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Game News Underrail Dev Log #43: Release Date - December 21st

commie

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If only the CYOA was a similar price to Underrail. Only thing worth buying at almost 30 euro was Witcher 3. :smug:

1787083-witcher_deal_with_it.png
 

TwinkieGorilla

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so looking forward to this. I have not played it at all yet. I don't like playing early release, but in this case I really want to. Can anybody tell me if they thought I would pretty much get the same experience as if I waited until the 21st to start my play? Just for information I play games very slowly in general and take my time. I am guessing if I played this game starting Dec. 21st it would take me 3-6 months to finish. For instance it took me about that long to complete icewind dale, and baldurs gate type games. Basically I guess I am asking if the first 1/3 of the game is basically finished and will not change. If that is the case I would feel pretty good about just buying it now and starting..

Thanks for any input...

I'd wait, since part of the delay has been due to re-texturing early areas. And it's not too far away now.
 

Styg

Stygian Software
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so looking forward to this. I have not played it at all yet. I don't like playing early release, but in this case I really want to. Can anybody tell me if they thought I would pretty much get the same experience as if I waited until the 21st to start my play? Just for information I play games very slowly in general and take my time. I am guessing if I played this game starting Dec. 21st it would take me 3-6 months to finish. For instance it took me about that long to complete icewind dale, and baldurs gate type games. Basically I guess I am asking if the first 1/3 of the game is basically finished and will not change. If that is the case I would feel pretty good about just buying it now and starting..

Thanks for any input...

I'd wait, since part of the delay has been due to re-texturing early areas. And it's not too far away now.

You should definitely wait. As Twinkie said we did a lot of graphical updating of the old areas, but also improved them in other ways.
Also, alpha save game will not be compatible with the full version
 

Bumvelcrow

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I my tearful enthusiasm I didn't check whether it runs under Wine. It's currently downloading so a test is imminent, but I don't want to be playing PoE again this Christmas.

Edit: Noooooo!!! :negative::argh:

Edit2: Hey, got it running! winetricks dotnet40 FTW.
 
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Jack Dandy

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Congrats on upcoming release! :salute:

Now, some of you fuckers need to sell me on this game. I underststand the game's focus is more exploration\combat. And I love me some exploration, and likewise for combat!
BUT, from what I remember, FO1+2's combat was, well, very meh. Not tactical at all. Get a fair shootin' skill, spam eyeshots. Throw grenades at robots.

I almost preferred to treat them as PnC adventures rather than RPGs.

Is there any thing Underrail offers that makes the combat better?
 
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Joined
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so looking forward to this. I have not played it at all yet. I don't like playing early release, but in this case I really want to. Can anybody tell me if they thought I would pretty much get the same experience as if I waited until the 21st to start my play? Just for information I play games very slowly in general and take my time. I am guessing if I played this game starting Dec. 21st it would take me 3-6 months to finish. For instance it took me about that long to complete icewind dale, and baldurs gate type games. Basically I guess I am asking if the first 1/3 of the game is basically finished and will not change. If that is the case I would feel pretty good about just buying it now and starting..

Thanks for any input...

I'd wait, since part of the delay has been due to re-texturing early areas. And it's not too far away now.

You should definitely wait. As Twinkie said we did a lot of graphical updating of the old areas, but also improved them in other ways.
Also, alpha save game will not be compatible with the full version
ah, good to know. Thanks for answering my question-- guess I will wait.

I was not expecting this until spring, so this is a great surprise. This game and battlebrothers are my two most anticipated games at the moment. Congratulations on the release! The game looks awesome from what I can tell, can't wait to start playing.
 

Daedalos

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Congrats on upcoming release! :salute:

Now, some of you fuckers need to sell me on this game. I underststand the game's focus is more exploration\combat. And I love me some exploration, and likewise for combat!
BUT, from what I remember, FO1+2's combat was, well, very meh. Not tactical at all. Get a fair shootin' skill, spam eyeshots. Throw grenades at robots.

I almost preferred to treat them as PnC adventures rather than RPGs.

Is there any thing Underrail offers that makes the combat better?

My biased opinion.

Combat in this game far surpasses that of Fallout and (in my opinon) rivals and surpasses that of D:OS(And obviously WL2). So take that as you will.

Combat is complex, fun and engaging, even when you've been playing for like 40-50 hours. Exploration is interesting and keep you engaged into the world and setting.

Obviously the game doesn't feature PS:T levels of writing, story and C&C, but it does have it fair share of fucking awesome stuff, and the overall story fits with the world.

At 8 euros or whatever, you should really buy this game. Even if you end up not liking it as much as we do, it's a fucking steal at that price, hell, even 30 euro or 50 euro would be a fucking bargain.

I even find all this incredibly ironic, seeing as I was definitely not interested in this game, only some 6-7 months ago. Thought it looked mediocre, and the whole idea didn't blow me away. Until I tried it, and got sucked into it. 60 hours of EA later, shit is some of the best we've had in years.
 
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MicoSelva

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Not buying this...

...because I already have it. :D

I did promise to buy it for someone as a gift, though, so I let me take a look at those wishlists...

Edit: Since I do not have Tim Cain on my friend list, I bought it for Matt Barton (sorry J_C, not you).
 
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Xzylvador

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Stopped playing in May after getting to the big city, waiting for a full release.
Wasn't expecting this year (and still have my doubts :p ) but it'll be GOTY whichever year it comes out.
From what I've seen so far, I'd probably rank it in top 5 RPG's ever.
 

Xzylvador

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Anyone played it recently? Has the memory leak been fixed?
(Please do not let this question dissuade you from buying this an excellent RPG; it was the only real 'problem' I had with the game. Never cost me any progression and only meant having to quit and relaunch the game every X hours; which takes less than half a minute.)
 

Styg

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Anyone played it recently? Has the memory leak been fixed?
(Please do not let this question dissuade you from buying this an excellent RPG; it was the only real 'problem' I had with the game. Never cost me any progression and only meant having to quit and relaunch the game every X hours; which takes less than half a minute.)

It wasn't a memory leak per se, but rather efficiency problems with .NET memory allocation/garbage collection mechanism. I did optimize the code where possible so I think I at least minimized the problem if not outright got rid of it. It's hard to tell, though, because on most PCs you can't even reproduce the issue directly through normal play.
 

epeli

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Thanks Intinium , but can you be more specific about WHAT makes the combat better than in FO1\2?
Hard to be specific when the answer is "everything".

Underrail's character and combat systems that allow diverse builds and playstyles, unlike SPECIAL that always ends up being "aim for the eyes, win". (I believe Van Buren would have alleviated that issue somewhat, but that is a story for another thread...) The bulk of combat gameplay differs from the venerable Fallouts mainly through a large number of usable abilities and combat utility items, unlike FO1/2 where all you have are your equipped weapons. The combat encounter design and difficulty is also spot on, but Underrail's real forte are its excellent game mechanics. I can't stress that enough. Styg has incredible game design talent, something all other RPG devs out there could learn from.
 

Roguey

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Releasing anything close to the big holiday Steam sale sounds like a bad idea. :|
 

Daedalos

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Thanks Intinium , but can you be more specific about WHAT makes the combat better than in FO1\2?

Well, I'm not in the mood for a mega long post, but.

There's plenty more combat strategy to be had, in terms of mechanics like, A noise and detect system, a very good stealth system/pickpocket system, gunplay feels great, aiming. It doesn't have aimed shots like "VATS", but it has several different combat skills and abilities to use just like D:OS, which fallout doesn't have.

The Stealth system is very good, and more realized and actually useful.

There are numerous environmental factors to be aware of such as darkness, fire, water etc. and range differences, there are many different status affects (slowed, stunned etc.), chem boosters, crafting, armor resistances which is also complex. Generally there is just much more complexity and strategy this time around.

There are numerous different combat builds. PSI being an extra cool one, and most builds feel pretty viable and fun.

Fallout had cheesey builds with aiming for the eyes and horrible balanced. This is not the case with UR.

There's vast amounts of different ammonution, both craftable and buyable, there's shields, weapons break down when worn out and need repair.

There are different penalties for moving and shooting, close quarter penalties etc.

There are cool combat feats and skills when leveling up, that makes combat feel varied and different.
 
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ghostdog

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Ohh yeah.

I already own the game, but paying only 9$ for it feels like stealing. I'll grab it on gog too.
 
Self-Ejected

Lurker King

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The game is obviously inspired by Fallout, but is neither a Fallout rip-off, neither a successor of Fallout. Styg did his own thing, which is great. The pros is that you will have the post-apocalyptical atmosphere of Fallout, but with much better combat. What I like the most is that it feels like an old isometric cRPG. The cons is that you don’t have the good writing and the abundance of skill checks. The focus is on exploration and combat. You play the game more than one time to try different builds, but the game fells linear.
 

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