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Warhammer Total War: Warhammer III

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.

Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm on

So I finally got around to playing this with my 1 dollar gamepass.

I get why people complain about realm of souls. And the siege rework is not good either. Basic settlement fights are so annoying now, and barely any field battles left. And in half the layouts the towers barely work.

Also feels like Tzeentch's roster is very shallow, but I'm not really sure yet, as I'm only 40 turns in.
It's subjective, but Tzeentch has some hard-hitting, micro intensive units, such as the flamers. You can absolutely dumpster certain armies and lords.

Unless CA fixed it, once you have access to Lords of Change you don't need anything else though. I can't cite anything technical, but something makes Lords of Change unreasonably tanky. They can outlast most armies by abusing barrier. For anything harder, you have magic (creative use of base magic missile spell goes far).

i have 2, just wanted to see how 3 runs on my toaster.
also to try out the cathay units, the ying/yang sounds interesting.
Cathay is one of the more polarizing factions imo. I find that people either like it or hate it.

IMO the Tzeentch horrors are a trap unit class. Their lack of ammo just makes them substandard. The only thing they really have going for them is their high entity numbers, but that also makes them very unwieldy in sieges and any situation in which you want to concentrate a lot of fire. Compared to Cathay or Kislev ranged units their little guys just take up so much space on the battlefield. Flamers are of course good. Melee Tzeentch plus cavalry synergizes a lot better with the magic.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
I'm skeptical that the Tzeentch horrors are bad, since if you check any streams you'll see that that even when streamers play as Undivided they spam horrors. Sieges are a non-issue because they are easily skippable in a myriad of ways. I haven't played Tzeentch though, so that's second-hand info.
 

copebot

Learned
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Messages
387
I'm skeptical that the Tzeentch horrors are bad, since if you check any streams you'll see that that even when streamers play as Undivided they spam horrors. Sieges are a non-issue because they are easily skippable in a myriad of ways. I haven't played Tzeentch though, so that's second-hand info.
It depends on if you play on VH battle or normal battle. On VH battle, you would have blue horror frontline with a pink horror backline. It'll also be good against factions which are vulnerable to range. On normal battle or multplayer, a forsaken frontline with spawn mixed in is a strong core for the army that will let you get tons of value on your magic. My issue with horrors is more that they are good in land battle, but annoying to micro in sieges because of how much space they take up.

I'm doing an undivided campaign right now on the undivided path going mostly Slaanesh + Khorne with Nurgle casters. My initial idea was to mix Khorne infantry with Slaanesh cavalry and chariots, but since I didn't know how the faction worked, that seems like it'll only come into play in the later portion of the game just because it takes a while to build out two factions worth of military buildings.

I think if you were going to use Tzeentch as Undivided in campaign, I think you would go either full Tzeentch or Tzeentch/Nurgle for maximum blob potential.
 

zapotec

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Zboj Lamignat

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Well, he did end up with 2 extra people so sure. The four billion was probably an unfortunate collateral damage among civilian chink population, just your average day over there.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Well, he did end up with 2 extra people so sure. The four billion was probably an unfortunate collateral damage among civilian chink population, just your average day over there.
It's probably just an overflow in an unsigned integer.
What are you guys going to play first in IE and why?
I was originally thinking Slaanesh, because the diplomacy seems fun, but after seeing how shallow demon faction rosters are, I guess something else. Norsca? But better to wait for the rework. Vamp counts might be cool after rework, although I did like the flavor of infinite skellingtons.

I likely won't be playing IE for quite a while though, as I don't own Wh3 on steam, and will wait for at least 50% discount.
 

Maculo

Arcane
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Messages
2,604
Strap Yourselves In Pathfinder: Wrath
What are you guys going to play first in IE and why?
I was originally thinking Slaanesh, because the diplomacy seems fun, but after seeing how shallow demon faction rosters are, I guess something else. Norsca? But better to wait for the rework. Vamp counts might be cool after rework, although I did like the flavor of infinite skellingtons.

I likely won't be playing IE for quite a while though, as I don't own Wh3 on steam, and will wait for at least 50% discount.
Good sir, let me preach the gospel of the ze Lady and sell you on Bretonnia:
  • No supply line penalty
  • Campaign is straight forward and thematic: fight, gain chivalry, win the errantry war.
  • Want to crusade? You got Knights that come in several varieties that stay relevant.
  • Want to play like the zerg? You got cost effective peasants.
  • Want an unstoppable airforce doomstack? You got Hippogryph knights that bypass walls and chain stun units/lords.
  • Hero and magic spam? You got it.
  • Technology tree gives you the option of confederations, allies, enemies, and decent faction-wide buffs. I don't think any faction comes close to Bretonnia's tech tree with respect how you can shape your own campaign.
  • Building an armory provides 2+ armor to all units, factionwide. Once you stack enough armories, even a basic unit of peasants will refuse to die.
  • With enough chivalry, ghost King Arthur joins you as a hero and murders everything.
 

InD_ImaginE

Arcane
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Messages
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Pathfinder: Wrath
Good sir, let me preach the gospel of the ze Lady and sell you on Bretonnia:

I feel like playing melee cavalry focused faction is awful tho. Ideally how much cavalry you want in a normal stack? Assuming no pegasi. Cycle charging gets old real fast the more cav you have
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Good sir, let me preach the gospel of the ze Lady and sell you on Bretonnia:

I feel like playing melee cavalry focused faction is awful tho. Ideally how much cavalry you want in a normal stack? Assuming no pegasi. Cycle charging gets old real fast the more cav you have
The great part about Bretonnia is that you do not have to strictly play it as a cavalry faction. Peasants and men-at-arms are surprisingly effective, especially when you access buffs and armories. Alternatively, you can center an army around the Fay Enchantress or a Prophetess and lean on magic. With no supply line penalties, you can readily have a crusade of knights, a peasant defense force, or a siegebreaker army (air units). The factionwide buffs from chivalry, technology, landmarks, and lord buffs build on top of each other.
 

InD_ImaginE

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Pathfinder: Wrath
The great part about Bretonnia is that you do not have to strictly play it as a cavalry faction. Peasants and men-at-arms are surprisingly effective, especially when you access buffs and armories.

So you just peasant blob? Seems counter intuitive to the faction identity. Well, I could try it for WH3 I guess later as my experience playing cavalry focused army in WH2 was awful.

If I am going to utilize Cav how would you suggest? Last I play Bretonia I just use 2 -3 Yeoman Horse Archer to split enemy up with 2 - 3 cav sitting behind infantry line and then charging after we are engaged in melee. Having more than 2 - 3 melee Cav gets harder and harder it felt and it compromise my infantry/peasant line.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
The great part about Bretonnia is that you do not have to strictly play it as a cavalry faction. Peasants and men-at-arms are surprisingly effective, especially when you access buffs and armories.

So you just peasant blob? Seems counter intuitive to the faction identity. Well, I could try it for WH3 I guess later as my experience playing cavalry focused army in WH2 was awful.

If I am going to utilize Cav how would you suggest? Last I play Bretonia I just use 2 -3 Yeoman Horse Archer to split enemy up with 2 - 3 cav sitting behind infantry line and then charging after we are engaged in melee. Having more than 2 - 3 melee Cav gets harder and harder it felt and it compromise my infantry/peasant line.
A couple of thoughts:
  • The lynchpin of a peasant army imo is cost-effective archers spam (or Damsel/Prophetess). When I needed a spot defense, I would just recruit a random caster lord along with mostly peasant archers.
  • Once your economy starts rolling, there are good argument to be made for either spamming cheap Knight Errants or Questing Knights (quantity can be a quality unto itself when you have 2+ armies of cheap Bretonnian peasants and/or cavalry), or go for elite units of Grail Knights or Hippogryph Knights.
  • Knight Errants are cheap, but I normally just spammed Questing Knights for armor piercing until I gained access to Grail Knights. Grail Knights are incredible. Hippogryph knights can be made into a doomstack. I stopped using Yeoman altogether.
  • In most maps, I just made a wide formation, with a control group of cavalry on each side, and ran behind the enemy's main line. From there, I would cycle charge between the arches and/or into the backs of the enemy front line. Once I obtained Hippogyrph Knights in sufficient numbers, it became point, click, and kill.
  • The downside to cavalry right now is how the game calculates damage. Unless CA fixed or nerfed it, you have to click behind whatever unit you actually target for a charge. There is a youtube video by Enticty that I need to find, which explains it.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
What are you guys going to play first in IE and why?
I was originally thinking Slaanesh, because the diplomacy seems fun, but after seeing how shallow demon faction rosters are, I guess something else. Norsca? But better to wait for the rework. Vamp counts might be cool after rework, although I did like the flavor of infinite skellingtons.

I likely won't be playing IE for quite a while though, as I don't own Wh3 on steam, and will wait for at least 50% discount.
Good sir, let me preach the gospel of the ze Lady and sell you on Bretonnia:
  • No supply line penalty
  • Campaign is straight forward and thematic: fight, gain chivalry, win the errantry war.
  • Want to crusade? You got Knights that come in several varieties that stay relevant.
  • Want to play like the zerg? You got cost effective peasants.
  • Want an unstoppable airforce doomstack? You got Hippogryph knights that bypass walls and chain stun units/lords.
  • Hero and magic spam? You got it.
  • Technology tree gives you the option of confederations, allies, enemies, and decent faction-wide buffs. I don't think any faction comes close to Bretonnia's tech tree with respect how you can shape your own campaign.
  • Building an armory provides 2+ armor to all units, factionwide. Once you stack enough armories, even a basic unit of peasants will refuse to die.
  • With enough chivalry, ghost King Arthur joins you as a hero and murders everything.
you forgot the part where their best units do jack shit because cavalry is completely broken.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
What are you guys going to play first in IE and why?
I was originally thinking Slaanesh, because the diplomacy seems fun, but after seeing how shallow demon faction rosters are, I guess something else. Norsca? But better to wait for the rework. Vamp counts might be cool after rework, although I did like the flavor of infinite skellingtons.

I likely won't be playing IE for quite a while though, as I don't own Wh3 on steam, and will wait for at least 50% discount.
Good sir, let me preach the gospel of the ze Lady and sell you on Bretonnia:
  • No supply line penalty
  • Campaign is straight forward and thematic: fight, gain chivalry, win the errantry war.
  • Want to crusade? You got Knights that come in several varieties that stay relevant.
  • Want to play like the zerg? You got cost effective peasants.
  • Want an unstoppable airforce doomstack? You got Hippogryph knights that bypass walls and chain stun units/lords.
  • Hero and magic spam? You got it.
  • Technology tree gives you the option of confederations, allies, enemies, and decent faction-wide buffs. I don't think any faction comes close to Bretonnia's tech tree with respect how you can shape your own campaign.
  • Building an armory provides 2+ armor to all units, factionwide. Once you stack enough armories, even a basic unit of peasants will refuse to die.
  • With enough chivalry, ghost King Arthur joins you as a hero and murders everything.
you forgot the part where their best units do jack shit because cavalry is completely broken.

Is that a WH3 thing?

In WH2 they were pretty good, especially Repanse in the flat deserts.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
In WH2 they were pretty good, especially Repanse in the flat deserts.

Anecdotal and from other people as well but in battle difficulty higher than normal enemy melee unit are high on steroids that using cavalry means obsessively kiting them with charge cycling otherwise your cav get stuck in melee and get gang banged by numerous full of steroid melee infantry

Maculo experience seems to be different so maybe I should try again but that was my experience
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
In WH2 they were pretty good, especially Repanse in the flat deserts.

Anecdotal and from other people as well but in battle difficulty higher than normal enemy melee unit are high on steroids that using cavalry means obsessively kiting them with charge cycling otherwise your cav get stuck in melee and get gang banged by numerous full of steroid melee infantry

Maculo experience seems to be different so maybe I should try again but that was my experience

I played on VH so it meant a lot of cycle charging, yeah. But that's what makes cav fun, right?
 

Maculo

Arcane
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Messages
2,604
Strap Yourselves In Pathfinder: Wrath
CA has broken the charge mechanic more than once. For a while, counter charges by infantry deleted cavalry due to a bug.

It is important to know how to maximize collision damage.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
i only played with the CTT mod, so i dont know how brettonia cavarly performed in vanilla. i was never able to break a unit, even trash tier with repeated charges on the back or otherwise. letting them in melee for a even a split second ment loosing many models from already miniscule units (CTT aleviates this with the realm host knights that have 64 men per unit).
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
For Bretonnia it's key to spam out lords early in the game so that you can get as many through their vow quests as you can. As you have more that finish their vows, you have more that can support better knight stacks since it gives you a discount. There's nothing really wrong with making full cav stacks, as long as you have a good hero/lord core to do sieges with. At least in WH2 you could mulch through most sieges with just lords, paladins, and life damsels without even really using your cav. In WH3 cav is more useful in sieges so it's an indirect buff to the faction.

The peasant units in general are very unreliable barring the trebuchets and the archers. With tons of armory buffs, sure, but by that point you have won the campaign already. Bret infantry is quite bad, but it reflects their cost. You get what you pay for.
 

Rostere

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Stockholm
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Last few months have been such a snoozefest with boring updates. When are we getting Chaos Dwarfs? Not touching this game again until that happens.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
Last few months have been such a snoozefest with boring updates. When are we getting Chaos Dwarfs? Not touching this game again until that happens.
Hopefully by Christmas.
 

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