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Underrail: The Incline Awakens

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Could we perhaps start listing the specific reasons why we think Deep Caverns is bad, rather than just doing a drive-by shitting?
EDIT: So I don't quote spoilers again:
Sure.

1: Infinitely Respawning enemies!

Solution: Don't

2. Not one, but TWO giant massive zone spanning fetch quests with key items arbitrarily stashed away in random barrels and garbage bins!

Solution: Have less items to find and put them in more important areas.

3. A stupid labyrinth full of annoying HP bloated enemies that not only infinitely respawn, but can't be run past because the maze doesn't use traditional zone exits!

Solution: Allow people to interact with the tunnel exits while in combat. Also don't respawn the fucking deep worms.

4. A SECOND labyrinth full of HP bloated enemies as well as areas that inflict a crippling debuff. Oh and the solution to the puzzle in this area is almost as obtuse as the cliff tornado in Simon's Quest. I'm going to spoil it here so other folks don't have to suffer that shit like I did:
So there are spore fields all over this area that when walked in hit you with a debuff that costs 2% of your health and it stacks up to 40 times. The trick to this area is to purposefully let yourself get debuffed by 80% of your health at which point your character will magically teleport to a whole new area (for no logical reason that I can discern) wherein you can kill the boss monster and get the key item you need.

Solution: Since the solution to puzzle in this area requires you to play the game like a fucking retard, come up with an alternate method of getting to the solution for people who don't actively fuck themselves over with poor play.

5. Insane amounts of backtracking! You have to activate this massive power station, but it can only power up a couple of areas at a time. Said areas of course aren't labelled because the game doesn't have a bloody map, so you get to experiment by treking all the way to the far end of the map to the powerstation to turn on the juice at some spot. Then you wander around until you find somewhere with the lights on and hope that there is something you need to do there. Repeat this process like 4 or 5 times. Did I mention that there are INFINITELY RESPAWNING ENEMIES EVERY. FUCKING. PLACE. YOU. GO. Oh yea I did in point one.

Solution: Once you activate the power station have it power all areas at once. There is literally no reason for the limited power beyond forcing the player to trudge back and forth across this shit ass area.

6. Annoying as shit debuffs! Not one but two crippling debuffs can be found in this fucking dumpster fire of an area, one of which makes you fragile as fuck, the other neuters your ability to do damage. Holy shit wow!

Solution: If you solve point 4 then the HP debuff is whatever. There should be a quest that allows you to neutralize the tchort debuff beyond the stupid "find my knife" quest, which only slightly mitigates it.
x1000 :bro:
I would make it even more radical, Deep Worms need to be nerfed even more.

I would cut out half areas as well and make the main quest much more simple while putting in some optional stuff for the rest.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
So, is there some particular way you can handle the dialog with Six without blurting out everything like a retard? Because this dialog sucks ass and his insane immunities suck even more.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
you have to help foundry if buzzer dies

So, I've continued with the Arena and gained the trust of one of the Oligarchs. AFAIK this should trigger the quest that would lead to Cornell. Yet it doesn't.
So I guess I'll try your suggestion and go to Foundry now - although I haven't received any hint at all that the Faceless quest is connected to Foundry.
This special brach of the MQ seems really badly done. How the fuck am I supposed to find out?
Needing to fight in Arena is already done terribly. I managed to follow the main quest just by talking with all NPCs I could find. But nobody mentions Arena in any way being connected with anything you are doing there. Not even the faction quest giver gives you a slight nod about how it would be cool if you joined the Arena (but he did comment once I joined which is stupid because I only joined because I was stuck and people had to spoiler me to do so.....).

One of the devs said he ready all posts in this topic so I hope they fix some of this stuff for the future. I would like to do a 2nd playthrough on a fixed future version that makes sense and has DC that is not rage inducing.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
If I remember correctly, you used to be able to join a faction without fighting in the Arena first. Styg should revert to that. The Arena should be entirely skippable (although personally, I prefer to do it).

Regarding Deep Caverns: I do enjoy exploration/scavenger hunt puzzles, although I agree that there's a little too much tedious bullshit in the way. Being an adventure game veteran since childhood, it's mainly a case of trial and error, although I don't think I've come up against any of the major puzzles yet (but there's no question I'll be able to solve them). So far, my pile o' plot shit looks like this:

2168fa9cdc.png
2168fa9cdc.png

Yeah, the thing about having to get
fully infected by spores is horseshit.
Styg should take a page from Old Man Murray on the death of adventure games.

Gabriel must disguise himself to fool the moped clerk.

You must combine several items to construct an adequate disguise and gain access to the motorbike. First, return to the museum and swipe the red cap from the lost-and-found box. You couldn't do this in the previous time blocks, but Gabriel knows he needs it now and has little trouble stealing the hat from the box. With the red hat in hand, head to the church.

Look at the Abbe's house and notice him watering his plants with a spray bottle. Wait for the Abbe to move back into his house and grab the spray bottle... When you emerge on the new street, you'll spot a black cat in the corner. Move Gabriel up to the cat and use the verb menu to examine and pet the cat.

The cat dashes into a small opening into an old shed. Examine the hole that the cat entered. Open up your inventory and pick up the piece of masking tape (if you failed to get the tape from Gabriel's hotel room, return there and open the dresser to get the masking tape). Use the masking tape on the shed door hole.

Walk back from the shed and notice the cat is now on a ledge. You can attempt to pet or grab the cat, but Gabriel can't because the feline is just too high. Here's where the spray bottle comes in. Select your inventory and pick up the spray bottle. Use the spray bottle on the cat, and he'll leap down and run, again, through the small opening into the shed. When he runs through the hole, he left some hair on the piece of masking tape you placed on the hole. Pick up the masking tape, and you'll gain black fur in your inventory.

Return to the hotel now and collect any items you missed the first time around that are vital to the disguise. These include the black marker from the hotel desk (just make sure Jean is wandering around), a piece of candy from the table near the lounge, and a packet of syrup from the dining room....

:lol:
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
I'm thinking Styg either farmed it out to his autistic intern or did a shitload of shrooms before working on it to get in the mood for the mushroom garden. Either way, what a mess.
It sounds like lack of testing, to be honest. I simply don't believe that someone could approve it, when pretty much everyone who managed to get to the last areas call it a complete shit (not just on Codex).

Usually that kind of stuff happens when a developer runs out of time, money and enthusiasm (see the last few hours of Bloodlines). I feared that something like this will happen. At least, it's not Dead State, which was also suddenly released before Christmas, but was ready probably on 50% (story-wise).
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
BTW - did they fix the bug yet where persuading the Faceless mindreader doesn't trigger as friendly? Or is that not a bug? epeli do you know?

Styg said that should count as a positive encounter, so it's a bug. Not yet fixed. The devs should be back in office tomorrow and start churning out more hotfixes.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Needing to fight in Arena is already done terribly. I managed to follow the main quest just by talking with all NPCs I could find. But nobody mentions Arena in any way being connected with anything you are doing there.
If I remember correctly, you used to be able to join a faction without fighting in the Arena first. Styg should revert to that. The Arena should be entirely skippable (although personally, I prefer to do it).

Yes, the Arena is great as optional content. It might even be ok as mandatory content (although I too would prefer the former), but in that case give a clear hint to the player how it's going to help him before - not after the fact.

Similarly for the "Buzzer is dead" branch of the MQ, give the player some hint what he's supposed to do. Place a memo on Buzzer's corpse, let the Mindreader drop a clue, an additional line from the people in RC - anything that tells the player what he's supposed to do at that point.

epeli, maybe that is something you guys can change in one of the upcoming patches. Because otherwise the player is stuck with the generic "Find out what the Faceless are searching for" quest-entry, but no additional quest seems to ever trigger, apparently unless the player happens to stumble upon something in Foundry by accident.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
You don't have to complete all the arena fights, but you need to fight enough to become a gladiator. Has always been that way. And that is necessary only to catch the oligarchs' attention. I suspect there were other ways of doing that planned, but they must've ended in the "nice things" basket at some point.

Gord doesn't Tanner have anything useful to say at that point? I think he should. Well, more things to the evergrowing list of tweaks.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Story comment about DC
So apparently Dude was in DC at some point. I found people mention Dude and also dude talks about getting high on mushrooms and ending up somewhere else when you talk to him which is what seems to happen in DC as well

Did you read the laptops in Caereus Residential? It's more than just that.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
It is not a problem that the game needs you to fight in Arena (although it might be for someone trying to avoid fighting as much as possible) but that nobody even hints you should do that. Tanner tells you that you should ask for help in finding Acid Hunters from one of major factions and that is enough of a clue for that part. But nobody hints how to proceed after you do all the required quests for that faction.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Story comment about DC
So apparently Dude was in DC at some point. I found people mention Dude and also dude talks about getting high on mushrooms and ending up somewhere else when you talk to him which is what seems to happen in DC as well

Did you read the laptops in Caereus Residential? It's more than just that.
I did. Most of it was mumbo jumbo. Useful things I got from that is Dude, about cryostasis and Psi images there and how someone was talking to a shadow. Also someone was wanting to rip their skin off and some had a pet mutant. I also found a hostile mutant in a hidden vent passage, he was named as one of the reserchers.edit: also talk about those psi stones being of alien origin and the mushroom forest being an experiment and they released some psimorphs there (probably turned into those hostile Shrooms). Also talked about Cave 5 there.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I never got stuck in the main quest before such that I needed to go to extraordinary lengths to figure out what to do next. However:

The cube is sold by Buzzer to Cornell and the Acid Hunters, if I recall correctly; this leads you to Core City, and eventually it becomes obvious (at least, it did to me) that you need to side with a faction in order to progress. This in turn leads you to Cornell himself by way of a plot button, and then to Coretech, and finally to the Tchortists and on to Deep Caverns.

I've never allowed the Faceless kill Buzzer, so if there's a disconnect there, it should be patched up. Similarly, there should either be more ways to draw the oligarchs' attention, or else a somewhat clear indicator that becoming a gladiator will suffice.

Returning to Tanner for pow-wows might not be enough to go on, although I always did return to him from time to time. Problem is, I solved that quest ages ago, so I can't really see all the pitfalls a fresh player might run into.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I did. Most of it was mumbo jumbo. Useful things I got from that is Dude, about cryostasis and Psi images there and how someone was talking to a shadow. Also someone was wanting to rip their skin off and some had a pet mutant. I also found a hostile mutant in a hidden vent passage, he was named as one of the reserchers.edit: also talk about those psi stones being of alien origin and the mushroom forest being an experiment and they released some psimorphs there (probably turned into those hostile Shrooms). Also talked about Cave 5 there.

6eecb38c5c.png
38647051c9.png

Also note the huge alcohol bar in John Dyson's room. Dude is John Dyson.
770fac807f.png
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
So how many of the Pers/Intim options are fake? I'm convinced that at least a couple of them must be, but for others I'm not sure if my skill was just too low.

Lost Train, guy who sets TNT; the Faceless at Buzzer's shop. I can intimidate both, I had 75, didn't work. For the latter, it makes sense to me that I can't intimidate the guy, but for the former I'm not sure.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
I never got stuck in the main quest before such that I needed to go to extraordinary lengths to figure out what to do next. However:

The cube is sold by Buzzer to Cornell and the Acid Hunters, if I recall correctly; this leads you to Core City, and eventually it becomes obvious (at least, it did to me) that you need to side with a faction in order to progress. This in turn leads you to Cornell himself by way of a plot button, and then to Coretech, and finally to the Tchortists and on to Deep Caverns.

I've never allowed the Faceless kill Buzzer, so if there's a disconnect there, it should be patched up. Similarly, there should either be more ways to draw the oligarchs' attention, or else a somewhat clear indicator that becoming a gladiator will suffice.

Returning to Tanner for pow-wows might not be enough to go on, although I always did return to him from time to time. Problem is, I solved that quest ages ago, so I can't really see all the pitfalls a fresh player might run into.

To be honest, the main quest is kind of irrelevant for me. Tchort seems interesting, but you never really see anything interesting about the Institute, and their weird beliefs don't really filter down to the kind of quests you do or whatever. The oligarchs never actually engage in a meaningful power struggle, they're just flavour in the same pointless way POE's Defiance Bay factions were. I'm sure there's some revelations and explanations and whatnot occuring once you get to DC, but that's pretty late. The motivation to keep going in Underrail is mostly explore and fight, again, for me.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Story comment about DC
So apparently Dude was in DC at some point. I found people mention Dude and also dude talks about getting high on mushrooms and ending up somewhere else when you talk to him which is what seems to happen in DC as well

Did you read the laptops in Caereus Residential? It's more than just that.
I did. Most of it was mumbo jumbo. Useful things I got from that is Dude, about cryostasis and Psi images there and how someone was talking to a shadow. Also someone was wanting to rip their skin off and some had a pet mutant. I also found a hostile mutant in a hidden vent passage, he was named as one of the reserchers.edit: also talk about those psi stones being of alien origin and the mushroom forest being an experiment and they released some psimorphs there (probably turned into those hostile Shrooms). Also talked about Cave 5 there.

I actually didn't know about the mutant in the vent passage. The reason I asked though is Dude is John Dyson (fourth entry in his laptop) and was researching those Psi images you mentioned. So, Dude was actually a genius Biocorp scientist, and probably the leading expert on those Mysterious Pillars you sometimes find.
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Problem is, I solved that quest ages ago, so I can't really see all the pitfalls a fresh player might run into.
I don't think there are any. You know that Faceless attacked Core City, so it's your next stop. You know they are looking for some kind of object (if you talked with Dude).
When you arrive in Core City pretty much everyone tell you to go see Arena. After that, Garry tells you to get support from one of the oligarchs.

The problem is that no one tells you how its tied to the main quest, unless you saved Buzzer. Tanner will recommend seeking help from one of the factions in order to find Cornell.
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
If I remember correctly, you used to be able to join a faction without fighting in the Arena first. Styg should revert to that. The Arena should be entirely skippable (although personally, I prefer to do it).

Yeah, the thing about having to get
fully infected by spores is horseshit.

You can still join a faction without ever touching arena. The real issue is that you must progress to a certain point in arena before you can progress the main quest. This is a problem because it's not intuitive nor does anyone give you any instructions nor is there a first-degree logical leap that would lead one to that conclusion. If you were totally happy to avoid Arena after the first couple of matches, you'd never progress and have no idea why. This is the one thing pre-DC that I criticize as a big mistake, and it's mostly going to effect newer players.

As far as your second statement:
There is technically a hint to breathe in the spores (that's the only way I could have found out how to do it the first time). But it's a really dumb hint, and it still doesn't make sense.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Not a lot of time to play right now. Maybe that's a good thing, time for DC to be fixed. Being a crit-centric knife melee dude I don't much like the sound of some of this shit.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
I did. Most of it was mumbo jumbo. Useful things I got from that is Dude, about cryostasis and Psi images there and how someone was talking to a shadow. Also someone was wanting to rip their skin off and some had a pet mutant. I also found a hostile mutant in a hidden vent passage, he was named as one of the reserchers.edit: also talk about those psi stones being of alien origin and the mushroom forest being an experiment and they released some psimorphs there (probably turned into those hostile Shrooms). Also talked about Cave 5 there.

6eecb38c5c.png
38647051c9.png

Also note the huge alcohol bar in John Dyson's room. Dude is John Dyson.
770fac807f.png
I know he is that guy if those are same people. I was answering the other person general question. What does not add up is how is Dude still alive, Biocorp fell many years ago and Tchortism started 100 years ago
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
If I remember correctly, you used to be able to join a faction without fighting in the Arena first. Styg should revert to that. The Arena should be entirely skippable (although personally, I prefer to do it).

Yeah, the thing about having to get
fully infected by spores is horseshit.

You can still join a faction without ever touching arena. The real issue is that you must progress to a certain point in arena before you can progress the main quest. This is a problem because it's not intuitive nor does anyone give you any instructions nor is there a first-degree logical leap that would lead one to that conclusion. If you were totally happy to avoid Arena after the first couple of matches, you'd never progress and have no idea why. This is the one thing pre-DC that I criticize as a big mistake, and it's mostly going to effect newer players.

As far as your second statement:
There is technically a hint to breathe in the spores (that's the only way I could have found out how to do it the first time). But it's a really dumb hint, and it still doesn't make sense.
Only hint I know is the talk with Dude about him getting high and finding himself somewhere else. But that is like 50 hours before, I would never connect the two things. It only made sense after I read the spoiler about it all. Not to mention how many people are going to talk to Dude enough times so he tells that story?

Question about the cave guy in DC
The one in the cave that you get a bone dagger for, anyone figured out which of the researchers is he?
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
I did. Most of it was mumbo jumbo. Useful things I got from that is Dude, about cryostasis and Psi images there and how someone was talking to a shadow. Also someone was wanting to rip their skin off and some had a pet mutant. I also found a hostile mutant in a hidden vent passage, he was named as one of the reserchers.edit: also talk about those psi stones being of alien origin and the mushroom forest being an experiment and they released some psimorphs there (probably turned into those hostile Shrooms). Also talked about Cave 5 there.

6eecb38c5c.png
38647051c9.png

Also note the huge alcohol bar in John Dyson's room. Dude is John Dyson.
770fac807f.png
I know he is that guy if those are same people. I was answering the other person general question. What does not add up is how is Dude still alive, Biocorp fell many years ago and Tchortism started 100 years ago

Dude's best friend was Gunter Vasilica. Gunter was working on a protein that would extend a human's life expectancy. Alternatively, Wyatt in the Junkyard has stopped aging after Biocorp exposed him to one of their mutagens, and Dude may have also been exposed to those same mutagens.
 

Blaine

Cis-Het Oppressor
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Location
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Grab the Codex by the pussy
There is technically a hint to breathe in the spores (that's the only way I could have found out how to do it the first time). But it's a really dumb hint, and it still doesn't make sense.

Speaking of that, I just did that battle, and man... it got pretty rough there at one point.
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
Only hint I know is the talk with Dude about him getting high and finding himself somewhere else. But that is like 50 hours before, I would never connect the two things. It only made sense after I read the spoiler about it all. Not to mention how many people are going to talk to Dude enough times so he tells that story?

Leo gives you the hint. Anything Dude says early in the game is questionable because he destroys any credibility he might have had with his ridiculous stories - so the reference is a nice touch but hardly something that the player should rely upon.

Speaking of that, I just did that battle, and man... it got pretty rough there at one point.

It was only doable for me with a biohazard suit (100% resistance, -2 Perception). Kharak Serbia is burning.
 

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