Great thread Agris, you will get full credit for its creation when Infusion releases and takes its place as one of the greatest cRPGs of all time next to Underrail.
I have noted some people adding their voices/opinions to the new graphical style, so allow me to repost this, as I had much the same concerns that everyone else did.
The backgrounds are artistically the same as the ones in Underrail, just at a higher resolution with improved lighting/particle effects. As for the character models, I definitely had some trepidation about changing them up, especially with how they would look on the 2D backgrounds, but the recent update has really quelled my doubts. They do not look out of place with the background, and while they are a bit floaty and not as sharp as they should be at times, all of the screenshots we've seen are literally in the very early alpha stages of the game. Whatever anyone wants to say about Styg, it is undeniable that he has a clear vision for the game and is willing to put in massive amounts of work to realize said vision. Underrail had years of free updates and it got a cheap DLC added to the game which added as much content as some RPGs have in their entirety. I am very confident that Styg will do a good job of fixing these minor issues and making sure that the characters mesh well with the backgrounds and the UI while still maintaining the amazing art style of Underrail.
As for the UI, Styg has outright stated that the images shown are just placeholders, and the actual UI in the game will be designed to work with the new art style. Getting worked up over them as they are now is not only retarded, but it is also ignorant, as I think the team at Stygian Software has done more than enough to garner some credibility.
I have noted some people adding their voices/opinions to the new graphical style, so allow me to repost this, as I had much the same concerns that everyone else did.
The backgrounds are artistically the same as the ones in Underrail, just at a higher resolution with improved lighting/particle effects. As for the character models, I definitely had some trepidation about changing them up, especially with how they would look on the 2D backgrounds, but the recent update has really quelled my doubts. They do not look out of place with the background, and while they are a bit floaty and not as sharp as they should be at times, all of the screenshots we've seen are literally in the very early alpha stages of the game. Whatever anyone wants to say about Styg, it is undeniable that he has a clear vision for the game and is willing to put in massive amounts of work to realize said vision. Underrail had years of free updates and it got a cheap DLC added to the game which added as much content as some RPGs have in their entirety. I am very confident that Styg will do a good job of fixing these minor issues and making sure that the characters mesh well with the backgrounds and the UI while still maintaining the amazing art style of Underrail.
As for the UI, Styg has outright stated that the images shown are just placeholders, and the actual UI in the game will be designed to work with the new art style. Getting worked up over them as they are now is not only retarded, but it is also ignorant, as I think the team at Stygian Software has done more than enough to garner some credibility.