ST'Ranger
Augur
- Joined
- Oct 23, 2014
- Messages
- 306
The whole of DC is definitely not an "obvious" design decision, but I'm starting to feel its integrity and even an amount of masochistic enjoyment one can get from it. I feel like we're going to look back at it with fondness and anything less will be treated as casual
I sure hope you're right. So far the DC reactions ITT have been incredibly negative, I never expected that from codex. By now anyone reading this thread is conditioned to hate DC no matter what their own opinion might've been.
it only shits all over crossbow builds, every other build has a way of dealing with high mechanical resistance either inherently (like energy/chem weapons or psi), by using armor piercing ammo (every firearm) or by picking up a feat which helps with that (knives/unarmed)Many of the enemies are far easier for some combat disciplines and builds than for others with the same investment of skill points and feats, and because this is the ultimate (or penultimate) area of the game, the way in which Deep Caverns shits all over some builds thoroughly sabotages one of Underrail's greatest strengths: the wide range of choice in character progression.
Crossbows are the most affected by mechanical resistance, true. But they also have their ways of dealing with high mechanical resistance. And in DC they get a way to debuff all resistances and thresholds by up to 70%.
As far as crossbow viability in DC goes, the only thing I'm worried about is whether they can get that sweet armor-melting corrosive acid. So far every crossbowski who has struggled in DC has skipped the solution to their resistance problems.
As far as DC reactions:
There is a lot of stuff in DC that ranges from Bad to Not as Good as the Rest of Underrail, and my view is that exposure, even indirect, in this thread to that stuff causes people to overlook the good that is in DC.
I personally suffered through a great deal of trial and error and hunting and scouting etc. because I absolutely refused to consult anything for my first playthrough of DC (and as a result that mutagen scanner bug was infuriating). By the time I had everything completed down there, I had been exposed to everything DC had to offer many times over. It was pretty clear to me what parts were just plain bad, what parts could have been better, and what parts were truly good. And my first playthrough was on a crossbow wielder, which is the grimmest build I've taken there so far - a build that runs right up against most of the bad design decisions and feels the maximum pain they can afford. Despite that, I still loved certain parts of Deep Caverns and left feeling overall positive about the experience - a bit like I had enjoyed a good meal at a restaurant but paid far too much for it. That first impression was brutal - in a bad way - and I feel that in combination with thread-primed expectations is going to leave people in a position where they can't/won't appreciate the good parts of DC.
As far as crossbows in DC:
Now if you had crossed the threshold with all the right prerequisites for obtaining certain things, I'd say it still wouldn't matter. I decided after a few attempts that I didn't have the patience to... we'll say harvest certain elements. This is a catch-22 situation, where you need armor-melting capability to get armor-melting capability. I have to voice pretty strong agreement here with Blaine.
Obligatory "Burn Serbia to the ground" example image
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