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Underrail: Infusion pre-release megathread

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,467
Location
Lair of Despair
If you don't have budget you should not attempt to make advanced graphics, unless it's stylized. Current look is a massive decline. It went from retro-look to 'never-going-to-be-released-early-access'. Absolutely horrid.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,298
We could already do that in the first game tho, we will just see it more often if it's a real mechanic, since there should be less overhead to implement it in an area.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,425
graphics look fine visually reminds me of star wars galaxies if it happened be underground with punks.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,555
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

1690987074349.png
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
if you actually read the tweet Jrpgfan, you would know this is more of a dress-off simulation
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,018
if you actually read the tweet Jrpgfan, you would know this is more of a dress-off simulation
I don't need a dress-off game because I already do it IRL with Styg's mom.

hopefully this will bring his attention
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,410
Location
Copenhagen
tbf i don't give a fuck about how underrail looks, i just want him to tap into whatever the hell mood he was in when he wrote expedition and then give me basically the same gameplay as underrail

more reactivity would be nice, but is by no means required
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,298
tbf i don't give a fuck about how underrail looks, i just want him to tap into whatever the hell mood he was in when he wrote expedition and then give me basically the same gameplay as underrail

more reactivity would be nice, but is by no means required
Interesting, for me Junkyard and Core City were the high points so super-urban area Hexagon that got mentioned at the end of the game sounded perfect for me, but no idea if we are getting anything like that.

Hexagon: https://www.stygiansoftware.com/wiki/index.php?title=Hexagon
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,410
Location
Copenhagen
tbf i don't give a fuck about how underrail looks, i just want him to tap into whatever the hell mood he was in when he wrote expedition and then give me basically the same gameplay as underrail

more reactivity would be nice, but is by no means required
Interesting, for me Junkyard and Core City were the high points so super-urban area Hexagon that got mentioned at the end of the game sounded perfect for me, but no idea if we are getting anything like that.

Hexagon: https://www.stygiansoftware.com/wiki/index.php?title=Hexagon

Don't get me wrong, I heckin' loved Core City. But I think Expedition has some of the best exploration and without question the best writing/atmosphere.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
tbf i don't give a fuck about how underrail looks, i just want him to tap into whatever the hell mood he was in when he wrote expedition and then give me basically the same gameplay as underrail

more reactivity would be nice, but is by no means required
Interesting, for me Junkyard and Core City were the high points so super-urban area Hexagon that got mentioned at the end of the game sounded perfect for me, but no idea if we are getting anything like that.

Hexagon: https://www.stygiansoftware.com/wiki/index.php?title=Hexagon

Don't get me wrong, I heckin' loved Core City. But I think Expedition has some of the best exploration and without question the best writing/atmosphere.
I loved the juxtaposition of dense urban cavepunk seen in the likes of Core City, glimpses of crumbling society shown through the likes of Junkyard, survivalist off-the-grid vibe like in Camp Hathor, and the fruit from the mindfuck tree that is the civilizational branches and societies shown in Expeditions.

I wouldn't want Infusion to be less than the crazy railrat's stew that was Underrail. I hope Styg can still channel it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,555
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They are also looking for somone who can make a few tunes. If you guys recommend someone, send them suggestions.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,383
tbf i don't give a fuck about how underrail looks, i just want him to tap into whatever the hell mood he was in when he wrote expedition and then give me basically the same gameplay as underrail

more reactivity would be nice, but is by no means required
Interesting, for me Junkyard and Core City were the high points so super-urban area Hexagon that got mentioned at the end of the game sounded perfect for me, but no idea if we are getting anything like that.

Hexagon: https://www.stygiansoftware.com/wiki/index.php?title=Hexagon

Don't get me wrong, I heckin' loved Core City. But I think Expedition has some of the best exploration and without question the best writing/atmosphere.
Most beautiful art, too. It was just a huge step up aesthetically in general.
 

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