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Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

Discussion in 'jRPG Weeaboo Discussion' started by hexer, Nov 3, 2019.

  1. Zumbabul Educated

    Zumbabul
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    Sometimes in order to trigger story mission you need to go to the title screen.
     
    • Informative Informative x 1
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  2. Zumbabul Educated

    Zumbabul
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    Sometimes in order to trigger story mission you need to go to the title screen.
     
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  3. Zumbabul Educated

    Zumbabul
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    Sorry, for the double post.
     
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  4. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  5. Reinhardt Arcane

    Reinhardt
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    I like to just go and dominate low level missions from time to time. Albus is not that kind of a guy to refuse to help against some basic street thugs. And Irene is even more so.
     
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  6. StaticSpine Arcane Patron

    StaticSpine
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    Bruh, this mission is such bullshit. Like any other missions where you are forced to play characters you don't like. I just got there and I'm not too fond of stripping my team of masteries and gear.
     
    • Bro, do you even lift? Bro, do you even lift? x 2
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  7. Zumbabul Educated

    Zumbabul
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    I have managed to beat this mission without stripping off masteries and gear. I picked Heixing as a teammate for Giselle. Heixing was a ranger with fire support, poison and bleed. Gisele also had fire support. I pulled all units to the tower. Then I just laughed. Every shot of any unit was accompanied with the shot of Heixing and Giselle. Soon the whole battlefield turned into giant poisoned cloud.

    The hardest thing was to dispatch Anne. Since every time I killed her, she possessed Heixing. Once this happened, I needed to kill Heixing. Anne had second heart, so I needed to kill Heixing two times (he also had second heart).

    I actually like design of the missions. Even "bullshit mission" with some strategy turn into enjoyable experience. A lot of the "hard" missions are actually a strategic puzzle. Once you solve it, the mission stops being hard.
     
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  8. NJClaw Ontopolover by choice Patron

    NJClaw
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    Holy cow, this was no joke.
     
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  9. StaticSpine Arcane Patron

    StaticSpine
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    Fair point, but this is not a Tactics Puzzle game. Almost all of the time you are focused on building up an effective team to deal with constantly increasing numbers and toughening enemies. And this includes developing preferred team tactics. I wouldn't be so butthurt if it was a side mission, though, but it's a mandatory one.
     
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  10. Visperas Savant

    Visperas
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    And it's not the only one. There's one where you only take the siblings and it was a pain in the ass. I had to reduce difficulty to finish it. Still a great game though.
     
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  11. StaticSpine Arcane Patron

    StaticSpine
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    I have a question about 46 story mission.

    It's full of nastiest White Tiger mobsters and there is a condition that police checkpoints must survive. So I was steadily clearing the map, otherwise, my squad would be easily destroyed, but at the same time, the Northern checkpoint with 6 policemen got attacked by a mob of ~20 including bosses:lol: And I failed the mission.

    How to deal with it?
     
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  12. Zumbabul Educated

    Zumbabul
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    If you are talking about the mission where you should arrest Foo, then you should agro the whole map. In this case, the policemen will be safe)

    In the very beginning of the mission, there is a barricade with two buildings on its side. On one of the building there were few snipers. This building is crucial. You need to secure it. Heixing and and Albus can jump to elevating positions. Use them to kill the snipers. After you kill the snipers, Heixing will be in elevating position, and the situation will be a little bit easier. I would advise to use Heixing as a ranger (fire support, overwatch, bleed, silence, no poison) and Gisele as a sniper with fire support mastery set (more fire support shots).

    You next goal is to put all your ranged units on top of this building. Don't go through the barricade, this is a trap!!!!. Heixing-ranger will lock down this direction. Go in other available direction. Once you put Ray, Heixing, Gisele, Anne, and Sion on top of the building, you will have elevated position, while White Tigers will be in the open. At this point you will probably trigger the whole map, and the mission will turn into shouting training: each shot that you make will be supported by Heixing and Gisele.

    The majority of the enemy forces will try to attack your well defended position, only very small forces will be not engaged in the battle. If you want, you can send a small squad to dispatch them. Or you could send Hero Irene.
     
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  13. StaticSpine Arcane Patron

    StaticSpine
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    I did exactly that, but I also killed Foo, and after that, almost all the remaining Tiger forces started mobbing on the Northern point. Killing Foo must be a trigger for the assault to start.
     
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  14. Zumbabul Educated

    Zumbabul
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    I think this is a rule for the majority of maps: if you kill the main boss, the whole map will try to escape. The game even show you the message: "somebody decided to escape." Once this happens, your smart strategy goes to trash bin, and you need to improvise. I actually like this.

    You can send reinforcement to the northern outpost before the escape will start. You have a lot of melees. You don't need all of them to defend the building. You can try to send them to the north.
     
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  15. StaticSpine Arcane Patron

    StaticSpine
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    Ugh, I got to the ending slides, but I must admit I got tired of the game. Most likely will get back when the DLC gets a full release. The completion rate must be rather modest, judging by the cheevos.
    upload_2021-1-9_17-44-24.png

    Thanks to everyone who advised me to play Troubleshooter. This is a real gem and easily shares GOTY with ToCS III for me. :salute::salute::salute:
     
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  16. Reinhardt Arcane

    Reinhardt
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    Better than most modern games. Especially considering its length.
     
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  17. StaticSpine Arcane Patron

    StaticSpine
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    And still, developers make longer and longer games. I don't get it :lol:
     
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  18. Reinhardt Arcane

    Reinhardt
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    Who? These korean madmen are exception, not a rule.
     
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  19. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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  20. NJClaw Ontopolover by choice Patron

    NJClaw
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    Why are troubled anime girls with bright-colored hair so hot? What's my problem?

    :despair:
     
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  21. Efe Liturgist

    Efe
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    You are being indoctrinated to like dangerhair sjws
     
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  22. StaticSpine Arcane Patron

    StaticSpine
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    [​IMG]
     
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  23. abnaxus Arcane Patron

    abnaxus
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    I keep reading this "tiddies is the new rpg"
     
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  24. NJClaw Ontopolover by choice Patron

    NJClaw
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    Does anyone know if the Observation bonding mastery (the one that gives +10% to hit and dodge while in line of sight of the bonded member) stacks with itself?
     
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  25. Zumbabul Educated

    Zumbabul
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    During my first playthrough, I enjoyed the story, but I didn't get it. I knew that a lot is going on, but I had no idea what is going on.

    However, during my second playthrough, I truly appreciated the story. The game has very subtle story-telling. The events are shown to you, but the game never explains them to you. It's up to you to find logic. On your first playthrough you have no context for the events, and therefore you can't understand them. During second playthrough, you start to notice stuff. You have context, and the chains of events actually make sense. Even very small details fall into bigger picture. Let's see few examples (spoilers ahead).

    Look at this chain of events:
    -Marco comes to the bar to Don, and give him pass to another district (from a friend).
    -Marco talks to some red-haired dude that asks him to visit his old friend. Marco asks if this is a scout? Red-haired dude says "probably".
    -Don decides to sell a bar
    -You are shown that Don and some red-haired dude were in the same company 10 years ago.
    In my first playthrough, I didn't tied this events together. But once you know the context of the story, everything makes sense.

    Another example. Before the mission in the docs (where you first time meet Ryo), the game shows you a conversation between Alisa and Bianca. In first playthrough, I didn't get it why the game shows this to me. It doesn't add anything to the story! Actually, it does. As we know, Alisa and Bianca follow the paintings of the Ramjist. The loading screen to Ramji plaza incident (i think it's the third mission) is Ramjist painting. Bianca and Alisa are on this painting. So they came to Ramji plaza because of the painting. Same is true for the mission in the docs. The loading screen is Ramjist painting with Bianca and Alisa.

    There are a lot of examples like this. The story doesn't make sense during first run, however it makes much more sense during second run. During second run, you notice that some story is told at the background of the images. Some items have descriptions that tell something about its owner. Only during second run, I noticed that if you click on characters between mission, a "thought bubble" will appear. I could not appreciate all of this during my first run, because I was overwhelmed with game mechanics. During second run, you understand the system, but the game still can offer you something new (understanding of the story).
     
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