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Warhammer Total War: Warhammer III

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
It's out.
 
Joined
Jan 19, 2015
Messages
633
Location
Vindobona
Open it fast before the site goes down.

https://www.totalwar.com/blog/tww3-update-200/
"Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires—some to a lesser and some to a greater extent—with years of tweaks and balance ahead for the game mode!"

Translation: We couldnt be arsed to play our own game and balance the factions, but if you work as QA we might do so in a few years.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,001
Location
Equality Street.
They should really just make all confederations based on completing mission objectives or something. Paying 50k cash to the other faction to do it doesn't make sense, where does the money even go?

The worst is when the normal leader of a race is getting destroyed but keeps confederating other minor powers of their race so their never get weak enough for you to confederate. Not sure if that's still a thing in WH3 but it sucked in WH2. Stupid Tyrion getting knocked down to 2 or 3 settlements then he magically confederates to get 10 more.

act-of-union-1707.webp
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,565
Thankfully the unit stats bug is just in the main menu. Woulda been a riot if it actually happened in game though. :lol:
 
Joined
Jan 7, 2012
Messages
15,485
Damn Lokhir's massive slave income bonus was nerfed to +5%. Also he starts on the other side of the globe, can't kill Tyrion by turn 8 and get the shrine that makes all elves love you :negative:

Think I'll try Malus first. Nerfed supply lines should make holding onto two fronts much better. The +growth slave diktat looks good for turbo charging a single settlement like Hag Graef.

EDIT: Think they fucked up Black Arks. You can fill out all your building slots on turn 1, only upgrading the main building takes growth.

vORCyn6.jpg
 
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Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Oh, I completely misunderstood your post :lol: Gave in to anger after reading "fucked up" part I guess...

Edit: I really need some high willpower rolls here fellas. Don't have enough time nowadays, many games waiting on the line to be played and it's freaking hot to play for long hours.
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
32,565
I will say its good that unit experience now has an additional use for the WoC due to the promotion thing.
 
Joined
Jan 7, 2012
Messages
15,485
That is a variant number added to auto-resolve results, changing banners (or meat and stuff for ogres and skaven) makes the auto-resolve recalculate, which can end up making it worse if it is close enough.

I don't think there's a random factor because it's deterministic. I think the way it works is that things can calculate in different orders depending on minor stat changes. e.g. the autoresolve picks a different target for enemy archers to shoot at, which may turn out to be more effective, or your unit fights a slightly different enemy.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
I'd say sieges as a whole are a huge problem and beyond tedious, not only the towers. That's why I avoid them at all costs, even if that means waiting a few turns for a positive result through auto resolve.
 
Joined
Jan 7, 2012
Messages
15,485
Malus's possession meter seems... good? You can stay at max possession for a few turns without it completely raping you, which gives significant bonuses to him, and you can use Tz'arkan while at positive corruption and not just 0. High possession gives you slaanesh corruption in provinces and low corruption lowers all corruption, so you're actually kind of incentivized to flip back and forth.

The slave thing looks like it's gonna be stupid. Slaves actually get worse the better your settlements are:

level 1 port kills 8 slaves per turn for 100 income
level 3 port kills 20 slaves per turn for 200 income
level 5 port kills 50 slaves per turn for 400 income

And also my slave gain rate is shit but that might be because I'm fighting chaos.
 
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zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
playing wood elves took so much time finishing a minor siege battle in the first round
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,034
Location
Devlet-i ʿAlīye-i ʿErdogānīye
It is diminishing returns for more potential income.

Sieges were always going to be tedious. Because sieges are tedious. People just didn't know what they wanted. However I think they should have made towers only buildable in deployment while allowing barricades to be built during play.
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
32,565
It is diminishing returns for more potential income.

Sieges were always going to be tedious. Because sieges are tedious. People just didn't know what they wanted. However I think they should have made towers only buildable in deployment while allowing barricades to be built during play.
Sieges in 3K work fine.
 
Joined
Jan 7, 2012
Messages
15,485
Reduce tower range by half and make their shots direct fire rather than able to arc over things so well. Fine if they defend the capture point, bullshit when they are sniping your lords halfway across the map.

Also should be able to shoot rebuilding towers rather than wait around like a retard to let them have a fair fight with your archers.
 
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