play in both the Eye of the Vortex and Mortal Empires Campaign, and can also be used in campaign, custom, and battle modes.


WHAT NEW UNITS AND MECHANICS WILL BE IN THE WARDEN & THE PAUNCH?

For a full list of features and mechanics in the DLC, please visit the Steam page or check our social media channels for all the latest updates.


WILL THERE BE AN OLD WORLD UPDATE RELEASED WITH THE WARDEN & THE PAUNCH?

The Greenskins will be getting a number of updated features, most notably a rework of the Waaagh! This will be changed to an innate race trait instead of a character ability.


In battle, Greenskin units engaged in combat will generate Waaagh points to fill up a bar. When this bar is full, the player can trigger a Waaagh!
Once the Waaagh! ability is used, you should switch to an all-out attack and use that momentum to win. The Waaagh! can be used multiple times but each additional Waaagh! requires more Waaagh! points to unlock it


In campaign, the Waaagh! is a faction pooled resource which must be built to maximum to enable Waaagh! invasion. To start a Waaagh!, select a target region and dedicate it to either Gork or Mork. A transported Waaagh! army will then support each of the available armies to occupy or raze the target. After a set duration, Waaagh! will end and your points will drop to zero. Based on success of the Waaagh!, rewards get dished out (including a Waaagh! boost). You can build up Waaagh! points again to trigger your next Waaagh!


There’s also a new Scrap feature for the Greenskins to represent their ability to scavenge items from battles or settlements and use these to unlock special technology nodes and upgrade units.


Each recruited Greenskin unit may access a new panel where they can benefit from one of several upgrade options.


  • Upgrading a unit will cost a certain amount of Scrap
  • Each unit in your army will be able to choose and keep an upgrade individually
  • Each unit will have several different upgrade options
  • Pushing the units existing strength or adding new functionality

Other Greenskin updates will include:


  • New character skills
  • Unit improvements
  • Badlands map update
  • New start position for Azhag

WHAT’S THE FREE CONTENT THAT WILL BE RELEASED ALONGSIDE THE DLC?

The Warden & The Paunch will be accompanied by the Free-LC release of a Legendary Lord for the High Elves, the Lord of Dragons himself, Imrik – more information will be released soon.


Additionally, there’ll be a free mount to download via Total War Access – keep an eye the Total War Access newsletter for more information on that!


WHEN WILL THE FREE CONTENT BE AVAILABLE?

On the release day of The Warden & The Paunch – the 21st of May 2020.


WILL THE WARDEN & THE PAUNCH BE RELEASED ON MACOS AND LINUX?

This will be coming shortly after the release of The Warden & The Paunch – stay tuned!
 

A horse of course

Guest
40-unit armies for other factions?

40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign. I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign. I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.
40 unit armies would be awesome if Ui was scaled better to accommodate them, right now its a clusterfuck.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
I think I heard that Imrik will be placed in the Dragon Isles near Malus. Malus' campaign is going to be even more goofy.

On a side note, I am playing the Wulheart campaign finally. I am surprised CA did not copy and paste that hostility meter for Malus, where his demonic corruption puts the Skaven and other enemies on notice.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign. I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

they need to slow down the unit speeds, they run like benny hill. with some races like the dwarfs its hilarious to watch them get across the battlefield in seconds.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,806
Always with the fucking chariots.
War wagon 2.0 incoming.

What confused me is I always thought war wagons as more of a kislev themed unit, Empire should have gotten these lovelies instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=1930805817

Otherwise thank goodness the greenskins are getting some love, maybe a campaign with them might actually be fun for a reason other then manually controlling doom divers.

Regarding the new units, can't say I'm excited for any of them but will allow me to flesh out my themed white lion and goblin armies so that's nice.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign.

How is this relevant to TW:WH2, where it's not possible with a quick save edit at the start of each new campaign? If they introduced an editor-level capacity to import new models/animations, would you be like 'pfft, that's been there since Med 1'?

No one is suggesting this is revolutionary for the Total War franchise...

I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

Bigger stacks for horde armies (in terms of lore, not the Horde factions in the game) > micro. If you're fighting Skaven/Orcs, you should be badly, badly outnumbered as the Elves or the Dwarves. Yet, you seldom are.

most of the new orc units are already in game with mods,

Neither the Pump Wagons nor the Rogue Idol is in any mod I'm aware of, and those are your headline new Greenskin units.

Certainly not the War Lions/WL Chariots, either. I agree that the LLs are available through Mixu (Grom isn't, but Eltharion/Imrik are, yes).
 
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Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Grom's Cauldron

Grom has an insatiable appetite, as his girth attests to. In a Grom campaign, you’ll find a variety of ingredients around the world with which to cook up a range of recipes. By combining different ingredients in Grom's Cauldron, Grom and his boyz will be able to feast and gain special powers.

  • Unlock a wide range of different ingredients from campaign exploration, and by meeting the Troll Hag Food Merchant.
  • Combine ingredients to form dishes, each of which provides unique buffs to Grom and his army
  • Some dishes can add special units to Grom's army
  • Cooking up and sampling a certain number of dishes will permanently enhance Grom himself.

Eating/food mechanics? Halfling faction confirmed for TW:WH3!!!
 

A horse of course

Guest
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign.

How is this relevant to TW:WH2, where it's not possible with a quick save edit at the start of each new campaign? If they introduced an editor-level capacity to import new models/animations, would you be like 'pfft, that's been there since Med 1'?

No one is suggesting this is revolutionary for the Total War franchise...

I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

Bigger stacks for horde armies (in terms of lore, not the Horde factions in the game) > micro. If you're fighting Skaven/Orcs, you should be badly, badly outnumbered as the Elves or the Dwarves. Yet, you seldom are.

most of the new orc units are already in game with mods,

Neither the Pump Wagons nor the Rogue Idol is in any mod I'm aware of, and those are your headline new Greenskin units.

Certainly not the War Lions/WL Chariots, either. I agree that the LLs are available through Mixu (Grom isn't, but Eltharion/Imrik are, yes).

https://steamcommunity.com/sharedfiles/filedetails/?id=1165501423
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign. I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

they need to slow down the unit speeds, they run like benny hill. with some races like the dwarfs its hilarious to watch them get across the battlefield in seconds.

Yeah, spearmen in mail with shields pursuing your cav to the border of the map, this game has great moments like that.

IMO, the battles in this game got too fast since R2TW. It's definitely the moment when they thought : ok, we will never be able to program a smart AI, let's make this game about clicking stuff as fast as possible everywhere on the battle map.

I remember in RTW it was possible to create a wide battle changing effect by just untoggling the guard mode on your center phalanx units at the right moment. You could force a chain reaction in the center of the battlefront and sync that with the right cav flanking. Stuff like that. Minimum micromanagement serving a vision. Not mentioning the pleasure to take your time and watch the battle.

Of course the AI was shit, but RTW's PvP could be great. Especially modded, like Europa Barbarorum's multiplayer battles were the best. It was more about outsmarting your opponent than wanking your mouse like an epileptic premature ejaculator.
.
 
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Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
They are able to programm smart AI and whatever they want but that costs money and gives nothing in return.


Sure they can :lol:

Tell me what are you smoking they can't fix fucking gate bug that has been here since Rome 2 but they can program good AI.

:positive:
 
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Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign.

How is this relevant to TW:WH2, where it's not possible with a quick save edit at the start of each new campaign? If they introduced an editor-level capacity to import new models/animations, would you be like 'pfft, that's been there since Med 1'?

No one is suggesting this is revolutionary for the Total War franchise...

I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

Bigger stacks for horde armies (in terms of lore, not the Horde factions in the game) > micro. If you're fighting Skaven/Orcs, you should be badly, badly outnumbered as the Elves or the Dwarves. Yet, you seldom are.

most of the new orc units are already in game with mods,

Neither the Pump Wagons nor the Rogue Idol is in any mod I'm aware of, and those are your headline new Greenskin units.

Certainly not the War Lions/WL Chariots, either. I agree that the LLs are available through Mixu (Grom isn't, but Eltharion/Imrik are, yes).

https://steamcommunity.com/sharedfiles/filedetails/?id=1165501423

How is this a) not more popular, and b) more prominent?

I stand corrected.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,289
Location
Borderline
Oh god, I forgot about this guy. And the 2 community muppets. The hubris...



What ? Lions with braided beards ? WTF pointy ears !
warhammer-fantasy-high-elves-tiranoc_1_302b9582b913c18c9db1beac10aa5e33.jpg
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
40-unit armies have been possible since Empire with a quick save edit at the start of each new campaign.

How is this relevant to TW:WH2, where it's not possible with a quick save edit at the start of each new campaign? If they introduced an editor-level capacity to import new models/animations, would you be like 'pfft, that's been there since Med 1'?

No one is suggesting this is revolutionary for the Total War franchise...

I don't see the point of adding even more units to Warhammer stacks since battles are already very micro-heavy.

Bigger stacks for horde armies (in terms of lore, not the Horde factions in the game) > micro. If you're fighting Skaven/Orcs, you should be badly, badly outnumbered as the Elves or the Dwarves. Yet, you seldom are.

most of the new orc units are already in game with mods,

Neither the Pump Wagons nor the Rogue Idol is in any mod I'm aware of, and those are your headline new Greenskin units.

Certainly not the War Lions/WL Chariots, either. I agree that the LLs are available through Mixu (Grom isn't, but Eltharion/Imrik are, yes).

https://steamcommunity.com/sharedfiles/filedetails/?id=1165501423

How is this a) not more popular, and b) more prominent?

I stand corrected.

Microing 40 units is a lot, I def wouldn't want to bother in every battle.

Probably also performance.
 

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