Speaking of which...I only used shock and incendiary bolts (with some acid bolts i found without crafting), did not use biology. When planning a character i thought those two cover both living things and robots, in retrospective i should have probably gone for poisons too since they work great with bear traps and some heavily armored living things can be a true pain in the ass.
Also is it possible to get away with no dodge/evasion through the use of traps and great distance of sniping?
Speaking of which...
How'd you kill the mushroom forest boss? The shroomlings are overwhelming me before I can finish killing the vines (and no way to kite them due to respawns). I'm not able to do significant damage to the shroomlings either, especially since they're crit-immune and obviously immune to poisons as well. I can fear them with incendiary bolts for 3 turns, but after that they tear my face off, especially the spitters. The turrets are painful, but they aren't crit-immune, so can be handled relatively easily... otoh I'm not sure if there's a safe spot where I still have LOS to the boss. Unfortunately my character isn't built for long-duration straight-up fights.
I tried wearing full bio resist gear, but they still stack fungal infection on me, and once it gets to 20+ stacks it's gg in one turn.
Should I just craft a Monsoon xbow and stock up on high-end incendiary bolts / grenades to cover everything in fire until they stop moving?
Speaking of which...
How'd you kill the mushroom forest boss? The shroomlings are overwhelming me before I can finish killing the vines (and no way to kite them due to respawns). I'm not able to do significant damage to the shroomlings either, especially since they're crit-immune and obviously immune to poisons as well. I can fear them with incendiary bolts for 3 turns, but after that they tear my face off, especially the spitters. The turrets are painful, but they aren't crit-immune, so can be handled relatively easily... otoh I'm not sure if there's a safe spot where I still have LOS to the boss. Unfortunately my character isn't built for long-duration straight-up fights.
I tried wearing full bio resist gear, but they still stack fungal infection on me, and once it gets to 20+ stacks it's gg in one turn.
Should I just craft a Monsoon xbow and stock up on high-end incendiary bolts / grenades to cover everything in fire until they stop moving?I approached from southeast side in Biohazard suit, cleared the melee guys and shot at boss from far. I was immune to turret damage in that suit and only had to deal with 2-3 melee guys individually.
A crossbow/traps build can pull it off easily, in my experience. Even if you're forced into a fight without preparation, there's always a way to force a melee enemy into your bear trap (placed via Quick Tinkering, one of the best feats in the game imo) at a chokepoint, and then he'll both be unable to attack you and block the way for his friends as well. Ranged enemies can be controlled in the same way by ducking around narrow corners and abusing LOS to get them to rush you and get caught. Once they're trapped, they can be popamoled as per Fallout tradition. I haven't been hit by a melee enemy in a looong time...Also is it possible to get away with no dodge/evasion through the use of traps and great distance of sniping?
From my experience (which obviously doesn't encompass all possible character builds), only pure psi has enough reliable crowd control to forego not only armor, but also Dodge and Evasion.
I'll say this, though: Dodge is much more important than Evasion. This is because fist, knife, and sledgehammer weapons and their related feats have various levels of "BYPASS 90% OF ENERGY SHIELD, LOL!" and "BYPASS 60% OF MECHANICAL RESISTANCE, TOPKEK xD". Whereas a medium/medium, medium/high, or high/high energy shield will neuter most firearms-wielding enemies effectively, with or without an ounce of Evasion.
Styg pls buff Riot Gear shields to near-completely cockblock melee the same way Tac Vests with piled-on bullet resistance multipliers cockblock firearms
(Medium and light-medium armor can block bullet damage with incredible efficacy. Only heavy metal armor has enough piled-on resistance to take a healthy dent out of melee weapons.)
To answer your question more directly, no, you can't rely on sniping and traps for defense because you won't always have the range, or the opportunity to lay down a minefield... I suppose it's worth a try though, as I myself have never actually tried that.
Where is the Tchortist Necronomicon? Those guys are totally not an Eldritch cult after all.
Also how many bullets should I stockpile before going to DC with an Assault Rifle specialized, heavy armor and 0 stealth build? 500 or even more like 1000?
Indeed I thought it was a great portrait for a psi character.From the cover of Cyberpunk 2020 rulebook!I posted this on the other thread but it will probably get burried under the avanche of autism so...
Doesn't it look familiar ? IIRC it's a fanart portrait of Jake Armitage from the snes shadowrun.Where's the Rutger Hauer look-alike in the second last row second from the left?
oneselfHave you acted friendly towards faceless before entering DC? If not, they probably won't be your friends now. Best keep culling those faceless freaks.
despite them not attacking me on sight? So basically I have to cull them to proceed?
For my current build, the only attribute I dumped at 3 was Will because I'm not using Psi or talking skills. I'm only superficially aware of how defense against psi works. I haveautisma natural tendency against min-maxing and am tempted to put a point into willpower because I'm worried about getting owned by psionic opponents later in the game.
So my question for more experienced players is: If I raised Will from 3 to 4 at some point between levels 16-24 would the resulting increase in Resolve produce a noticeable defensive benefit? I know its not an optimal choice but I'm wondering if it makes any sense at all.
Short answer: no, it won't. Long answer: even my psi mage has learned to throw flashbangs at other psi users. Especially since cryostasis is stopped only by cold resistance or immunity.For my current build, the only attribute I dumped at 3 was Will because I'm not using Psi or talking skills. I'm only superficially aware of how defense against psi works. I haveautisma natural tendency against min-maxing and am tempted to put a point into willpower because I'm worried about getting owned by psionic opponents later in the game.
So my question for more experienced players is: If I raised Will from 3 to 4 at some point between levels 16-24 would the resulting increase in Resolve produce a noticeable defensive benefit? I know its not an optimal choice but I'm wondering if it makes any sense at all.
It's in the building with the cryogenically frozen people, also known as the ~funhouse~ (you'll see why when you get there). It's a building accessible from one of the Hollow Earth areas, and thankfully Eye of Tchort doesn't work in there.
0 stealth and 0 psi. Just got killed by those damn psi projections that move around randomly again and again and there is no way to put them down without psi powers and no way to sneak past them without stealth. I'm giving up. Limiting areas of the game based on character skills like The Age of Decadence is one thing. Making the end of a game 99.99% impossible for characters without certain skills is utter and complete bullshit.
It's in the building with the cryogenically frozen people, also known as the ~funhouse~ (you'll see why when you get there). It's a building accessible from one of the Hollow Earth areas, and thankfully Eye of Tchort doesn't work in there.
0 stealth and 0 psi. Just got killed by those damn psi projections that move around randomly again and again and there is no way to put them down without psi powers and no way to sneak past them without stealth. I'm giving up. Limiting areas of the game based on character skills like The Age of Decadence is one thing. Making the end of a game 99.99% impossible for characters without certain skills is utter and complete bullshit.Actually they see through stealth too. What you need to do is get into the cryo rooms (this also means you need to get lucky with their 'patrol routes'... though they can't open doors afaik, so you may be able to use that to your advantage), and then tear out the life support power for each of the units. When you kill a guy in the pod, their projection dies as well.
It's in the building with the cryogenically frozen people, also known as the ~funhouse~ (you'll see why when you get there). It's a building accessible from one of the Hollow Earth areas, and thankfully Eye of Tchort doesn't work in there.
0 stealth and 0 psi. Just got killed by those damn psi projections that move around randomly again and again and there is no way to put them down without psi powers and no way to sneak past them without stealth. I'm giving up. Limiting areas of the game based on character skills like The Age of Decadence is one thing. Making the end of a game 99.99% impossible for characters without certain skills is utter and complete bullshit.
*Edit: Unless there is a spare control valve somewhere else like with most of those parts in the Deep Caverns but I'm too full of it by now to bother.
*Edit 2: Finally got lucky after pressing F9 furiously.
Are you playing on hard?How would build a dedicated SMG'er?
3-10-6-5-10-3-3 current draft, but it looks a bit too glass cannon for a medium armor using short range guns.
You can if you murder the psis first.I've been wondering if one can safely dump will like that.