More impressions - the Yin/Yang thing on the campaign map could've been better. Two problems with it. While it does heavily encourage you to watch what you build, it's unnecessarily artificial and gets cancelled out anyway by the fact you have essentially the same building but with the opposite alignment, so so much for that. The second thing is that half the buildings don't have a yin/yang alignment, especially the military buildings, so the actually important structures don't take part in this mechanic. The devs are going out of their way to not inconvenience the player at all and it's blindingly obvious they are doing this. It's spineless and it's lame. The Wu Xing Compass is essentially as pointless as I thought it would be, it needs more tension and the perfect opportunity would be a rivalry with the other sibling in a Paris and Hector style feud. The third mechanic, the caravans, is also debatable, lololol. It's like a minigame you have to babysit every few turns and it gives you free gold and artifacts (I got 2 unique items from 2 caravans), but it's totally disconnected from the rest of the game. It is also artificially limited by allowing only a single caravan at any one time for no reason. You could have more than one, but the first sent one has to be on its way back home for you to be able to send the second.
These are simply a collection of ideas vaguely "inspired by" China that doesn't gel into a coherent whole or with the usual gameplay. It's bizarre, there are no other words for it, an overhaul is needed and the game is only 1 day old.
Another debatable thing that happened is that while I was out in the desert dealing with the last vestiges of rebel scum, the game spawned 2 full armies of Clan Eshin on my doorstep and went "go kill Snikch". Uuuuh, ok, just give me 10-15 turns to build an army capable of doing that, game. Thankfully, he only raided one of my settlements and ran away. I managed to defeat much bigger armies than my own by now, but not as big as this. Here's the thing with that, though, the legendary lord carries the battles hard. Melee units deal almost no damage, so your damage potential is limited by the amount of ammo your ranged units have. The moment it runs out, you've pretty much lost unless the LL is an unkillable machine of death being able to take care of everything himself while your other units just stand around buying time. And he is capable of doing that. However, this forces you to pick up every last little bonus and tech for ranged units along the way first, exacerbating the problem with the ranged-heavy meta. Playing on Very Hard/Hard btw, I imagine this problem is even worse on Very Hard battles.