Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,351
How many bouts in the arena? Next fight for me is the Invictus.
That would be the last one.How many bouts in the arena? Next fight for me is the Invictus.
It wasn't an issue during my psi playthrough and wasn't a huge issue during my long-ago melee playthrough,
What type of melee?It wasn't an issue during my psi playthrough and wasn't a huge issue during my long-ago melee playthrough,
Ok, i am interested how melee char will hold up in DC and final fight ?
Thanks
What type of melee?
It wasn't an issue during my psi playthrough and wasn't a huge issue during my long-ago melee playthrough,
Ok, i am interested how melee char will hold up in DC and final fight ?
Thanks
Ok, i am interested how melee char will hold up in DC and final fight ?
Thanks
Styg I am wondering what in the world is the logic behind this. Trying to craft a pistol that can compete with my steel cat (crafted from upper 80's quality IIRC). I have come up with this Neo Luger (112 quality). How in the world are the AP costs of pistols in anyway justified compared to the minor increase in damage. This is just makes no sense at all.
Hard to compare different calibers though.
What damage can you get if you use a 7.62 barrel for Neo Luger?
Hard to compare different calibers though.
What damage can you get if you use a 7.62 barrel for Neo Luger?
Lower. The different caliber kinda reinforces the point.
Styg I am wondering what in the world is the logic behind this. Trying to craft a pistol that can compete with my steel cat (crafted from upper 80's quality IIRC). I have come up with this Neo Luger (112 quality). How in the world are the AP costs of pistols in anyway justified compared to the minor increase in damage. This is just makes no sense at all.
Because the world doesnt revolve around the player.Because it would have been a harder position to defend. The layout of the protectorate makes it a nightmare to invade in big numbers. Theres a bottleneck and a heavily fortified position right after a flight of stairs, giving them both higher ground and a natural killzone. Plasma turrets and a dreadnaught wait for any hostile. After you are done with that there theres a corridor with 3 plasma turrets covering all the angles and 5 dreadnaughts close by that can be there in under a minute.
It was one of my most enjoyable times in the game taking that place, because both the numbers and the layout of the place were huge obstacles for me.
My mage destroyed the entire fort apogee base and I don't see how arriving via metro would have made any difference. Whether you come out of the tunnel or jump out of the train, you still get a penalty to the initiative at the barricade, and that's the only thing that has an influence on the outcome of the battle. Having to walk through that empty tunnel before does not. Sure, the barricade gives them a bottleneck, but the only reason you can't attack from the other side is because the conveniently placed metro train is a static part of the scenery. That's not good design either, in my opinion; I guess the other passengers got a nice view of the fireworks.
epeli The feat is called Execute, not Mildly Tickle. I really don't see the logic there. I could kill Balor in a single turn at level, oh 15, as psi? I critted Eidein, who surely has astronomical Resolve, for 500 with Neural Overload on a Tranquility build.
I guess you don't mind the metro train conveniently waiting for your character to finish with slaughtering the entire base. Maybe the driver and other passengers truly don't mind. Or maybe it's simply a ghost train.Because the world doesnt revolve around the player.Because it would have been a harder position to defend. The layout of the protectorate makes it a nightmare to invade in big numbers. Theres a bottleneck and a heavily fortified position right after a flight of stairs, giving them both higher ground and a natural killzone. Plasma turrets and a dreadnaught wait for any hostile. After you are done with that there theres a corridor with 3 plasma turrets covering all the angles and 5 dreadnaughts close by that can be there in under a minute.
It was one of my most enjoyable times in the game taking that place, because both the numbers and the layout of the place were huge obstacles for me.
My mage destroyed the entire fort apogee base and I don't see how arriving via metro would have made any difference. Whether you come out of the tunnel or jump out of the train, you still get a penalty to the initiative at the barricade, and that's the only thing that has an influence on the outcome of the battle. Having to walk through that empty tunnel before does not. Sure, the barricade gives them a bottleneck, but the only reason you can't attack from the other side is because the conveniently placed metro train is a static part of the scenery. That's not good design either, in my opinion; I guess the other passengers got a nice view of the fireworks.
Good design is not convenient design, unless you are making a car or a plane.
I guess you don't mind the metro train conveniently waiting for your character to finish with slaughtering the entire base. Maybe the driver and other passengers truly don't mind. Or maybe it's simply a ghost train.
Yeah, I figured his Intelligence had something to do with it, although that's slightly silly since
he sits in his office wondering what in the world is happening when the tremors begin, despite constant proximity to and even an old war with the Faceless.
This may come as a shock to you, but it's possible to design the terrain layout so that it doesn't feature the only entry point next to a standing train AND doesn't feature an empty tunnel serving only as a method of area transition. Oh, and btw, this argument is about how Underrail features numerous passages, tunnels or caves with little or no content in them, serving only as area transitions. But if you don't realize this, then you're neck-deep in your generalizations.I guess you don't mind the metro train conveniently waiting for your character to finish with slaughtering the entire base. Maybe the driver and other passengers truly don't mind. Or maybe it's simply a ghost train.
This may shock you, but Underrail was developed with limited resources. Animating the train and providing it with AI, simulated passengers, and complicated scripting would have been an extravagance.
You're really, REALLY reaching to justify your argument that everything should be convenient for the player. If the absurdity of your above statement isn't apparent to you, then you're neck-deep in rationalization.
Empty caves argument I have seen too often. My guess is that same people that bring it up also didn't like playing BG1. For me BG1 is best IE game precisely for the exploration reasons and I don't mind any of the Underrail "empty" caves and passages.This may come as a shock to you, but it's possible to design the terrain layout so that it doesn't feature the only entry point next to a standing train AND doesn't feature an empty tunnel serving only as a method of area transition. Oh, and btw, this argument is about how Underrail features numerous passages, tunnels or caves with little or no content in them, serving only as area transitions. But if you don't realize this, then you're neck-deep in your generalizations.I guess you don't mind the metro train conveniently waiting for your character to finish with slaughtering the entire base. Maybe the driver and other passengers truly don't mind. Or maybe it's simply a ghost train.
This may shock you, but Underrail was developed with limited resources. Animating the train and providing it with AI, simulated passengers, and complicated scripting would have been an extravagance.
You're really, REALLY reaching to justify your argument that everything should be convenient for the player. If the absurdity of your above statement isn't apparent to you, then you're neck-deep in rationalization.