Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 31,998
They won'tpeople realize its potential.
They won'tpeople realize its potential.
It's really, completely, utterly fine. Play the game.[The translation is] the thing that keeps me from diving into this.
I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.
Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.
The thing I continue to marvel at about the mastery system is not just that it's an intricate construct that makes for addictive progression and great gameplay, it's the care they've put into naming the masteries (presuming the translations are good, and I think the boys have had a lot of advice from native speakers on them, so they probably are).
I mean, they've obviously thought deeply about the simulationist aspect of the numbers and percentages and procs that they've got in the masteries, and tried to poetically encapsulate the total effect of those mathematical and logical features in the name of the mastery.
It means that someone playing intuitively (like a young person, or someone not used to games) just looking at the meanings of the mastery names can still knock out a decent build. Quite remarkable really, beautiful even.
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.
She is ok as mobile cover later on too. I felt really touched with this transformation from solo warrior at the start to team player towards the end.I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.
Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.
Irene is great up to mid game with that setup, but once robots and white tiger swordsmen show up, she'll be overwhelmed if left by herself. She's not tanky enough.
She is ok as mobile cover later on too. I felt really touched with this transformation from solo warrior at the start to team player towards the end.I think I still haven't unlocked all the characters (a bunch of them keep showing up during story missions), but I'm having so much fun with the starting ones.
Irene is hilarious, with Lonely Hero (-30 action time after killing an enemy), Solitary Fighter (-20 action time after every attack), and Undefeated (-10 action time after counterattack and forestallment) basically she is the only character playing on the entire map. This is her current mastery board:
I'm thinking about how to continue from here, and I don't know if I should try to give her Phoenix + A Hero Never Gives Up, or if I should just buff her damage or survivability somehow.
Irene is great up to mid game with that setup, but once robots and white tiger swordsmen show up, she'll be overwhelmed if left by herself. She's not tanky enough.
I'm pretty sure I suck at making good builds in this game but here's my very different Irene build. It works for me. I hear having her as a battle mage is much better though.
It is.Is this good game
Yes, don't get fooled by the first two hours. You get blasted with a lot of tutorials, cutscene, and fights where you just move at random and spam your two abilities, but after that it's a blast.Is this good game
Is this good game
I'm around mission 30 and I'm encountering an impressive difficulty spike with the missions 28 (Sky-Wind Park) and 30 (Southern Tip of Shadow Wall Culvert). It's not that the enemies are hard to kill or anything, bur suddenly they are hitting far more often and always one-shotting my characters with critical hits. With mission 30 I went from getting a character knocked down on average once every ten missions to my entire party getting wiped one critical hit after another. Only Heixing survived, and I finally unlocked the The Oath of the Peach Garden achievement after 50 hours. As for mission 28, the thought of retrying it triggers my PTSD.
I guess that hyper-offensive builds will no longer be viable from now on, but I honestly don't know how to build defensively, since that was never an issue up until now. The only things I can think of are to give Impulse Fields to everyone and to try to build Irene and Sion around Magic Armor, but that would mean changing their classes, and that would mean drastically reducing Irene's damage and dropping Magical Reactor from Sion (but maybe that's not a big deal, I don't know). But I still can't research Magic Armor, since I don't have Iron Wall... and I'm similarly cucked out of the entire White Mage stuff because I don't have Luck.