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Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,700
Location
Türkiye
Fallout 1-2 have shit combat and broken skills. The game would never even make top 10 if it was created during 2010's.

Morrowind is not a popamole.

Moral alignment system is dumb and childish.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Peasants didn't get married at all. Marriage was always associated with property and peasants didn't have property, they were property, so there was no point marrying them.

Also, most certainly nobles raped peasants all the time.

I'm not an historian but from what I've read, marriage existed already during antiquity and probably as far as villages and organized communities go.

Peasants got married as well but during the early middle-age, there were no marriage ceremonies, even for nobles whom just exchanged rings, there is probably some differences depending on countries, period and social status (royal weddings maybe).

In some countries, for peasants, living together was enough to validate the marriage.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Peasants didn't get married at all. Marriage was always associated with property and peasants didn't have property, they were property, so there was no point marrying them.

Also, most certainly nobles raped peasants all the time.

I'm not an historian but from what I've read, marriage existed already during antiquity and probably as far as villages and organized communities go.

Peasants got married as well but during the early middle-age, there were no marriage ceremonies, even for nobles whom just exchanged rings, there is probably some differences depending on countries, period and social status (royal weddings maybe).

In some countries, for peasants, living together was enough to validate the marriage.

You see folks: if Sawyer had made a historically accurate autist RPG, the average Codexian would have creamed their pants. What kind of RPG fag are you? Clearly the whole Codex is all about detailed accuracy.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,012
Pathfinder games (or any other computer RPG based on tabletop rules) shouldn't have granular difficulty options. There should be only one default level of difficulty, which is core rules. That way, noobs wouldn't bitch about bloated enemy stats because they picked the difficulty not suited to their knowledge and got filtered, and hardcore players wouldn't have to take pickpocket background and dip into monk on every fucking character, thus enabling diverse builds and better role playing. And it would also allow for better encounter design.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
gz06jl0wohm91.jpg
 

FriendlyMerchant

Guest
The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
It worked for Fallout and PST.
So this has nothing to do with that.

Woke illiterate (pleonasm) wannabe writers and YYY companies hiring them are the cause.
This and wanting to focus on low quality narration, writing and fake reactivity at the expense of the actual gameplay.
 

FriendlyMerchant

Guest
The emphasis on writing and "reactivity" in evaluating rpgs has lead to mediocre games being highly overrated.
It worked for Fallout and PST.
So this has nothing to do with that.

Woke illiterate (pleonasm) wannabe writers and YYY companies hiring them are the cause.
This and wanting to focus on low quality narration, writing and fake reactivity at the expense of the actual gameplay.
Fallout and PST are overrated.
 

Yaksha

Novice
Joined
Jun 12, 2022
Messages
19
Dead money is better than base game new vegas, lonesome road is better than dead money.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Pathfinder games (or any other computer RPG based on tabletop rules) shouldn't have granular difficulty options. There should be only one default level of difficulty, which is core rules. That way, noobs wouldn't bitch about bloated enemy stats because they picked the difficulty not suited to their knowledge and got filtered, and hardcore players wouldn't have to take pickpocket background and dip into monk on every fucking character, thus enabling diverse builds and better role playing. And it would also allow for better encounter design.
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
518
I did not know RPGs could be this inclined.

 

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