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Warhammer Total War: Warhammer III

Fedora Master

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I'm telling you: They outsourced this shit, got a bunch of pajeets to write spaghetti code and now they're scrambling to unfuck whatever bullshit they have to work with.
 

thesheeep

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I'm telling you: They outsourced this shit, got a bunch of pajeets to write spaghetti code and now they're scrambling to unfuck whatever bullshit they have to work with.
Afaik, their QA is outsourced.
But I'm not sure if this can be blamed on that - if CA listens to their QA as much as they listen to the community, the QA is not to blame for CA ignoring them...
 

Fedora Master

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Native Brits wouldn't make mistakes such as "Kislevian" and "Time for rejoice", which leads me to think they did more than just outsource the QA.
 

thesheeep

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Native Brits wouldn't make mistakes such as "Kislevian" and "Time for rejoice", which leads me to think they did more than just outsource the QA.
You highly underestimate how badly qualified "native" anything people can be in their native tongue.

When game dev was still filled with highly qualified people that were mostly lateral entrants? Sure.
But those times are gone, IMO. Now you have a few highly qualified ones and a lot of... not so qualified ones.
 

thesheeep

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Any news on blood dlc or big campaign?
I wouldn't expect the big campaign within the next 2 months.
I'd be highly surprised if it came sooner than that - and if it did, it would be in a state even more tragic than the current campaign.

On the bright side, Venriss is working on SFO already, so that's also something worth looking forward to.
SFO certainly doubled (or more?) my WH2 playtime.
 

thesheeep

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Patch on April 5th.
Patch notes on the same day. (Not suspicious at all)
Bit earlier than I expected, but we'll see.
Patch notes on the same day are not unusual at all - and they HAVE given some hints about what will be in two weeks ago so you can't really say you got no clue what will happen.

Not that the patch will help much.
Probably.
:dealwithit:
 

Lacrymas

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I can't be the only one who thinks this is bullshit. 10ish minutes of straight fighting and then 40 minutes of running back and forth recapturing points and rebuilding towers. But I guess cavalry is finally useful for something? What a joke.
 

InD_ImaginE

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I can't be the only one who thinks this is bullshit. 10ish minutes of straight fighting and then 40 minutes of running back and forth recapturing points and rebuilding towers. But I guess cavalry is finally useful for something? What a joke.

I mean would probably easy to fix by making the AI beelining for the final objective instead of getting kited
 

baud

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I can't be the only one who thinks this is bullshit. 10ish minutes of straight fighting and then 40 minutes of running back and forth recapturing points and rebuilding towers. But I guess cavalry is finally useful for something? What a joke.

I mean would probably easy to fix by making the AI beelining for the final objective instead of getting kited

For minor settlement battles (as in video) don't you just need to keep at least one capture point?
Though in that case, the solution would be to have units camping each point instead of running around, but I don't think CA can write IA well enough for that
 

thesheeep

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I can't be the only one who thinks this is bullshit. 10ish minutes of straight fighting and then 40 minutes of running back and forth recapturing points and rebuilding towers. But I guess cavalry is finally useful for something? What a joke.

I mean would probably easy to fix by making the AI beelining for the final objective instead of getting kited

For minor settlement battles (as in video) don't you just need to keep at least one capture point?
Though in that case, the solution would be to have units camping each point instead of running around, but I don't think CA can write IA well enough for that
That's correct. Minor settlements basically ignore the entire capture point system - as long as you hold just one (no matter if a minor or major one), you're fine.
Which I'm not totally opposed to, but then why even have different values for the points?

It also leads to the best defensive strategy generally being holding only one point - the one that has the best tower placement / funneling paths.
 

kris

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I can't be the only one who thinks this is bullshit. 10ish minutes of straight fighting and then 40 minutes of running back and forth recapturing points and rebuilding towers. But I guess cavalry is finally useful for something? What a joke.

This is a mild one from LegendOfTotalCheese. Just watch when he put the entire army into a tiny forest (on top of each other) and fly around with his lord doing stupid shit for 2 hours.
 

Fedora Master

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https://www.totalwar.com/blog/tw-warhammer3-update110/

  • Reduced the effect of negative traits inflicted upon entering the Realms of Chaos by ~50%.
  • Daemon Legendary Lords will no longer be afflicted by the negative traits within the realm of their respective Chaos God.
  • Negative traits inflicted by the Realm of Chaos will now be removed when a Legendary Lord completes the survival battle within that realm.
  • Upon intercepting an AI faction at the Forge of Souls, the Legendary Lord will now lose all of their souls rather than being wounded for 15 turns. This will force them to collect the souls over again.
  • The “Protection” chain of buildings can now be constructed to prevent rifts from spawning in the province in which they’re built.

Completing a survival battle will now also provide the winning faction with the following benefits for 10 turns:

  • (+ or -) 5 of the winning faction’s corruption across all provinces
  • +8 control across all provinces
  • +15 growth across all provinces
  • +10% income across all provinces
(lol people called those tiny buffs)

Additional adjustments made to the following realms:

  • Tzeentch Realm: Options offered during dilemmas triggered at “points of interest” will now provide replenishment
  • Tzeentch Realm: Boon from Tzeentch: This option offered by the dilemma now properly displays its rewards when it appears.
  • Nurgle Realm: The attrition resistance effects granted by “points of interest” now last 20 turns instead of for the duration spent in the realm. This means that the boon can now also be carried back to the mortal world.
  • Nurgle Realm: Flying units can no longer be deployed atop of the Nurgle island environment prop.
  • Players can no longer replace the Legendary Lord of an army with a regular Lord when at the Forge of Souls.
  • Fixed a rare issue which would result in the Forge of Souls rift being closed despite having access to the final battle.
So the Realms are still shit.

We felt that The Daemon Prince (aka “Daniel”) was underperforming in battles against enemy lords, so we’ve adjusted his base stats and moved some other values around to bolster his terrifying presence on the battlefield.

  • Melee Attack increased from 25 to 50
  • Melee Defence increased from 20 to 45
  • Base damage increased from 200 to 225
  • Armour Piercing Damage increased from 200 to 225
  • Armour increased from 10 to 20
  • Charge Bonus increased from 30 to 40
MA and MD are good, otherwise meh.

The responsiveness of units as they join and engage with enemies on the battlefield is a notable pain point for players. As a starting point, we’ve included several bug fixes with today’s build which should begin to improve the responsiveness of melee and ranged units:

  • Improved how infantry units react to orders and turn to face enemies. Their behavior should now match the responsiveness of infantry units in Total War: WARHAMMER II.
  • Fixed an issue which caused ranged units to fire slower when docked on a siege wall or similar structure.
  • Fixed an issue which would cause ranged units to reset their animations without having fired.
  • Locked control groups will no longer enter guard mode when receiving an attack order.
So the most interesting changes are the unit movement fixes and the Daemon Prince. It's more than I expected but less than I hoped and it doesn't address the RoC bullshit.
 
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Lacrymas

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Pathfinder: Wrath
They made it so you can't realistically lose the campaign unless you are really, really bad or don't have a good/full army with your LL. I'd say this campaign can't be salvaged at this point, so the only thing left is waiting 6 months for the big map.
 

Fedora Master

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upload_2022-4-5_16-34-36.png


:prosper:
 

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