Finished it after 27 hours as a Rebel loyalist. Tytanny feels unfinished, but not in the way KOTOR 2 and New Vegas felt. They felt like stuff was cut during production, while Tyranny feels like it was designed unfinished (probably Feargus relocating it's budget).
Combat is tedious, 6 enemies through the entire game (swordsman, spearman, mage, archer/ thrower, beastmen, Old Wall ghosts), only at the end you get some variety when fighting Archonts.
It wouldn't be that big of a deal if you could avoid combat. But you can't.
Game punishes you all the time for trying to sneak around enemies. You're forced into dialogue which puts you out of stealth, your companions are teleported into enemies you've stealthed around and you end up having to fight several groups at the same time. I've used stealth successfully 4 times to single groups of enemies.
Dialogue checks also don't do much. You either get Subterfuge/ Lore check to scare 1 enemy off or Athletics check to kill 1 enemy. And partway through Chapter 2 even those checks stopped appearing.
There's no side content. I've had 10 side quests, 6 of them were simple fetch/ kill quests. Maybe half an hour out of my playtime was spent on side quests.
Exploration is shit. Every map (even an open meadow) is a tunnel with unavoidable enemy checkpoints along the way and some minor loot locked behind Subterfuge/ Athletics check.
Some genius decided that it would be fun if had to collect several different keys in Old Walls and then had to check every key in every lock and if you guess wrong (or right in some cases) additional enemies spawn.
To end on positive note- art department did a fantastic job. Maps, loading screens, conquest and ending slides were pretty. I liked the companions, though I wish they were all as interesting as Lantry and Barik. I liked the concept behind the world, but I feel like it wasn't fleshed out.
TL;DR: I've had more fun with Dragon Age: Origins. Tyranny combat and exploration felt like Deep Roads for the entire game.