Trash said:
And again you just took two sentences, disregarded the rest of the post and made a nice easy bash. My posts kinda boiled down to the fact that the codex is stale. The gimmick is getting tiresome and it would be a good thing for the codex to start doing some more neat stuff like more articles and reviews.
Bashing Oblivion is just a gimmick now is it? Cool. By the way, you are aware that suggested articles for us to write at the moment are all previews on Oblivion. I'm sure more Oblivion bashing is what you'll enjoy.
What I personally like though, is how you compain about us bashing Oblivion and then go right ahead and bash it yourself. That's irony right there folks.
Vault Dweller said:
Trash said:
My posts kinda boiled down to the fact that the codex is stale.
It's called position, son.
VD, did you ever think of having an abortion or you know, maybe plain out-right family murder?
mEtaLL1x said:
True picture? Do you truly believe that this leaked beta reflects the real thing that is due to be released in a month?
No, Bethesda will perform a miracle and re-work all their text and images to look better just before the game is released and reveal something so marvellously and completely different from their screenshots that people won't even be able to tell that it's the same game.
Nope, haven't heard that one before. No siree.
Fintilgin said:
Well, sweetie, we've seen so little dialogue it's hard to make a fair comparisson. If I remember correctly, I think there were only maybe one or two Morrowind dialogue screens before release
Yeah and look how much that dialogue system sucked, sweetie! The Wikipedia is great but it ain't no
dialogue system which, if you'll recall honey buns, is what we were actually promised this time around.
Tintin said:
Vault Dweller said:
the "cinematic" or cutscene style tell you
Now you're saying cinematic isn't deep or creative? Wow.....
Not for an interactive form of entertainment it isn't. Depth in games comes from playing the story and taking part, even changing the outcome, not sitting back and watching it unfold in scripted cutscenes.
Shagnak said:
I don't think anyone who is moaning about specific things are necessarily determined to hate the game as a whole.
Agreed. I'll be buying Oblivion the same as I bought Morrowind (never bought NWN or Kotor though, I guess I'm just a graphics whore at heart). However, I - like others here- are perfectly entitled to complain about the lack of options present in what supposedly is an "RPG" and what gets touted around at various other gaming web-sites as "taking RPG to new heights" when as far as I'm concerned, it's taking them backwards. So far a lot of implementations on what we DO know are half-arsed. Horses you can ride but can't swing weapons from, right after Bethesda said "Fantasy to us, is about riding around on horseback killing people LEWL". Weapons that aren't in the game for seemingly no reason what-so-ever, calling sharp weapons "blunt" etc... the list goes on and on. None of which bodes well for the
real RPG features like good dialogue with real choices and a non-linear story. Marketing types focus on selling what their game has, not on what it doesn't have. Is it therefore surprising that Oblivion isn't being pushed around on the back of the dialogue or great interactive plot?
I've heard it all before with countless games, especially Fallout: Brotherhood of Steel. I wrote a huge-arse article on how much that one would suck based entirely on the impression the previews and leaked info revealed. At the time, I got the whole "but you haven't played it yet!" response because for some reason, people think you can't make a reasonable judgement based on any information until you've played it yourself. People somehow get it in their thick heads that the developer is holding back information that'll rock your socks and blow you away. That while they waffle on and on about the graphics and
PATRICK STEWART, they're holding back on the dialogue system because you know, they need to keep something back as a surprise! Never mind the large font that doesn't allow lots of text, never mind the fact that all dialogue is voiced which must mean all dialogue has been written by now and that it can't be that much, unless they really did spend half their budget on Voice-Overs.
Oblivion will be a fantastic little exploration game I'm sure but that's not what the
RPG Codex is all about.