Underrail: Infusion should have many of these features, and hopefully some new ones. We'll see. New picture posted on Twitter by one of the Infusion devs.What mods do you want for Underrail?I hope that this game becomes more moddable than the first UR. That is imo the unique problem of the game.
More UR. More psy powers, more guns, more enemies, more locations to explore, more types of jetskis, more ammo types, like Dragon's Breath rounds for shotguns and so on.
Mods can greatly expand the hours you can get in a game. Fallout New Vegas is a buggy mess, but the modding community gave the game many many hours with new quests, weapons, NPCs, player houses... Now underrail is very well done, never had bugs or crashes, so all the effort that mods would have would be for new content. Even better.What mods do you want for Underrail?I hope that this game becomes more moddable than the first UR. That is imo the unique problem of the game.
Yeah, I doubt anyone from the niche of players enjoying undderrail, actually gives a fuck about this shit, idk why they're wasting time on it. We could probably get the game at least ~2 years earlier without all this fancy graphics crapConsidering how congruent Underrail is I am not worried about all the graphical changes fitting together. I just hate them because they will make the development take oh so much more time.
To be clear. Backpacks (at least for now) are not actually separate containers. They just increase capacity when worn. This might change later.
This might change later.
Please don't.This might change later.
Please don't.This might change later.
Please do. Assuming Styg can make it as easy to use as JA2 did. If it becomes a chore to use the inventory because the system becomes too complicated (CDDA, i'm talking to you) then i must agree - he shouldn't do it.Please don't.This might change later.
Seconded