MalcolmR
Literate
- Joined
- Jul 16, 2023
- Messages
- 48
I'm an amateur 3d artist and game developer working on a solo project (Tower of Nibiru) that will hopefully be my first commercial release. It's still in early development, but it's starting to look and feel like a real game, so I figured I'd start posting my plans and progress here.
Features:
-First person grid-based exploration.
-First person turn-based combat (in separate combat scenes).
-At least 25 levels divided into five environments/tilesets. Level size is 32x32 tiles using the "thick walls" system.
-12 classes with unique skill trees.
-Create a party of five characters without personalities or backstories.
-100+ fully animated enemies, some of which are based on the 5.1 SRD monsters.
-Day/Night cycle in outdoor areas.
-Highly optimized level loading (~150ms) through transform caching and gpu instancing.
-Made in Unity with the built-in render pipeline.
-No voice acting.
Features:
-First person grid-based exploration.
-First person turn-based combat (in separate combat scenes).
-At least 25 levels divided into five environments/tilesets. Level size is 32x32 tiles using the "thick walls" system.
-12 classes with unique skill trees.
-Create a party of five characters without personalities or backstories.
-100+ fully animated enemies, some of which are based on the 5.1 SRD monsters.
-Day/Night cycle in outdoor areas.
-Highly optimized level loading (~150ms) through transform caching and gpu instancing.
-Made in Unity with the built-in render pipeline.
-No voice acting.