Peasants didn't get married at all. Marriage was always associated with property and peasants didn't have property, they were property, so there was no point marrying them.
Also, most certainly nobles raped peasants all the time.
Peasants didn't get married at all. Marriage was always associated with property and peasants didn't have property, they were property, so there was no point marrying them.
Also, most certainly nobles raped peasants all the time.
I'm not an historian but from what I've read, marriage existed already during antiquity and probably as far as villages and organized communities go.
Peasants got married as well but during the early middle-age, there were no marriage ceremonies, even for nobles whom just exchanged rings, there is probably some differences depending on countries, period and social status (royal weddings maybe).
In some countries, for peasants, living together was enough to validate the marriage.
The Catholic Church.Name me one major right wing group that romanticizes feudal peasantry in America.
its the same picture
Most RPGs are pretty shit when you boil it down to just the gameplay.The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
It worked for Fallout and PST.The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
Fallout and PST are overrated.It worked for Fallout and PST.The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
So this has nothing to do with that.
Woke illiterate (pleonasm) wannabe writers and YYY companies hiring them are the cause.
This and wanting to focus on low quality narration, writing and fake reactivity at the expense of the actual gameplay.
rpgs are shit because of womenThe emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
If only that were the entire case.rpgs are shit because of womenThe emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
it's the one constant in basically every shit rpg
Pathfindergames(or any other computer RPG based on tabletop rules)shouldn't havegranular difficulty options. There should be only one default level of difficulty, which is core rules. That way, noobs wouldn't bitch about bloated enemy stats because they picked the difficulty not suited to their knowledge and got filtered, and hardcore players wouldn't have to take pickpocket background and dip intomonkon every fucking character, thus enabling diverse builds and better role playing. And it would also allow for better encounter design.
You need a competent designer for that.And it would also allow for better encounter design.
It is because casuals are into cRPG whereas tryhards are into tRPG. Totally different audiences.The ideal game appeals to neither casuals nor tryhards.
What does that have to do with what I said...?It is because casuals are into cRPG whereas tryhards are into tRPG. Totally different audiences.The ideal game appeals to neither casuals nor tryhards.