Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,222
Really wish Skarbrand at least (possibly all chaos factions) got the same unit upgrade mechanics.
It would take a total overhaul, so they'll never do it, but I think there are numerous units across the races that need an upgrade mechanic. Playing dwarfs, it was always irritating to me that you could recruit a unit of longbeards out of thin air instead of upgrading dwarf warriors. It was even more galling that you could have a totally green unit of longbeards sitting next to a unit of hardened veteran gold-chevron dwarf warriors. It makes zero sense in the context of the setting and is generally totally half-assed. Once you have the right buildings for Longbeards, you should have to trade-in a dwarf warrior unit with a certain level of experience to get them. Examples:
Dwarf Warriors -> Longbeards
Miners -> Ironbreakers
Slayers -> Giant Slayers
Pistoliers -> Outriders
Deepwood Scouts -> Waywatchers
Orc Boyz -> Orc Big 'Uns
Savage Orcs -> Savage Orc Big 'Uns
etc
It's the same for all the equipment upgrades; you should be able to equip a veteran unit of unshielded Saurus with shields once you have the money/tech; you shouldn't have to start over and recruit a whole new unit with shields. But instead of sensible upgrade options, we get chevrons, food, scrap system, etc.