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Fedora Master

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How do you get reinforcements in the chaos realms? Can't you only go with your LL?
You always get those for the Demon Soul battle. Presumably they're the reinforcements you can summon during the domination battle or whatever.
 

Mitleser2020

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But nothing will fix the blandness of Kislev

Mods will fix this issue, at least partially.

Sleds

From the first trailer we found the ice under the selds a bit weird... So both light/heavy sleds and little groms had the ice swapped for skiis. Plus the light sled (Oblast sledge) now uses horses instead of bears.
829C75495A91D09D13BEBB9B5B23653611205453
 

Fedora Master

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Well, at least we know that by the Rules of the Creative Assembly Cycle their next big title will be good again.

It feels like these British goblins need a good desaster every now and again to stay attentive.
 

Lacrymas

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They are probably banking on the release of the big map. I'm sure a lot of people will return for that and there's no reason to play WH2 after that unless you really love the Vortex campaigns.
 
Self-Ejected

underground nymph

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Strap Yourselves In
They are probably banking on the release of the big map. I'm sure a lot of people will return for that and there's no reason to play WH2 after that unless you really love the Vortex campaigns.
I never played bloated and half-assed mortal empires. Yet I have no intention to play this bland turd anywhere soon.
 

Lacrymas

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If you have no interest in ME then yeah, this won't become good any time soon or ever unless some really good mods come out.
 
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I wonder whether mods that unlock non-WH3 factions that are present on the WH3 campaign map would be verboten. The scale of the WH3 map is already pretty big and has half a dozen of what should be major factions present.
 

Lacrymas

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Speaking of big maps, there are rumours that the new ME map will be a globe and you will be able to sail east from Cathay to Naggarond.
 

Lacrymas

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I would also like them to take a look at load times. I still feel they are a tad too long even with an SSD.
 

Fedora Master

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They are probably banking on the release of the big map. I'm sure a lot of people will return for that and there's no reason to play WH2 after that unless you really love the Vortex campaigns.

Unless they make REALLY FUCKING GODDAMN SURE the older races are updated appropriately and the new races are fixed so everyone is on the same level, plus movement, performance and AI issues are fixed... If not, it's going to only get worse.
 

InD_ImaginE

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Old races are probably gonna be updated in batch like previous big patch for WH2. That being said if you just like relaxing map painting, you can pick whatever race and start playing with big map
 

Lacrymas

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So, I decided to continue my Zhao Ming campaign just so I can say I completed the Realms of Chaos once. Does the AI suffer negative effects in the realms? I seem to whittle away in Nurgle's realm, but the AI doesn't seem to suffer any attrition like me. My general thoughts about this campaign apart from everything else is that it's frankly bizarre and I'm not sure what they were going for or what kind of response they expected. If I were charitable, I guess their idea was for the LLs to meet in the realms and duke it out in land battles. However, what ends up happening is that everyone rushes for the soul and ignores everything else.
 
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Unless they make REALLY FUCKING GODDAMN SURE the older races are updated appropriately and the new races are fixed so everyone is on the same level, plus movement, performance and AI issues are fixed... If not, it's going to only get worse.
The races have never really been balanced though. Old warriors of chaos were hilariously shit and skaven/high elves/dark elves were OP as fuck in WH2. I don't think there's that much of a problem plopping the new factions down in a WH3 mortal empires, and it'd be a better experience then WH2's chaos invasion of lmao here's 30 full stacks of chaos warriors have fun.

So, I decided to continue my Zhao Ming campaign just so I can say I completed the Realms of Chaos once. Does the AI suffer negative effects in the realms? I seem to whittle away in Nurgle's realm, but the AI doesn't seem to suffer any attrition like me. My general thoughts about this campaign apart from everything else is that it's frankly bizarre and I'm not sure what they were going for or what kind of response they expected. If I were charitable, I guess their idea was for the LLs to meet in the realms and duke it out in land battles. However, what ends up happening is that everyone rushes for the soul and ignores everything else.

Encamp stance disables attrition + AIs suffer something like 1/2 normal attrition.

You do get to duke it out in land battles in the khorne realm which is nice. Everywhere else you'll just not catch the AI unless you get incredibly lucky based on where they entered and the exact turn they entered. For example in Slaanesh's realm you'll go down a teleporter every turn so if the AI entered 1 turn ahead of you you won't catch up, and if they are behind you they might take a different teleporter.
 

Lacrymas

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Yeah, encamp does stop attrition, but it also reduces your movement by half which means the AIs are faster and get to the daemon prince before you.
 

Mitleser2020

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Does the AI suffer negative effects in the realms? I seem to whittle away in Nurgle's realm, but the AI doesn't seem to suffer any attrition like me.

Much less than the player. There is a mod that addresses this.
A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment immunity AI had at each of the difficulty levels. This should also make Nurgle plagues more effective as well, and a viable strategy as the player!

Easy -30% > -10%
Normal -50% > -10%
Hard -60% > -10%
V. Hard -70% > -10%
Legendary -80% > -10%

I don't think there's that much of a problem plopping the new factions down in a WH3 mortal empires, and it'd be a better experience then WH2's chaos invasion of lmao here's 30 full stacks of chaos warriors have fun.

The player can turn off WH2's Chaos Invasion or reduce its (later) size at the start of the campaign.
 

Lacrymas

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Another observation - you are just waiting around for the rifts to open. I actually don't know what to do except click end turn. I've confederated more than half of Cathay at this point and have a pretty good defensive grasp of the region. The only option of expanding further is going south towards the ogres ...who are my allies. But why bother expanding when I have enough armies and income? There is also the fact that basically nobody can stop me at this point except Skarbrand. I feel like he counters me hard. Not only are his bloodletters unreasonably tanky, he also spawns them wherever he wants to and destroys Zhao Ming in record time. Anyway, yeah, it turns into an end turn simulator very fast, no wonder people stopped playing.
 

thesheeep

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FPS and Loading times for me are perfectly fine, all on ultra and 1080p but one thing is bad, and it is only one game i have problem with, it makes my pc really hot.
Same here.
I had to throttle the FPS down to 45 with an external tool (the game itself only allows vsync and not a specific fps limit) because I got really worried about the temperatures WH3 would push my GPU to (CPU not so much).
No other game does that - e.g. not even Cyberpunk 2077 with all settings at max.

Anyway, yeah, it turns into an end turn simulator very fast, no wonder people stopped playing.
That's more of a problem that is very different for different factions, though.
Cathay is just in an incredibly easy position right from the start, can have easy trade partners and allies - and its armies are fine.

Compare that e.g. with Nurgle who has only enemies as soon as you go more than 1 province in any direction.
You also have to start additional wars to get the whole province after conquering the factions you start the game at war with. Everything wants you to expand, but your entire economy and army composition is set up for defense*.
Basically, you can either have a very easy time if you remain with just a single province and some raiding - or you'll have a VERY tough time being at war with most of the world.

* Which I love! I'm very much a turtling player and Nurgle is not only the cutest faction (wanna pet the froggos and nurglings), but also the most defensive one - in no little part due to the insane lvl2 towers and your lord being a fucking artillery piece surrounded by meat shields.
 
Last edited:

Maculo

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Strap Yourselves In Pathfinder: Wrath
So, I decided to continue my Zhao Ming campaign just so I can say I completed the Realms of Chaos once. Does the AI suffer negative effects in the realms? I seem to whittle away in Nurgle's realm, but the AI doesn't seem to suffer any attrition like me. My general thoughts about this campaign apart from everything else is that it's frankly bizarre and I'm not sure what they were going for or what kind of response they expected. If I were charitable, I guess their idea was for the LLs to meet in the realms and duke it out in land battles. However, what ends up happening is that everyone rushes for the soul and ignores everything else.
Nurgle realm is where I see AI competency range the most. Either the AI kills itself or crushes the realm with little to no losses. I think the special points of interest in Nurgle realm explains it in part, because those grant immunity for a few turns if I recall correctly (I end up ignoring them).

In my last Zhao Ming campaign, Kairos went all the way around mountain range and through Ogre territory to attack me. I was pissed.
 

Lacrymas

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I managed to rush to the Gardener and I have thoughts about the survival battles. Can you even lose them? You are given so many supplies that you can spam heal your army, soooooo. I doubt I'll manually play the rest of them, they are overly time consuming for what they are. They feel like RPG battles. Maybe if you had to get through the entire thing with only your army with no supplies and reinforcements it would be a nice challenge, but as it stands now nope.
 

Lacrymas

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Auto-resolve is still fucked beyond belief -
I have 2 full armies going against 25 units. It feels more like the game forces me to do siege battles.
 

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