Endemic
Arcane
- Joined
- Jul 16, 2012
- Messages
- 4,474
Berwick Saga patch has been updated to v32, which fixes some errors\typos (as usual, apply to a clean iso): https://drive.google.com/open?id=1X3HslJW4Rw0LO32WBGyVb-NcstSH-Ks9
Script insertion is complete, and the game's dialogue, closing text crawl, and character epilogues are now fully translated (you can see the scripts in the discord server, by the way). However, I've agreed to briefly delay releasing so our hacking team can complete additional technical elements, like implementing a new menu font that's much easier to read, inserting a new, edited world map, and a few other things. The finished Project Exile patch will be released by or before the end of this month.
Holy cow, not only slowbeef&co pulled their collective thumbs out of their asses (not sure how much this is based on his work but readme gives him thanks), there's even a DOSBox fork that supports PC98 titles! A year ago I've stumbled on his disassembly streams of 2015 and was hoping that he would continue the work but the dude just letsplays now.
If we're talking about the same slowbeef, I wouldn't count on anything useful from him or his cadres ever again.Holy cow, not only slowbeef&co pulled their collective thumbs out of their asses (not sure how much this is based on his work but readme gives him thanks), there's even a DOSBox fork that supports PC98 titles! A year ago I've stumbled on his disassembly streams of 2015 and was hoping that he would continue the work but the dude just letsplays now.
It seems my problem was i was looking at the checksum too much.My old (modified 2004) rom from Planet Emulation (may it r.i.p. in peace) works "fine".
Make sure your ROM is headerless:
Plus, patched game doesn't work with bsnes cores at all, even when using attached .xml file (I don't know if RA cores support these, bsnes is supposed to). Snes9x core works fine.
That's actually not good, that it's emulator-specific. It means it prolly won't work on real hardware and absolutely will go down with the SNES9x ship, a la ZSNES-only hacks that have been lost to time. They should remedy this in a followup patch.My old (modified 2004) rom from Planet Emulation (may it r.i.p. in peace) works "fine".
Make sure your ROM is headerless:
Plus, patched game doesn't work with bsnes cores at all, even when using attached .xml file (I don't know if RA cores support these, bsnes is supposed to). Snes9x core works fine.
That's actually not good, that it's emulator-specific. It means it prolly won't work on real hardware and absolutely will go down with the SNES9x ship, a la ZSNES-only hacks that have been lost to time. They should remedy this in a followup patch.
That's actually not good, that it's emulator-specific. It means it prolly won't work on real hardware and absolutely will go down with the SNES9x ship, a la ZSNES-only hacks that have been lost to time. They should remedy this in a followup patch.
Not hardly. SNES9x could not get away with its noticeably lower system requirements if that were the case.That doesn't even make sense as current snes9x is already nearly as accurate as bsnes.
It is. Mainly because quite a few parts of current Snes9x are taken from bsnes directly.Not hardly. SNES9x could not get away with its noticeably lower system requirements if that were the case.That doesn't even make sense as current snes9x is already nearly as accurate as bsnes.
<?xml version='1.0' encoding='UTF-8'?>
<cartridge region='NTSC'>
<rom name="FE5ProjectExile.sfc">
<map mode='linear' address='00-7d:8000-ffff' offset='0x400000'/>
<map mode='linear' address='80-ff:8000-ffff' offset='0x000000'/>
</rom>
<ram size='0x8000'>
<map mode='linear' address='20-3f:6000-7fff'/>
<map mode='linear' address='a0-bf:6000-7fff'/>
<map mode='linear' address='70-7f:0000-7fff'/>
</ram>
</cartridge>
If we're talking about the same slowbeef, I wouldn't count on anything useful from him or his cadres ever again.Holy cow, not only slowbeef&co pulled their collective thumbs out of their asses (not sure how much this is based on his work but readme gives him thanks), there's even a DOSBox fork that supports PC98 titles! A year ago I've stumbled on his disassembly streams of 2015 and was hoping that he would continue the work but the dude just letsplays now.
Doesn't work in RA. Tested on bsnes-balanced & bsnes-mercury-balanced.There's actually some stuff in the zip to make it work with bsnes. It's literally just the following it an XML file
It looks like its just overwriting autodetect from bsnes, but I've got no experience with that emulator to know for sure.Code:<?xml version='1.0' encoding='UTF-8'?> <cartridge region='NTSC'> <rom name="FE5ProjectExile.sfc"> <map mode='linear' address='00-7d:8000-ffff' offset='0x400000'/> <map mode='linear' address='80-ff:8000-ffff' offset='0x000000'/> </rom> <ram size='0x8000'> <map mode='linear' address='20-3f:6000-7fff'/> <map mode='linear' address='a0-bf:6000-7fff'/> <map mode='linear' address='70-7f:0000-7fff'/> </ram> </cartridge>