Wassersäufer
Augur
There is gonna be some vile screaming while he is pleasuring your portal.
There is gonna be some vile screaming while he is pleasuring your portal.
As far as I know, those ridiculous stacks are an unintended side effect from Oxyotl's visions of the old ones.Those are random spawns in the Southern Chaos Wastes.
So because this one asshole exists everyone gets to deal with random chaos stacks? Fun.
I think it only happens when the player is Oxyotl. I think Fedora Master is playing as Oxyotl?
Sieges are getting more and more drab, each map bigger and more pointless than the next
The problem is that they design sieges in a vacuum. They don't take into account how the game actually plays, so the sieges ended up vestigial at best. The gigantic maps assume routine use of bigger armies on both sides that simply doesn't happen. I have no idea what they were thinking with the tower minigame. And even if the maps and mechanics were somehow coherent, it is all trivialized and negated by magic. I've heard the phrase "the left hand doesn't know what the right is doing", but this is taking it to the next level. Here's my recommendation for a quick band-aid until they can redesign the whole system - make it so you need a garrison building to have a garrison, that way the AI would need at least a few turns to make it happen; or make it so you need a building for it to be a siege battle, otherwise it's a field one.Sieges are getting more and more drab, each map bigger and more pointless than the next
I love that CAs response to people complaining about sieges in WH1/2 was to make EVERY BATTLE you fight in the campaign a siege battle, haha get rekt you whinging plebs!
And yea I was fine with how sieges were previously, fast and simple to get through, and only for major cities. No idea why this has been such a big deal for people, it was inevitable CA would fuck it up if they tried to make it more complex. Having to fight siege battles for every single settlement now is absolute cancer.
The only good siege system CA have ever done was Shogun 2. Which also happens to be the last good game they produced.
I played some 10 turns of Isabella yesterday. Sieges are actually pretty easy with VC, because you can get vargulfs and graveguards in decent numbers pretty early on, and they will cleave through most garrisons, and the flyers you start with are good against turrets. And you get the vampire building in T1, and level 8 vampires get flying mounts which are also great for wrecking defenders.I was planning to play Vlad.... but then I imagine how sucks early game minor siege will be with VC. Blech.
Yeah, I think it would be cool if settlements were field battles until you got t3 garrison, and capitals were settlements until you built building for walls. Or something like that.siege battle, otherwise it's a field one.
Because auto-resolve is fucked. It will say decisive victory with low casualties, but it's a trap, it will leave all your units at half hp.Why heroic victory with low casualties?
Must be a problem with it overly favoring ranged armies. My shades take cities with <100 casualties. Heck, my shielded darkshards do so too.Because auto-resolve is fucked. It will say decisive victory with low casualties, but it's a trap, it will leave all your units at half hp.Why heroic victory with low casualties?
I've played 30 turns as Valkia and 40 turns as Skarbrand on hardest difficulties. Valkia can be a beast and is pretty fun to play with. I like the unit upgrading mechanics - it just makes sense. Fighting against Dark Elves can be pretty tough tho' and I think later on I will face some serious problems.
Skarbrand... I've started three times because how fucked you can be if you overextend and go too deep into the enemy territory. His mechanics just tell you to go in, but getting cut off can basicly mean you're out of money and suffer major casualties every turn(or disband parts of your army). At my 2nd try I've got gang banged by three factions at the same time while I was at least 3 turns away from home :c I feel like you need to play it really safe and focus on neighbouring provinces (so you can come back fast if there is a need for it) early game.
I've noticed that this can also screw you. I had a trade agreement with one of Be'lakor's norscan vassals and despite waiting 10 turns before attacking Be'lakor himself I suffered the fully dishonoraburu penalty for attacking him and breaking that trade agreement, despite getting no warning about this. I wonder if your vassal making NAPs/trade agreements with your rivals even if you don't would actually make you safe from getting declared.Playing as Acheron on VH/VH and I must say I'm impressed by the changes in the gameplay. Subjugating and vassals actually... work? As intended?!? No random DoW on any of them, turn 35 and I have 8 vassals, giving me +80% research, 200 souls per turn and ~2400 gold (varies). The north is singing Kum ba yah, I even have some skavens under me, although their corruption deletes mine and makes it hard to control them (they still provide passive bonuses so, who cares). Best part is I have a dozen or so of chaff armies I can fire and forget with 10 points off allegiance.
They even react and attack rebellions targeting other vassals, if they happen to pass by!