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Warhammer Total War: Warhammer III

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
The Legend of TWW Balancing

legendz7ke5.png
This is sort of true, but Control Large Armies is still OP and basically better than lightning strike in a lot of the situations in which you'd use it. This greentext is also not even touching on the how WH3 sieges are designed to defeat the siege cheese. I think the bigger issue is just something for another game series that isn't Total War to solve, which is just to have a more engaging simulation of pre-battle army positioning which takes into account the positions of the camps of both armies.
If by "siege cheese" you mean destroying a section of towers and shooting the clueless AI that just sits on the walls, that was fixed in Troy already. The towers can't be destroyed (along with other things, but those won't work in WH), which I'm ok with. Much better than having the tower minigame. Sieges in WH3 are so bad that I avoid them at all costs, to the point of waiting enough turns to autoresolve them without much casualties. A lot of the cheese can be fixed by bringing ranged units in line and improving the AI too.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,876
Strap Yourselves In Pathfinder: Wrath
So, i wonder if the WoC will remain a shitty Horde. Because thats make or break for me.

Looking forward to them at least looking at my faction which is complete shit since WH 1 and hopefully fixing them up to an extent that doesn't make me vomit. Mono God WoC is a huge improvement, would love to play as Vilitch
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
So, i wonder if the WoC will remain a shitty Horde. Because thats make or break for me.

IIRC they will be semi horde from the update description. Several city will be designated as Dark Fortress or something like that where you can hunker down but the Lord itself still has access to Horde recruitment
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,876
Strap Yourselves In Pathfinder: Wrath
So, i wonder if the WoC will remain a shitty Horde. Because thats make or break for me.

IIRC they will be semi horde from the update description. Several city will be designated as Dark Fortress or something like that where you can hunker down but the Lord itself still has access to Horde recruitment

That could work, we will see. Not sure I am happy about this though. It's not the theme they are going with but the fact that the gameplay that makes Total war a fun experience is completely gutted as a horde.
So, demons of chaos actually "build" but their Mortal counter-parts don't, I really don't get it why they are married to that idea.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
Festus is here


Blog stuff: https://www.totalwar.com/blog/tww3-introducing-festus/

TOTAL WAR: WARHAMMER III – INTRODUCING FESTUS THE LEECHLORD​

TOTAL WAR: WARHAMMER III

CA Evangelos
July 26 2022

Hello Total War: WARHAMMER community! Today we’re revealing the second Legendary Lord joining the Champions of Chaos Lords pack—Festus the Leechlord—coming to Total War: WARHAMMER III on August 23rd.
Doctor Festus is a deranged devotee of Nurgle who pledged a lifetime of service to the Plague God in return for his forbidden knowledge. He goes to war with few intentions beyond furthering his revolting studies of sickness, ailments, and plagues… It is a far better fate to die on the battlefield than to be captured for the doctor’s experiments!



ON THE BATTLEFIELD…​

Long forgetting the Hippocratic Oath he so vehemently preached as a mortal, Festus can be found concocting a variety of horrific potions and unleashing Lore of Nurgle spells, both of which allow him to manipulate the battlefield in insidious ways. While his Healing Elixirs ability replenishes the hit points of his own combatants, the Harbinger of Pestilence ability instead deals damage to enemy combatants. Yet there’s a catch: both act more like toggleable passive abilities that are mutually exclusive to use (meaning that only one of the two can be active at any one time).

FACTION EFFECTS​

  • Vassals gain poison attacks and spread Nurgle’s corruption
  • Can brew Plagues
  • Souls +25 when a plague is spread

LORD EFFECTS​

  • Plague duration: +3 turns (local armies)
  • Battle healing cap: +25% (Lord’s Army)
coc_nurgle_knight_screenshot.png

UP NEXT​

We’ll be sharing an even more in-depth look at Festus in a Let’s Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, keep your eyes peeled for more news about the third Legendary Lord joining the Champions of Chaos next week!
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
The Legend of TWW Balancing

legendz7ke5.png
This is sort of true, but Control Large Armies is still OP and basically better than lightning strike in a lot of the situations in which you'd use it. This greentext is also not even touching on the how WH3 sieges are designed to defeat the siege cheese. I think the bigger issue is just something for another game series that isn't Total War to solve, which is just to have a more engaging simulation of pre-battle army positioning which takes into account the positions of the camps of both armies.
If by "siege cheese" you mean destroying a section of towers and shooting the clueless AI that just sits on the walls, that was fixed in Troy already. The towers can't be destroyed (along with other things, but those won't work in WH), which I'm ok with. Much better than having the tower minigame. Sieges in WH3 are so bad that I avoid them at all costs, to the point of waiting enough turns to autoresolve them without much casualties. A lot of the cheese can be fixed by bringing ranged units in line and improving the AI too.

I liked Troy sieges, but each one took me a long time to do without tons of casualties. WH3 sieges I also like, but it does take some getting used to, and it's a lot harder to deal with efficiently before you have memorized every map. By now, I just know every map and have a go-to strategy for most armies that work for those maps. The biggest thing is just that it's micro-heavy in an annoying way because there are so many 'no click' areas that should be passable but aren't.

The thing that Warhammer has that other titles in the series don't is the combination of both spells and artillery. The new AI avoids passive blobbing. If you want them blob, you have to commit some units to it, and they don't blob together like 10 units in a little courtyard like they used to. It's the same thing in that if you want to pick away at them with ranged units, they will start evading you unless you lock them down in melee one way or the other. The bigger way to manipulate them is more like Troy, in which you keep them chasing around useless units to give your main force more room to cap, but that's also better than WH2.

I do think that it's still easier to beat the AI in sieges than in the field in most situations, but you at least have to work for it a little. The AI's new issue in sieges is that it still hates sallying, so it will send little bits of its army to be defeated in detail to avoid giving up anything. The AI is really biased against giving up ground and just fighting for the minimum points that it needs to avoid losing.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
So, i wonder if the WoC will remain a shitty Horde. Because thats make or break for me.

IIRC they will be semi horde from the update description. Several city will be designated as Dark Fortress or something like that where you can hunker down but the Lord itself still has access to Horde recruitment

That could work, we will see. Not sure I am happy about this though. It's not the theme they are going with but the fact that the gameplay that makes Total war a fun experience is completely gutted as a horde.
So, demons of chaos actually "build" but their Mortal counter-parts don't, I really don't get it why they are married to that idea.
My guess? Thematically, Mortal followers are busy trying to earn fame and blessings/marks/good boy points. Demons are already passed that and trying to expand the domain of chaos.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So I finally got around to playing this with my 1 dollar gamepass.

I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.

Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm only 40 turns in.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
So I finally got around to playing this with my 1 dollar gamepass.

I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.

Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm only 40 turns in.
It's subjective, but Tzeentch has some hard-hitting, micro intensive units, such as the flamers. You can absolutely dumpster certain armies and lords.

Unless CA fixed it, once you have access to Lords of Change you don't need anything else though. I can't cite anything technical, but something makes Lords of Change unreasonably tanky. They can outlast most armies by abusing barrier. For anything harder, you have magic (creative use of base magic missile spell goes far).

i have 2, just wanted to see how 3 runs on my toaster.
also to try out the cathay units, the ying/yang sounds interesting.
Cathay is one of the more polarizing factions imo. I find that people either like it or hate it.
 
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