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Underrail: The Incline Awakens

oneself

Arcane
Shitposter
Joined
May 14, 2010
Messages
9,507
Location
A minority-white, multicultural hellscape
You people must be taking your sweet time opening all lockers and checking out all nooks and crannies. I have no problem with that. Doing it in death race? Poor decision.

Anyone here let Gorsky die in Black Crawler fight and see how it affects the ending/story? He died on mine, I was still able to get XP from Sneaky. But not sure how it will affect Dan conversation later on.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Thanks.

On a somewhat related note, is it worth spending points in Per above 12? I have 3 more points, so I can get 15 Per or, let's say, 10 Agi. I'm playing as a crossbowgimp.

On a completely unrelated note, JKK faction "trader" is a piss-poor fella. JKK - Never again.

They are the only faction to reward you with a Cloaking Device which is otherwise unavailable to non-crafters (which I find insulting).

You can actually find a Cloaking Device in the Drop Zone.

If you enter the Drop Zone from the lower level by climbing the ladder, there will be a room directly to your right, and a secret passage on the far wall. Go through the passage and after some exploring you will find a chest and a surprise.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Guise, serious question. Where the fuck can I find special ammo blueprints? Found only one during previous playthrough, in protectorate embassy locker. No luck with merchants.

I have (always I think) found a special ammo blueprint on one of the dead bodies in front of Buzzer's Shop. It's random though so you might not find the one you're looking for.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
OPPORTUNISTIC TRIGGERS ON SUPPRESSED!

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OPPORTUNISTIC TRIGGERS ON SUPPRESSED!!!
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,007
You did exactly the right thing. Don't listen to these stupid assholes. They've been conditioned to play console action RPGs with trash-tier world-building.

Designing areas with realism in mind at the expense of gameplay is a mistake commonly made by amateur designers. You're essentially telling him to stay amateur. :lol:
Pros have been under delivering for almost 2 decades now. You could say we have an industry of assholes that couldnt make a good game if their lives depended on it.
Layout making sense in an rpg is much more important than it being convenient.
Not that i get where that comes from, merchants at core city are at the same floor and they are usually very close by in settlements too.
BG2 is year 2000 and has a very good city layout, in my opinion, without areas being connected by numerous passages, tunnels or caves. You can overdo it either way. Take for example the protectorate base: you leave the metro, trudge through a small tunnel, arrive on the opposite side and then get into the fort. Why couldn't the metro exit be aligned with the fort entrance? Is there any reason for this other than trying to simulate walking through a metro station?
Because it would have been a harder position to defend. The layout of the protectorate makes it a nightmare to invade in big numbers. Theres a bottleneck and a heavily fortified position right after a flight of stairs, giving them both higher ground and a natural killzone. Plasma turrets and a dreadnaught wait for any hostile. After you are done with that there theres a corridor with 3 plasma turrets covering all the angles and 5 dreadnaughts close by that can be there in under a minute.

It was one of my most enjoyable times in the game taking that place, because both the numbers and the layout of the place were huge obstacles for me.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
You people must be taking your sweet time opening all lockers and checking out all nooks and crannies. I have no problem with that. Doing it in death race? Poor decision.
Well, as a traps / crossbow build I kinda had to. Not having any traps / molotovs / special bolts is no bueno against shit like the burrower level. And then of course I had to fight burrowers AGAIN in the last section because I couldn't get the key from the burrower level (got the others, though). That was pretty effing intense and I finished with a sliver of health and no health hypos (or traps / special bolts / any other tricks) remaining. Spending an extra 30 seconds or so on the psi beetle level (stealthers have it so easy there) was definitely worth it...

That said, I enjoyed the gauntlet quite a bit. I felt that it pushed all aspects of my character's build to the limit, including crafting a lot of stuff on the spot. A general not-really-protip is to pick up the metal boots and drop caltrops everywhere, it really helps with softening up the enemies.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,849
Location
where east is west
I usually like situations in games where you're stripped of gear and have to get by. I wish more games would follow its and Dead Moneys lead and do it more often.

Besides that box puzzle (which combined with what I now know about the race as a whole is even more retarded, I was only able to get to the bloody end by restarting and got lucky avoiding that map) and the last area I really enjoyed the Gauntlet. Even the coil spiders seeing insta seeing me without my gear boosted steath, was nice finding ways to kill them off, like setting mines and then deliberately running into webs to lure them into my own traps.

Finally got around to getting my house and I don't know what's worse, this house or the PoE stronghold. While the PoE stronghold had that build timer it wasn't annoying because it blended well with playing the game while you waited. Instead this house has a billion trivial little things to buy.

I'm not too bummed, I'm happy to see all my hard earned money finally being spent and ceasing to clutter my inventory.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,946
Location
The Great Underground Empire
In the name of keeping things simple, I think I'd solve the inventory problems by changing the "All" tab to "All except Money and Keys." Then I would add a "Money and Keys" tab.

The House could definitely use some fleshing out. I mean, what's the point of having a stylish pad when you can't show off to other people?

BTW, the classic wardrobes look a lot better than the modern ones, and the mid-range living room furniture looks better than the most expensive, IMO. Avoid any tapestries, curtains, drapes, and wall hangings. Those all look horrible. Plain wall is better.

There ought to be more trophies you can mount on the wall, and more pointless and expensive paintings and sculpture to buy.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,596
In the name of keeping things simple, I think I'd solve the inventory problems by changing the "All" tab to "All except Money and Keys." Then I would add a "Money and Keys" tab.

The House could definitely use some fleshing out. I mean, what's the point of having a stylish pad when you can't show off to other people?

BTW, the classic wardrobes look a lot better than the modern ones, and the mid-range living room furniture looks better than the most expensive, IMO. Avoid any tapestries, curtains, drapes, and wall hangings. Those all look horrible. Plain wall is better.

There ought to be more trophies you can mount on the wall, and more pointless and expensive paintings and sculpture to buy.
You need money on same screen as everything when you buy because Auto option puts in Charons first, even in SGS or Protectorate.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,968
Guise, serious question. Where the fuck can I find special ammo blueprints? Found only one during previous playthrough, in protectorate embassy locker. No luck with merchants.

Blaine has 2 of them, some merchant in Foundry has one. They might be random or they pop-up after a certain level.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,007
Jesus, so many pages of players complaining about enemies targeting their own particular weakness, claiming it "makes their build a trap build".
Thought i was reading SA or some retarded shit like that.
Creatures with interesting, unfair abilities are fun, they are memorable. What the fuck were you expecting? that the game got easy towards the end?
I loved deep caverns, if it werent for an absolutely retarded character you met at the beginning and end of it, itd be one of the single best end game dungeons ever.
 

Blaine

Cis-Het Oppressor
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Messages
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Grab the Codex by the pussy
The thing about Gauntlet is that, from my limited experience with it, the other two contestants always survive and enter the last room alongside you, and then are free to stroll to their lever without having to fight any enemies (because if they did have to fight, it would take them a whole lot longer, and you'd be able to hear it happening, too).

I tested this by save scumming like a bastard so that I made it through the chemical logic puzzle room, the electric pathway room, and several other rooms very, very quickly. I had only a couple of keys by the end of it, and so was forced to fight roomfuls of 4-5 enemies with subpar equipment that crowd around you so you can't run past them. Died in every scenario.

Needless to say, Gauntlet is trash and I've never touched it since. It needs a total overhaul.
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
The only way to complete it without butthurt is by collecting all 4 keys, savescumming for better rooms, and scouting for locations of the keys first.

I got maze room, coil spiders, azuridae and electric room. The first was easy, the second was a little bit harder (without my equipment to boost stealth I couldn't hide from them, also, the locker with the key had an electric trap you couldn't avoid, so I had to take all 3 or 4 spiders first), azuridae was a breeze (I just completed it stealthy, while collecting shrooms to remove lights), and electric room was the easiest.

In the end, one of the "runners" appeared in the final room only when I was near the switch. I haven't found the other one.
Also, the room with rocks and burrowers can cause some serious performance drops. There are a lot of spawns, and if burrowers hear you they make even more. All of this is multiplied by the amount rocks you need to destroy. So when I tried to break a wall first time I had a CTD. Tried one more time, and my fps dropped to 1-2 for several minutes. Decided to avoid this room completely.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,007
I made the gauntlet my bitch on my first time. Buncha cry babies, if you cant beat it then ignore it, its optional content and it favors some builds more than others, and thats perfectly fine, its an rpg.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Jesus, so many pages of players complaining about enemies targeting their own particular weakness, claiming it "makes their build a trap build".
Thought i was reading SA or some retarded shit like that.
Creatures with interesting, unfair abilities are fun, they are memorable. What the fuck were you expecting? that the game got easy towards the end?
I loved deep caverns, if it werent for an absolutely retarded character you met at the beginning and end of it, itd be one of the single best end game dungeons ever.

I think players get too used to steamrolling the pre-DC part of the game as the enemies simply can't compete vs the player's build and crafted gear, so the DC difficulty spike is a shock.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Could some one point me towards the fixed location for Cyrokinetic Orb? I've never found it on any of my chars.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Final battle took 1+hour for my psi-meta build and so-so gear, the only tough fight in the game for me.
I used Excel to solve the final puzzle. :/
1st play-though 100 hours, I got bored around 40 hours.

7/10

Anyone figured out how to get into the locked door in Agronomy and Pens? The one with the mindrooms?
 

Blaine

Cis-Het Oppressor
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Messages
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Location
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Grab the Codex by the pussy
I don't think you can. There's no keycard to pickpocket, and it's not locked up anywhere, as far as I've ever seen.

Perhaps it will drop exclusively from Quinton's corpse if you decide to massacre the station. I've never done that, personally, although I recall people would massacre SGS in Early Access and then export/import their character into a new game. :lol:
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Well, I managed to find a mentor for Cryokinetic Orb, and it's super fucking powerful. On a non-critical it does similar damage to Proxy+Punch on a critical (and I do over 4x damage on criticals). Only problem is I have to be well out of the AoE, which is huge, since just one or two shards is enough to kill my 9 CON char with good armor.
 

Blaine

Cis-Het Oppressor
Patron
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Grab the Codex by the pussy
Cryokinetic Orb is like gambling. In theory, it can completely miss 2 out of 3 enemies, or even all 3 (unlikely). However, if you're lucky, it can completely demolish 3-4 enemies.
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
I made the gauntlet my bitch on my first time. Buncha cry babies, if you cant beat it then ignore it, its optional content and it favors some builds more than others, and thats perfectly fine, its an rpg.
It doesn't favor some builds more than others. Some rooms are just better for certain builds, while others better for others. The problem is, you don't know what kind of room you'll get, which leads to savescumming. RNG is exactly the point of Gauntlet, I guess, and I'm okay if certain room is harder for me, and takes more time to complete, but your opponents don't give a fuck. They can't die, they can't be slowed down, they don't need to fight enemies in the last room, and they don't need to collect keys. The worst part is that you don't know anything of their progress until the last room.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Right, it's a "competition" that isn't a competition.
 

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