copebot
Learned
- Joined
- Dec 27, 2020
- Messages
- 387
Generally speaking how do you efficienctly deal with towers in settlements defended by a reasonably sized AI army?
For the most part, you can ignore them. In situations where you can't, you can use ranged units or artillery to kill them. The main thing is to minimize how much exposure your army has to towers. In a lot of situations, splitting the army in a siege doesn't really help you that much, especially when the other army is big. The AI is pretty good at assembling a large enough clump of forces to defeat your divided force, but they tend to be bad at dealing with a large clump across a couple of approaches -- they just feed parts of their army to you in bits and pieces. For the most part, the AI does not build higher than tier 1 towers.
My typical method for most factions is to just divide the army in two around two entrances that have lanes that lead to a single cap point. I skirmish with magic while the army fights to the first point. Generally if you capture the one point, you can chew apart their army without getting shot by towers because they will keep feeding units to you. This method works even if your army is shit and even if you are outpowered.
The other way to deal with the towers is to send a hero or other fast moving goon squad to the other side of the map to capture points and kite around parts of the enemy army. The AI will make bad decisions building towers away from your main force because you have units on the other side. You can also do something similar to the best Troy cheese and hide all your army in the forest on one side while leaving one unit on the other side visible, but only some maps have trees to use.
In walled settlements, it depends on the faction. If I can blow holes in the walls and blow up the external towers, I do that and fight near the entrance. On any demon melee faction (Slaanesh/Khorne/Nurgle/Demons of Chaos) just rushing all the walls with the whole infantry force at the same time can be quite effective, just like it was in WH2. All of the Cathay walled settlement maps have blind spot approaches where there are no external towers -- I only use those particular approaches and never use the entryways with towers.
Basically, if you capture one corner of a siege map outside the line of sight of most of the other towers attached to the other points, the AI will keep counterattacking you, giving you all the advantages of being on the defensive even though you're on the offense. The AI doesn't understand how to do defense in depth -- they just always try to plug any hole that you create rather than withdrawing.