Some thoughts:
- The way the army cap works is great. You basically have to use like 1/4 to 3/4ths of low quality bullet sponge Orcs/Goblins, which feels appropriate. Unit caps are also separate for each unit and you're incentivized to use as many as possible since they all increase in price separately. You'll probably not want to use more than 4 of a single advanced unit per army.
- Blunderbusses are stupidly good if you can get them to shoot for more than a few seconds unobstructed. They are basically irondrakes except effective even against armored/single units. Fireglaives are surprisingly only OKish
- Artillery is all amazing.
- Melee Infantry is your usual dwarf tankiness.
- Monstrous cav is surprisingly good. Generic monsters seem pretty meh.
- Hatshut lore seems to be pretty ass except the bombardment, which is quite good.
- As with other races that have this kind of slaving-esque mechanic, you need to fight field battles to really get a lot of slaves. Ideally ambush battles where you 100% wipe the enemy (I think this gets extra). Otherwise you get far less from sieges. This is important since your """laborers""" are very important to sacrifice early for conclave influence. Recommend doing the trick where you have one army on ambush and a lone lord behind it as bait. It's good for leveling multiple lords anyway and you're gonna need them.
- You have possibly the worst diplomatic situation in the game. The best interactions that you can have with another race is with Chaos, which is at best indifferent with you. Still getting declared on constantly by them. Everyone else hates you. Doesn't matter whether its dwarfs or greenskins that get out of control, you're getting attacked by all of them almost as soon as you meet them because they all super hate you. Cathay and the Empire also hate you. Even the vampire counts hate you. Literally no possible friends to cover your back other than other chorfs and you're right in the middle of the map.
- All the resources interact really well. Was surprised to see you can create major settlements right at level 5 like skaven, if you have influence. Think the smart play may be to just stockpile influence and not use Tower of Zharr much. If you can get Towers of Hatshut up you kind of snowball your influence. There's also no growth limits at all so you can really funnel resources into your core provinces and build them up quick.
- The manufactory buffs seem overpriced since they'll cost you per unit upkeep of armaments. You're definitely not going to want to apply an upgrade to your infantry I think. I am going to try having 2 really buffed Bull Centaurs per army next game though. Regen + Murderous Charge + Devastating Flanker sounds cool.
- Caravans are kind of limited by the fact that virtually everyone hates you and they'll be attacked constantly.
- Getting movement bonuses in your own land and penalizing enemy movement is really nice for stopping the need to ping pong enemy stacks around your land until you can catch them. The defensive army ability is also pretty insane, makes dark elf ark bombardmen look wimpy.
Also some cunt stole my seat in the tower
Yeah, this is pretty bullshit. But good news is that if you confederate them you also get all of their spots in the tower.