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Trigger the codex with a statement.

0sacred

poop retainer
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Codex Year of the Donut
The concept of the RPG "genre" is vestigial and only exists due to historical cultural associations and order of events of the past. This is why no one can agree on the criteria for inclusion.

If history was erased and Underrail, VTMB and Grimoire all came out this year there would be no reason to associate them. They are just games with rules, and all games have rules.
pray tell, what other genres would you assign them to bar an RPG genre?
 

Lhynn

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BG3 is a better game and a better rpg with a lot more to talk about. So it is not surprising.
 

FreshCorpse

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
The codex's views are secretly much the same as that of the "normies".

Taste in videogames is only lightly subjective. Once you strip out political enthusiam what makes good art never differs that much from person to person and even less so for videogames because they are more mechanical than other art.

The normie who plays Starfield to conclusion feels embittered and depressed just as a codexer would, but they lack the vocabulary to articulate why.
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
If BG3 was a traditional sequel, and at least as good a RTWP game as BG2, I'd be willing to put up with all the degeneracy Larian put into it story-wise.
 

negator2vc

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If BG3 was a traditional sequel, and at least as good a RTWP game as BG2, I'd be willing to put up with all the degeneracy Larian put into it story-wise.
Trust me, you could not!
I love turn based mechanics and the change to turn based was something I really liked about the game but all the that crap on the story/npc side was way too much.
Thankfully a friend of mine was the one who bought the game despite my warnings so I go to check it for free.
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
If BG3 was a traditional sequel, and at least as good a RTWP game as BG2, I'd be willing to put up with all the degeneracy Larian put into it story-wise.
Trust me, you could not!
I love turn based mechanics and the change to turn based was something I really liked about the game but all the that crap on the story/npc side was way too much.
Thankfully a friend of mine was the one who bought the game despite my warnings so I go to check it for free.

Easy fix: just add QTEs or something for the story/bear sex. You roll a 1 if you miss the QTE for example and the bear gets to be in control. It stand to reason that the average modern audience's dominant hand would be impaired during the event. And Codexers secretly love QTEs.
 

Zlaja

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Aug 17, 2006
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Swedex
The lore-rape in Dragon Age: Inquisition - Tresspasser was fairly minor and not worth getting irate over.

Dude, in order for me to possibly get triggered by something, I have to first know what a hell you're talking about. I had to google "Inquisition Trespasser" to figure out what that even is.
 

Lemming42

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The Satellite Of Love
Since I just had cause to link it in another thread: the infamous Oblivion LARPing article is not actually that cringeworthy in retrospect; it's just people using their imaginations and creativity to get the most fun possible out of a game. Of course there's a lot of comedy in how the ideas in the article are so intricate and convoluted, contrasted with how the game is so simplistic and unreactive and thus how the roleplaying ideas are entirely fruitless, but self-imposed rules and playstyles like this are at the very heart of roleplaying games (and, arguably, computer games in general).

Deciding that you're an assassin/pacifist/racist/coward/secret Telvanni agent/etc and then playing accordingly is just good roleplaying and will enhance your enjoyment if you commit to it, even if the game itself doesn't give a shit about anything you're doing. There's a reason a lot of older cRPGs offered an empty "Biography" section for you to fill in during character creation.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Since I just had cause to link it in another thread: the infamous Oblivion LARPing article is not actually that cringeworthy in retrospect; it's just people using their imaginations and creativity to get the most fun possible out of a game. Of course there's a lot of comedy in how the ideas in the article are so intricate and convoluted, contrasted with how the game is so simplistic and unreactive and thus how the roleplaying ideas are entirely fruitless, but self-imposed rules and playstyles like this are at the very heart of roleplaying games (and, arguably, computer games in general).

Deciding that you're an assassin/pacifist/racist/coward/secret Telvanni agent/etc and then playing accordingly is just good roleplaying and will enhance your enjoyment if you commit to it, even if the game itself doesn't give a shit about anything you're doing. There's a reason a lot of older cRPGs offered an empty "Biography" section for you to fill in during character creation.
Jesus Christ.
 

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