"Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires—some to a lesser and some to a greater extent—with years of tweaks and balance ahead for the game mode!"
They should really just make all confederations based on completing mission objectives or something. Paying 50k cash to the other faction to do it doesn't make sense, where does the money even go?
The worst is when the normal leader of a race is getting destroyed but keeps confederating other minor powers of their race so their never get weak enough for you to confederate. Not sure if that's still a thing in WH3 but it sucked in WH2. Stupid Tyrion getting knocked down to 2 or 3 settlements then he magically confederates to get 10 more.
Did I miss something, or are the new leadership, attack and defense stats a bit... off?
Think they fucked up Black Arks.
I mean they fucked it up in a good way that makes them more overpowered early on. Why get mad, just enjoy. Unless you are playing high elvesThink they fucked up Black Arks.
That is a variant number added to auto-resolve results, changing banners (or meat and stuff for ogres and skaven) makes the auto-resolve recalculate, which can end up making it worse if it is close enough.
The one I used, the no real time building one, doesn't work. It so doesn't work that the game doesn't even boot up when it is activated ;dDoes the no tower mod still work? got about 20 minutes left on update.
Sieges in 3K work fine.It is diminishing returns for more potential income.
Sieges were always going to be tedious. Because sieges are tedious. People just didn't know what they wanted. However I think they should have made towers only buildable in deployment while allowing barricades to be built during play.