You appear as if attempting to employ the fact of a past fallacy only so as to excuse it in the present. It too, again, says something about you rather than my own self, wouldn't you think? ... Arguments based in logic and phrased in a manner befitting the (supposed) average Codexian's capability of comprehension
Did you tip your fedora after writing this?
That post of yours is chock-full of stupidity. You began by emphasizing that Underrail is a single-player RPG, and strongly implied that respawns are an indefensible mechanic in single-player RPGs. The mechanic has been defended, and very reasonably, but you aren't interested in a reasonable discussion of personal preferences. You're only interested in cramming your opinion down other people's throats.
However, you lack any compelling argument to support your opinion. Like the anti-cooldown rabble-rousers, your only tools so far have been ridicule, unfavorable (and wholly inaccurate) comparisons to MMOs, and your belief in the rightness of your personal preferences. Underrail's respawns are markedly different from MMO-style respawning in many respects, as I explained in no uncertain terms; using language such as "MMO-like" isn't sufficient to get away with bullshit comparisons. MMOs often include health bars, combat logs, and derived combat statistics screens, too.
Blaine it's a great fucking game, no one in their right mind (not here at least) would argue otherwise. That doesn't mean it's without its flaws, and that's 'ok'. Other great games had faults too, and that's to be expected, nothing's perfect. It's only an issue when we brand the bad things as good; that doesn't take us forward.
I've said it before, and I'll say it again: I recognize that Underrail has flaws, but
I am not obligated to recognize YOUR complaint as a flaw. I respond to you people not because you complain, but because rather than simply express your distaste for a particular feature, you for some reason feel the need to ridicule the feature and justify your preferences by painting said feature as an indefensible flaw that should never have been included. The perverted brand of "logic" you employ is that the feature's very existence (or absence, in the case of a map) is clearly a universal flaw, and anyone who disagrees that it's a universal flaw must be defending that flaw because they can't stand to watch people say mean things about Underrail.
I actually know why you do this, and why others like you do it, even if you yourselves aren't aware of it: If you express your preferences as merely preferences, they carry only but so much weight. If instead you frame things that go against your preferences as absolute flaws that must be corrected, they carry much more weight (or at least, you think they do).
Example: If you want a map because you have a less-than-perfect memory, then say so. I don't need a map and can find my way everywhere in-game with few issues; moreover, I don't want a map, because if it existed I would probably use it and rely on it rather than exercising my brain. For me, that "flaw" isn't a flaw at all, and others agree with me (although I freely admit we're outnumbered by people who would prefer a map). That's not a lie, that's not a fanboy defense, it is the truth. My post history going back three years here on the Codex will prove this. Search my post history for "linear corridors with treasure nooks" if you have any doubt.