Yeah, it's a very strange decision. I mean, if they would've just focused on having an Oldwalls thing where you uncover more about the lore of it all, I think that'd be fine... but it commits the same mistakes again. Boring fucking puzzles with keystones and shit, as well as boring fights with the most boring of enemies. And there is quite a lot of it.
I mean, did *anyone* react positively to the Oldwalls and their design in the original game? It's just weird.
Guess it's an easy way to pad out the game length a bit.
I mean, did *anyone* react positively to the Oldwalls and their design in the original game? It's just weird.
Guess it's an easy way to pad out the game length a bit.