copebot
Learned
- Joined
- Dec 27, 2020
- Messages
- 387
I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.
Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm on
It's subjective, but Tzeentch has some hard-hitting, micro intensive units, such as the flamers. You can absolutely dumpster certain armies and lords.So I finally got around to playing this with my 1 dollar gamepass.
I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.
Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm only 40 turns in.
Unless CA fixed it, once you have access to Lords of Change you don't need anything else though. I can't cite anything technical, but something makes Lords of Change unreasonably tanky. They can outlast most armies by abusing barrier. For anything harder, you have magic (creative use of base magic missile spell goes far).
Cathay is one of the more polarizing factions imo. I find that people either like it or hate it.i have 2, just wanted to see how 3 runs on my toaster.
also to try out the cathay units, the ying/yang sounds interesting.
IMO the Tzeentch horrors are a trap unit class. Their lack of ammo just makes them substandard. The only thing they really have going for them is their high entity numbers, but that also makes them very unwieldy in sieges and any situation in which you want to concentrate a lot of fire. Compared to Cathay or Kislev ranged units their little guys just take up so much space on the battlefield. Flamers are of course good. Melee Tzeentch plus cavalry synergizes a lot better with the magic.