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Warhammer Total War: Warhammer III

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,657
If you want to get spoiled: The finale of a Chinese Cathay campaign

The main prize for the player is demon.

vf17efoqt1h81.png
So they're forcing us to play their fucking faction to unlock stuff?
All so they can say: "Look how many players played Cathay! It was a huge success."
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
I think Be'lakor is the prize for ALL factions once the story is done. Pretty mindless stuff...
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm not sure you can start a campaign as Be'lakor, you just get him as lord in your current campaign once you've finished the storyline, not like Boris where you can start a campaign with him once unlocked with another LL from Kislev
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I predict everyone, especially cheeselords like Legend, saying "you should get military alliances with the Skaven ASAP and fill your armies with jazzails/rattling guns" when playing literally any faction.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,657
I just hope they AI will not use outposts. (knowing the TW AI, this is very likely)

If it's just for the human player, I don't really care because I can just ignore it.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I just hope they AI will not use outposts. (knowing the TW AI, this is very likely)

If it's just for the human player, I don't really care because I can just ignore it.

apparently they do (at 1:23:33, there's an IA Kislevite army with empire troops)
 
Last edited:
Joined
Jan 7, 2012
Messages
15,263
I predict everyone, especially cheeselords like Legend, saying "you should get military alliances with the Skaven ASAP and fill your armies with jazzails/rattling guns" when playing literally any faction.
ackshully what you really want is poison wind mortars. They are by far the most disgusting units and they can get a thousand kills easily in sieges. Works best with only 1 or 2 per army as well.

Also its damn near impossible to get alliances with evil nations like Skaven without massive bribes. Even harder to actually maintain them (and from what I know if you lose the alliance you also lose the units). That said Helstrom Rocket Batteries for the entire ordertide will be both hilarious and a special kind of hell if the AI does it.

Wonder whether it will work with Tomb Kings. They are the one race that you can easily get alliances with and their whole unit cap thing would be bypassed.
 
Last edited:
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Poison wind mortars in sieges basically render any opposing force harmless. Thing is to choose the right spot to place them. Destroying a tower may be needed.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Total War: WARHAMMER III File Size
The approximate installation size is
~120 GB
, so we recommend starting early. Please also make sure there is enough space available on your drive to install the game. There will also be at least one more patch prior to playing, so you'll want to have a majority of the files ready-to-go if you want to play on day one!
 
Joined
Jan 7, 2012
Messages
15,263
Poison wind mortars in sieges basically render any opposing force harmless. Thing is to choose the right spot to place them. Destroying a tower may be needed.
It's actually completely hilarious because all the other artillery have the issue of not being able to kill infantry if they are positioned in certain ways or are at very low unit numbers, but poison wind mortars just barely need to clip a single model to take ~1/5th of the whole units HP. It's like an artillery that brings 25 Final Transmutations to overcast across the battlefield. I think every time I've used them against a full stack they've gone from rank 1 to rank 9 on the first battle. Even in non-siege battles where they might get only 300 kills they're still getting ~5x the damage of everything else because of all the models that they are degenerating down to 10% health before something else kills it.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Total War: WARHAMMER III File Size
The approximate installation size is
~120 GB
, so we recommend starting early. Please also make sure there is enough space available on your drive to install the game. There will also be at least one more patch prior to playing, so you'll want to have a majority of the files ready-to-go if you want to play on day one!
They don't need to use denuvo anymore 120 GB is enough to deter a lot of pirates.
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,692
Found an interesting argument for a Southern Realms/Dogs of War DLC:
Call me crazy but I think the biggest reason that Dogs of War are coming to the game is that [Miragliano] is one of the 17 cities that let you achieve a long victory with many factions, which stands out as most of said victory cities are major faction capitals. Hell pit and Kislev were two other examples of cities like this that had factions announced for them after their cities previously held this status. Currently the only other non-playable faction that starts with a victory city (Not counting Kislev) in WH2 is the recently added Lahmia which points to Neferata being added as a Legendary Lord soon as well. I assume CA does this because a lot of WH2 mortal empires is being imported to WH3 and adding these cities and victory conditions now saves time later.

This city is closely tied to the DoW.

https://whfb.lexicanum.com/wiki/Miragliano
During his reign he founded several Dogs of War Regiments of Renown for specialisized work like Braganza's Besiegers or The Galloper Guns of Bronzino. The Marksmen of Miragliano recruit only in this city and Vespero's Vendetta - famed duellists - worked for Borgio until his mysterious assassination, that took place in his own bathtub.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Poison wind mortars in sieges basically render any opposing force harmless. Thing is to choose the right spot to place them. Destroying a tower may be needed.
It's actually completely hilarious because all the other artillery have the issue of not being able to kill infantry if they are positioned in certain ways or are at very low unit numbers, but poison wind mortars just barely need to clip a single model to take ~1/5th of the whole units HP. It's like an artillery that brings 25 Final Transmutations to overcast across the battlefield. I think every time I've used them against a full stack they've gone from rank 1 to rank 9 on the first battle. Even in non-siege battles where they might get only 300 kills they're still getting ~5x the damage of everything else because of all the models that they are degenerating down to 10% health before something else kills it.
One more way to cheese the game with skavens’ poisoned wind mortars is to ambush an enemy army but instead of instantly attacking troops, position your army somewhere far away and reveal yourself. AI will just wait absolutely passively while you can use all your ammunition and magic from afar.
 

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