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Warhammer Total War: Warhammer III

Space Satan

Arcane
Vatnik
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May 13, 2013
Messages
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Space Hell
I'm good with it. Because I remember the state WH2 was at release. yeah, first patch fixed a lot of things but surely not enough still. And I am more tolerant to bugs because I play paradox games and things like "Ottomans no longer adopt buddhism becuse of tobacco market price" is commonplace.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
They made it so you can't realistically lose the campaign unless you are really, really bad or don't have a good/full army with your LL. I'd say this campaign can't be salvaged at this point, so the only thing left is waiting 6 months for the big map.

That's what the vast majority of playerbase wanted, it was what was being said in total war forums, discord and reddit. They said they want it exactly like Vortex, where you can always prevent AI from winning when they try to get the objective. So the devs gave it to them, listen to "players" and get the result.

Unfortunately total war playerbase just want to sandbox map paint. Nothing more. They especially hate playing with time/turn constraints.

I can't blame CA here, when this is what their playerbase demands vocally and constantly.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,671
The patch is too small and too late, but on the positive side, I like how they try to fix unbalanced MP without messing up SP too much.
If a unit is op in MP, increase its gold cost in MP before you lower its stats.
 

Fedora Master

STOP POSTING
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Edgy
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Messages
31,889
The fucking Realm of Tzeentch basically blocks me from enjoying the game anymore. It's such a shit mechanic and so fucking tedious.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,859
That's what the vast majority of playerbase wanted, it was what was being said in total war forums, discord and reddit. They said they want it exactly like Vortex, where you can always prevent AI from winning when they try to get the objective. So the devs gave it to them, listen to "players" and get the result.

Unfortunately total war playerbase just want to sandbox map paint. Nothing more. They especially hate playing with time/turn constraints.

I can't blame CA here, when this is what their playerbase demands vocally and constantly.

A story as old as time.

Prestigious dev moves away from the excellent, niche games that made them famous to cater to a larger audience -> larger audience filled with mouth breathers -> mouth breathers demand a casual experience -> prestigious dev starts shoveling shit.

I guess I can't blame them. Dolla dolla bills y'all.
 

Iron Balls McGinty

Guest
I just want my big map for WH3.

No interest in this stupid realm of chaos shite.
 
Joined
Jan 7, 2012
Messages
15,273
They made it so you can't realistically lose the campaign unless you are really, really bad or don't have a good/full army with your LL. I'd say this campaign can't be salvaged at this point, so the only thing left is waiting 6 months for the big map.
If you mean by the AI completing the final battle... Vortex campaign was even easier. There your lord could warp to the the AI AND you had other AIs reinforcing you.
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,694
That's what the vast majority of playerbase wanted, it was what was being said in total war forums, discord and reddit. They said they want it exactly like Vortex, where you can always prevent AI from winning when they try to get the objective. So the devs gave it to them, listen to "players" and get the result.

Unfortunately total war playerbase just want to sandbox map paint. Nothing more. They especially hate playing with time/turn constraints.

I can't blame CA here, when this is what their playerbase demands vocally and constantly.

A story as old as time.

Prestigious dev moves away from the excellent, niche games that made them famous to cater to a larger audience -> larger audience filled with mouth breathers -> mouth breathers demand a casual experience -> prestigious dev starts shoveling shit.

I guess I can't blame them. Dolla dolla bills y'all.

You should blame them for not offering players more options to customize their campaigns which could satisfy different kinds of players.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
The best thing they could've done is have different winning conditions for different factions. It makes sense. Make them open-ended enough so it isn't linear every time you play the same faction and you are golden. Troy does this and it works great imo. There is no race for anything, you have a different story campaign for each hero and you also have domination victory if you don't want to deal with the story. There is no teleporting around trying to stop AIs from beating the campaign due to vortexes or demon souls or whatever bullshit they can come up with. Yeah, Troy started out with only 8 heroes in contrast to WH3's 12 LLs, but Troy had a fraction of the budget. There is literally no excuse for the campaign being this nonsensical and dumb.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
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They clearly made it something that player can lose against AI within a linear story. It wasn't meant to be something infinitely replayable or a sandbox mode. That's what's mortal empires is for. They had to backtrack from that because of demands of the community to play a sandbox campaign they have no turn/time constraints in and bandaid solutions will always be ill-fitting.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Make the AI challenging enough so it's possible to lose regardless of the lack of an overarching/global goal. If they don't want it to be infinitely replayable, then make the stories for each LL linear. Imagine each LL having their own campaign like the tutorial one. Again, Troy does this, but the stories are mostly text-based due to a lack of budget for making them cinematic like the tutorial of WH3. Why play AAA games with bloated budgets if the budgets aren't utilized to give you as much as possible with the highest production value possible? Where are the bombast and spectacle? In the tutorial for some reason. Priorities seem to have been misplaced with this game (too much money wasted on animations and graphics and not enough on other things perhaps?) or the development was strained/inefficient. Something is definitely up.
 
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Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
What mods are you all waiting on?

Personally, I am excited for the mod tool kit. The Khorne campaign has those skull stacks that you can pick up, and I am wondering if that can be recycled to give item or gold pickups. It would be neat to create a HOMM inspired map with resources and items spread across the map; however that would be a significant undertaking.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,859
You should blame them for not offering players more options to customize their campaigns which could satisfy different kinds of players.

By the sounds of it, they can barely balance/bug test the options they have now, much less add more. Not to be an old fuck, but if I want a decent campaign I'd just go back and play Medieval 2 or Rome, instead of whatever garbage the current campaign has become.

Warhammer TW is a pure battle simulator for me, and they can't even get that right. At least there's mods.
 
Joined
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Messages
15,273
They clearly made it something that player can lose against AI within a linear story. It wasn't meant to be something infinitely replayable or a sandbox mode. That's what's mortal empires is for. They had to backtrack from that because of demands of the community to play a sandbox campaign they have no turn/time constraints in and bandaid solutions will always be ill-fitting.
It's far from just that. It's also the fact that your main lord and best army spends 80% of the game running around on a fetch quest fighting random map spawns. Then when you aren't doing that you're fighting endless battles across your territory because the autoresolve says that 8 skavenslaves can totally kill your walled level 5 settlement
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
What mods are you all waiting on?
I might be weird, but the mod I was mostly looking forward to was Legendary Lore (it's already out btw). I find these games so devoid of context and story that I had to find something to fill that gap. Other than that, I really want difficulty mods that don't just add bonuses to the AI and mods that make the battles more exciting/tactical and closer to older titles (like Rome 1 and Shogun 2). Maybe a mod that disables the Chaos Realms bullshit and adds actually fun and varied victory conditions would be nice.
 
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Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
What mods are you all waiting on?
I might be weird, but the mod I was mostly looking forward to was Legendary Lore (it's already out btw). I find these games so devoid of context and story that I had to find something to fill that gap. Other than that, I really want difficulty mods that don't just add bonuses to the AI and mods that make the battles more exciting/tactical and closer to older titles (like Rome 1 and Shogun 2). Maybe a mod that disables the Chaos Realms bullshit and adds actually fun and varied victory conditions would be nice.
Legendary Lore is great. Even if it’s just for flavor, I enjoy that stuff.

There is already a mod on the workshop that changes the victory conditions to be more thematic (Named Victory Conditions?). More precisely, it gives multiple short victories that together make a long victory. Finishing these objectives gives bonuses if I recall correctly. it is literally Victory Conditions.
 
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HOLY SHIT A FUCKING DAEMON PRINCE CAN NOW DEFEAT THE LEVEL 1 GENERIC EMPIRE LORD IN HIS FIRST BATTLE INSTEAD OF GETTING HIS ASS WHOOPED LIKE A BITCH.
 

Fedora Master

STOP POSTING
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thesheeep

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That's what the vast majority of playerbase wanted, it was what was being said in total war forums, discord and reddit. They said they want it exactly like Vortex, where you can always prevent AI from winning when they try to get the objective. So the devs gave it to them, listen to "players" and get the result.

Unfortunately total war playerbase just want to sandbox map paint. Nothing more. They especially hate playing with time/turn constraints.

I can't blame CA here, when this is what their playerbase demands vocally and constantly.

A story as old as time.

Prestigious dev moves away from the excellent, niche games that made them famous to cater to a larger audience -> larger audience filled with mouth breathers -> mouth breathers demand a casual experience -> prestigious dev starts shoveling shit.

I guess I can't blame them. Dolla dolla bills y'all.
Except the thing they removed/tuned down was never great to begin with.
It was complete crap even on a purely conceptual base and should never have been implemented.
So at the very least tuning it down to lessen the negative impact on the proper gameplay is a huge improvement.

The problem is not that they listened to the players.
The problem is that they completely ignored why people play these games to begin with and are only now, maybe, hopefully, getting the idea.

You know what was conceptually good, though?
The tutorial campaign! Yes, really. A small, self-contained campaign with a clear start, clear goal and some freedom in-between.
Limited enough to allow some decent storytelling.
Pretty much a scenario-campaign like you'd find in ye olde HoMM.

That's what CA should have focused on as an alternative to the sandbox campaign (which has long been the core of the Total War experience).
A campaign like that (of course more challenging and longer as not all should be basic tutorials) for each faction would've been amazing.

Instead they went for a Vortex-style pseudo-sandbox, but even worse than Vortex itself was.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
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Fedora Master

STOP POSTING
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20220406170948_1.jpg


lmao

(Screen doesn't show it but all I'd lose in AR would be the two peasant spears.)
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
How do you get reinforcements in the chaos realms? Can't you only go with your LL?
 

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