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Underrail - Serbian pillow talk, turning Tricks, taking tips

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Why would you need Sure step?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Quick tinkering is amazingly good. It's often possible to predict enemy paths, so with a high dex / Sprinting character you just have to set a bear trap and hide around the corner, and then the dude is pinned and ready to be shot to death. Rinse and repeat.
 

bati

Scholar
Joined
Dec 26, 2015
Messages
142
Sure step for caltrops and just a general QoL feat. Could easily be replaced by something else though. Quick Tinkering allows you to drop a trap in combat every 2 turns for free. I thought it was amazing when I played my crossbow/traps character. Probably my most used ability, even edging out aimed shot.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,588
How is re-stealthing exactly working in this game? I'm at the junkyard right now with a sniperstealth character and find it really difficult compared to my psion. Aimed shot CAN kill one enemy in one shot, but often does not, and since I can get only one shot per turn, I have to run away like a pussy. When I stealth again they instantly detect me though, even when I run around several corners of different buildings.

Having same issue. I hadn't played since 1st EA release and I remember it being much easier to re-stealth after picking someone off with Snipe. I'm level 8 at 1st map in Junkyard. I can use Snipe to kill anyone on the map. Then I'm detected and rest of map rapes me. I thought maybe I was supposed to clear out Lunatics first but Lunatic Gunner + Chiller + Brawler with three dogs hands me my ass too. Not sure how sniper build is supposed to work because once you have to move, the sniper rifle becomes useless and you're using a secondary weapon for which you haven't taken many perks. Also maxed Dodge/Evade with seven agility and no armor penalty seems utterly useless as most enemies don't miss much. I did make some poor skill point investments that have me behind on crafting/hacking/lock picking. Probably going to start over today.

If anyone has made a sniper that doesn't suck, I'd be interested in any suggestions on Attributes/Skills/equipment/play style. One thing I haven't done is try to build a silenced sniper rifle due to low crafting skill - I'm thinking this may be large part of the problem since being able to re-stealth seems vital.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
How is re-stealthing exactly working in this game? I'm at the junkyard right now with a sniperstealth character and find it really difficult compared to my psion. Aimed shot CAN kill one enemy in one shot, but often does not, and since I can get only one shot per turn, I have to run away like a pussy. When I stealth again they instantly detect me though, even when I run around several corners of different buildings.

Having same issue. I hadn't played since 1st EA release and I remember it being much easier to re-stealth after picking someone off with Snipe. I'm level 8 at 1st map in Junkyard. I can use Snipe to kill anyone on the map. Then I'm detected and rest of map rapes me. I thought maybe I was supposed to clear out Lunatics first but Lunatic Gunner + Chiller + Brawler with three dogs hands me my ass too. Not sure how sniper build is supposed to work because once you have to move, the sniper rifle becomes useless and you're using a secondary weapon for which you haven't taken many perks. Also maxed Dodge/Evade with seven agility and no armor penalty seems utterly useless as most enemies don't miss much. I did make some poor skill point investments that have me behind on crafting/hacking/lock picking. Probably going to start over today.

If anyone has made a sniper that doesn't suck, I'd be interested in any suggestions on Attributes/Skills/equipment/play style. One thing I haven't done is try to build a silenced sniper rifle due to low crafting skill - I'm thinking this may be large part of the problem since being able to re-stealth seems vital.
toro sniper build seems to be destroying most enemies easily.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
Re-stealth only works if enemies are disabled. For example, freeze a foe with psi and just end combat + re-stealth standing right in his LoS (or LARP and run behind a corner if you feel like it, i do it...).

But i am wondering, why a foe disabled by a cutt-throat does not let you end combat... In any case freezing works for me.

Stealth kills feel a bit awkward though: imagine you and your pal at a camping fire...talking and guarding your loot lockers. Suddenly your pal yells like hell and you glimpse a dark dude behind him...next moment you wake up wet and feeling cold, your pal dead on the ground. What do you do? Keep staring at the barrel fire, of course, and calmly wait till it's your turn to yell... Life's hard in Underrail, if you are a thug.

Same thing for guards in houses. I feel like they should start patroling, once they see dead pals or "wake up" from disabled state with pools of blood everywhere. But that will probably be just annoying, stealth chars will just wait the "alarmed" state out or something.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Man, implosion sucks, has to be the worst kinetic power, high psi cost, high AP cost, damage that by anyones standard is extremely low even when used against a target at max health, doesnt offer any CC, single target, doesnt synergize with anything really and that cooldown... I feel ripped off and i didnt even buy it, got it for free. Even if the psi cost was free i wouldnt use it. Really underwhelming for a psi power, never mind it being a top tier power.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
Ok the build i am using atm is AMAZING. lvl 12 and going strong

STR 3, DEX 3, AGI 3, CON 10, PER 3, WILL 10 (all stat points go into this), INT 8
Skills
- attacking skills - all 3 PSI
- crafting - Mechanic, Electronic, wee bit of biology, Tailoring (for crafting psion gear)
- misc - persuasion and intimidation (will bonus really racks this up), hacking and lockpicking

Important feats - SURVIVAL INSTINCT (requires 9 constitution - if your hp is under 30% you get 30% more crit chance with weapons, melee and psi) combined with PSYCHOSIS gives me a whooping 50% crit chance :O

Took the feat for extra 30% crit dmg and with crafted psion gear that adds at this point 30ish% more im pretty much oneshotting targets with cryo :o

For trap cleaning i used fireball but later on made a pair of goggles that give 75% detection.

So far so good
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Hey, where'd the coretech merchant go? I did a few quests for Harlam, up to the defense of the warehouse and he still doesn't sell anything. Was it changed from the beta, or am I missing something?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
How is re-stealthing exactly working in this game? I'm at the junkyard right now with a sniperstealth character and find it really difficult compared to my psion. Aimed shot CAN kill one enemy in one shot, but often does not, and since I can get only one shot per turn, I have to run away like a pussy. When I stealth again they instantly detect me though, even when I run around several corners of different buildings.

Having same issue. I hadn't played since 1st EA release and I remember it being much easier to re-stealth after picking someone off with Snipe. I'm level 8 at 1st map in Junkyard. I can use Snipe to kill anyone on the map. Then I'm detected and rest of map rapes me. I thought maybe I was supposed to clear out Lunatics first but Lunatic Gunner + Chiller + Brawler with three dogs hands me my ass too. Not sure how sniper build is supposed to work because once you have to move, the sniper rifle becomes useless and you're using a secondary weapon for which you haven't taken many perks. Also maxed Dodge/Evade with seven agility and no armor penalty seems utterly useless as most enemies don't miss much. I did make some poor skill point investments that have me behind on crafting/hacking/lock picking. Probably going to start over today.

If anyone has made a sniper that doesn't suck, I'd be interested in any suggestions on Attributes/Skills/equipment/play style. One thing I haven't done is try to build a silenced sniper rifle due to low crafting skill - I'm thinking this may be large part of the problem since being able to re-stealth seems vital.
toro sniper build seems to be destroying most enemies easily.

There is nothing special about my build: First run, playing on Normal, I let all the attributes to default - put some points in Perception, Intelligence and Strength.
23996083405_83f51fe010_o.jpg


This build is not something I would call a build :) I cannot even use the Sharpshooter perk which requires 10 Perception.

Anyway, the secret ingredient is crafting your own sniper rifles:
23369262643_3dd9d7f54b_o.jpg


* Mercantile is really breaking the game for me. Too much money :)

Precision is more important than Critical chance therefore I tried to maximize Precision. The sniper rifle above was from a 73 quality Corsair frame + Rapid Reloader + Bipod + Scope + 15% upper damage range from Gun Nut perk.

I also wanted to increase my Critical chance therefore: 13% from the weapon + 7% from Reckless perk + 12% from googles means that the final Critical chance is around 32% (which is huge).

So, I start most fights with this weapon - Aimed shot results most of the time in critical hits and killing the target. It's not OP but close: 400+ criticals or one-shooting Burrowers for example.

Anyway, the big difference between us is that I'm not playing a stealth character. I'm also using an Assault rifle to clear the mobs which get to close - and yes, I have perks for that: Commando and another one which I cannot remember.

You basically need a secondary weapon for close range combat. Sniper alone will not do it. Pistol, SMG or AR are the obvious choices because you don't need to invest skill points in other branches. On level up I always put points in guns and evasion.

As for Snipe, I don't even have it but from description I think it sucks because it means NO criticals and as you can see - I went the opposite route.

By the way, Silencer is only for Pistols and SMGs.

Also you are not supposed to beat "Lunatic Gunner + Chiller + Brawler with three dogs" on your first encounter. You can go around them :)
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Man, implosion sucks, has to be the worst kinetic power, high psi cost, high AP cost, damage that by anyones standard is extremely low even when used against a target at max health, doesnt offer any CC, single target, doesnt synergize with anything really and that cooldown... I feel ripped off and i didnt even buy it, got it for free. Even if the psi cost was free i wouldnt use it. Really underwhelming for a psi power, never mind it being a top tier power.
It is an alpha strike / burst power only, and it is duplicated by TK proxy. Basically, use this combo: TK proxy - Premeditation - Implosion - TK Punch... and your enemy should be pretty much dead. Since it goes through shields, it is useful against plasma sentries (in fact, the combo I just described should drop them from 100% hp even if their shield is turned on).

There's also at least one HP sponge enemy in the endgame areas where implosion can do like 1.8k damage, not too shabby!
 

DeN DarK

Educated
Joined
Dec 23, 2015
Messages
54
Location
Whitestone One, First Throne, Forty Forties
Now I understand why acid mutants and dogs was so hard for me. I completely miss low level caves on the lvl1 (from elevator to opposite direction from road to Omega).

I miss map in this game. From roleplaying perspective - even retarded character can have scrap of paper and pen - and draw something. I myself just to lazy to do it.
And of course some trader must have world map (maybe inaccurate, or not full - only city + area around it). I think absence of map is very artificial. Plus Fallout has one. Anyway game is very cool absence of map is my only complain. I want DLC with map for price of game and ready to buy it )

Another thing - why burrowers nest near Omega is so empty? I spent so much grenades, Psi and health hypos and time - and clear that infestation. And it is almost empty. No loot, no rewards - no secret exits (I have Per = 7 + Snooping i hope it is enough for all secrets). After that attack I was sad panda. (

Lunatic Gunner + Chiller + Brawler - if we talk about trio near Omega - they doable after Omega. Just need some partisan tactics. You attack and kill one - and retreat. After that you make circle to another map entrance, attack and retreat again. From one perspective it is not very fair and may be abuse of game AI. From another - people do that kind of attacks in real life and get away with it.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Assault rifle + heavy armor is the usual tip, but I'm going for sledgehammer + heavy armor. 10 str, 10 con, ag 6, int 5. Make sure you get sprint and conditioning feats.

Don't get dodge and evasion as the biggest armours will negate it. Get lockpicking and hacking for loots, melee + throwing for grenades, and 4 crafting (I left out biology). This is only a lvl 1 tip but you don't want a full build surely.

With one additional point in INT you can get "Armor Sloping", which reduces armor penalty from your crafted metal armor.

Guys, it's "Disassemble" really good?
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
I miss map in this game. From roleplaying perspective - even retarded character can have scrap of paper and pen - and draw something.

It's an old complaint since the early access days. I hope they implement this, because it would make everything more enjoyable.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
The grass is ALWAYS greener on the other side when playing Underrail. If you're playing Crossbows and Traps, you'll wish you were playing heavy armor Melee and Throwing. If you're playing Melee and Throwing, you'll wish you were playing pure psi, etc.

Exactly.
I suffer a lot to kill that Evelyn misandric psychopath bitch with my juggernaut. With my psi build, that was ridiculously easy.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
838
Pathfinder: Wrath
toro

Yeah I craft my own rifles as well, got one with 40-120 damage at level 6. My question aimed more at stealth in general, but thanks anyway.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
755
Location
Serbia
How do change the height of walls to be able to see what's against them? I think this was discussed at somepoint but I don't remember if it was finally implemented.

I made the suggestion with gifs to demonstrate it but Styg didn't find it necessary.

Styg, my offer still stands. If you ever reconsider the feature, I'll happily rework the graphics.

This won't be done for several reasons, one of which being that only a few maps were designed with disappearing walls in mind.
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
Guys, it's "Disassemble" really good?
No, it isn't. It reduces quality of components, which is very important. Common components like scopes, magazines, etc. are easily obtainable from traders and you wouldn't want to disassemble a weapon to get them. Cash is not a problem.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Map squealers can rot in Hell. I've never once used pen and paper (or Grid Cartographer, etc.) to map Underrail and I found my way around just fine. My memory and sense of direction aren't godlike, either.

Bear in mind that some of us derive far more enjoyment from the game when DEPRIVED of tools such as maps. This does mean that sometimes you'll kill half a bandit base, wander off to sell your loot, and then not be able to find your way back an hour later. Also, I'm fairly sure someone out there is working on an online map, possibly even an interactive one.

Instead of squealing about the lack of a map, draw one yourself. This game is worth it. Do you need to finish Underrail ten hours earlier so that you can get back to the important business of not having any good cRPGs to play?
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
Assault rifle + heavy armor is the usual tip, but I'm going for sledgehammer + heavy armor. 10 str, 10 con, ag 6, int 5. Make sure you get sprint and conditioning feats.

Don't get dodge and evasion as the biggest armours will negate it. Get lockpicking and hacking for loots, melee + throwing for grenades, and 4 crafting (I left out biology). This is only a lvl 1 tip but you don't want a full build surely.

With one additional point in INT you can get "Armor Sloping", which reduces armor penalty from your crafted metal armor.

Guys, it's "Disassemble" really good?

That's lvl 1 stats. I get int 6 at lvl 4. Disassemble sounds useless to me.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
I am starting to want to draw a map, with spoilerish oditties/stuff/enemy info (i assume oddities are hand placed?) but i am already 40 hours in (1.0 playthrough) and don't really want to start revisiting maps, also forgot where the odities were... Might be something for a second playthrough, but like Blaine said, there are 100% people out there who are working on a cool map right now.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Its usually okay, and i ejjoy getting lost in a dangerous area running into shit. I dont enjoy getting lost after ive cleared things out, or getting confused inside core city.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Guys, it's "Disassemble" really good?
No, it isn't. It reduces quality of components, which is very important. Common components like scopes, magazines, etc. are easily obtainable from traders and you wouldn't want to disassemble a weapon to get them. Cash is not a problem.

What a shitty perk.
 

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