SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
Games in a foreign language you don't speak have an appeal those games don't. You lack an essential ability to play those games properly, not speaking the language. With that barrier, that makes a potentially already interesting game even more interesting.
True. I still find it fascinating that this is how Wizardry, and the dungeon crawler genre in general, took such a hold on imaginations in Japan.
I don't think that's necessarily the case. These games are not just different in terms of language, but culturally as well. Their design philosophy in terms of gameplay, difficulty and mechanics is particular to the place where they were made and the people who made them (kind of like different western companies have different design philosophies, but at a greater magnitude).
It's like suggesting that the main reason people like sushi is because the names of the rolls are in Japanese.