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Underrail: The Incline Awakens

marux

Augur
Joined
Nov 13, 2011
Messages
102
Location
15th meridian east
maybe i will
it's worth it.
i played my first playthrough without it and didn't really have a problem with the speed.
i was scared the speedhack would take the fun out of the game, because i would start to carry everything and run back and forth selling items.
turns out it's really worth it ( you can inscrease animationspeed, etc.), saves time, no bad sides.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Any Underrail specialists here ? Before registring on Styg's website I thought I could try here. I have a lil problem with the "acid hunters gang".
I have heard of them when I saved Buzzer and since I really like their name (I know they're probably more into the chlorhydric acid than the lysergic acid but still... in a city where the 2 favourite words are "dominating" and "hardcore" they are kind of refreshing), hmmm, where was I, yes, they got me curious and I've been looking for them.

I cheated and saw that I needed to become invectus in the arena in order to trigger the quest "seek the acid hunters". So, that's what I did (and it wasn't easy for a versatile level 12 character. There was some savescumming involved in the 2 last fights). But then, when I finally became Invectus, nothing. No signs of the Ruppert Simmons's messenger ! I even went myself to the coretech offices to meet the guys and god knows I hate the corporate type but nothing there too !

Question is : is it a bug ? What did I do wrong ?
 
Last edited:

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Have you talked to the leadership at SGS about the topic?

Thanks for the info ! To report to SGS was indeed necessary. Problem now is I don't know how to trigger the quest. The SGS bearded leader asked me to find the acid hunters but Simmons's envoy didn't show up when I hanged around the arena . I hope I can find those AH without him.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
I didn't save Buzzer (trying to stay friendly with the Faceless because I want them to give me eldritch psi powers and TMNT drill vehicles) so I'm even more lost. Done all of Gorsky's Core City quests and now I'm just kind of wandering around. Having good fun but definitely a bit lost for how to progress. Well, I have quests for the Free Drones and the undoubtedly well-intentioned and friendly Abrams faction to get on with, so we'll see where they lead.

Also, after banging my head against the Invictus for an hour or so, finally beat him by the cheesiest strategy I could think of.

6ACC61F86AF1C64482614F557C34E9479ABA2511


Hit him with mental domination then fear for a sweet 8-turn fear effect, surrounded him with forcefields and me, dropped a telekinetic proxy and some adrenaline and began the beatdown :lol: can't imagine it made for a very exciting match to watch, but hey, that's why they nicknamed me Paralyzer.

really enjoying the combat a lot - honestly, despite all the people saying it was the best single-character TB system they'd seen, I remained doubtful... but it's so good.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I played this 2-3 weeks ago I think and pretty good but some areas kinda need some clarification or something.

When you go to Core City to look for the leader of the Acid Hunters, I searched and asked almost everyone in the city and surrounding area but finally after reading the wiki, it says I need to join one of the factions first to continue the quest. Another one was the last area was kind of a real drag and last boss I just quit, didn't like the final boss at all, hard as fuck. Liked having a house to decorate and everything but walking 3 screens with no sprint IIRC is kinda of a drag, kept using the room for fast access and most of everything was already there and it probably needed tons of trips to transfer everything. Wish if there was a weight mod or something.

Enjoyed the crafting, stealth was kinda fun but man because of the cameras, there was a lot of save scumming. Game has a lot of combat, not that many Pacifist routes I think or maybe a lot depends on skills maybe. I still have no idea who is actually the better choice between Protectorates and Free Drones, they both have valid good reasons but also pretty bad ones so kinda makes hard choice so didn't join either, same thing with Tchortists, I liked them but they are kinda fucked up. I like how good the factions are like that.

Hated Gorski, kinda wanted to kill him but kinda didn't. Six can't be killed I think in the west wing, tried grenades and tried psy and punch but nothing worked and he kills pretty damn fast. his dialogue at the Deep Cavern kinda reminds me with the catalyst kid in ME3, saying a lot of garbage but not providing good answers. Overall pretty good game but man last area just burned me out, I just couldn't finish.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Has anybody done Rail Crossing after the last patch?

I don't remember if it was the case before, but as soon as you get the lost train quest you get the dialogue options to ask people about Free Drones. Quest spoilering itself?
Styg, overlook or intended?

Also,
Now you get an option to ask people in Rail Crossing about the scavengers who visited Buzzer's shop before the Faceless showed up, which is cool I guess since it hints at going to Foundry. But it seems this is what you used to get if Buzzer died? Because when I ask Myles about it, his second line is this one:

lftlfj.jpg


except I saved Buzzer.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
449
There's a lack of late game combat challenges.

On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
What's cool about Deep Caverns? its only combat zone, 2 factions and a one guy, that's it. No extra quests or anything aside from finding a dagger, I gotta be honest if it weren't for me wanting to save the merchant woman, I would have probably tried to kill the Faceless since they don't offer a shop IIRC and the leader's answer is also kinda you don't need to know, you don't need to know.

Tchortist's at least offer a shop and unless you try using a walkthrough or something there is a lot of backtracking not knowing where fuck you are with no maps are available. That's not fun.

IIRC there is only one puzzle IIRC about reagents formulas or something that I don't think I got all of them so didn't bother with them.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
573
There's a lack of late game combat challenges.

On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.



Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
449
There's a lack of late game combat challenges.

On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.

Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.

Yeah. The point was more that despite such a solid combat system there are few combat situations that really stand out, like being ambushed by dozens of psi-users/plasma sentries or falling into a trench surrounded by knifers (it happens once but there are only 2 squishy enemies waiting for you). It's mostly just picking off a few enemies, run behind a corner, repeat. There is the arena, but that feels more like a minigame within the game.

I feel like the game would benefit from more epic-level fights (like the entity in Watcher's keep/escaped demon in PST/Yxunomei/Almalexia/etc.).
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.

The exact difficulty of the combat challenges is not quite the point. What he's saying is that there's a lack of meaningful combat overall in DC. The area is a giant exploration puzzle where combat is a "forced" trifle rather than one of several ways to solve a problem. DC lacks that Deus Ex feel that the rest of the game has in great quantity, and a big part of that is the combat being almost entirely incidental during the course of solving the exploration puzzle rather than being part of a method to solve the puzzle itself.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
now I didn't play this game for the story but can whoever wrote the endgame dialogue/ending slides have their hands cut off please.

a gay cyborg confiscates the cube, refuses to explain what it is, doesn't tell me why I had to kill Tchort except "i knew it was important i just dunno why lol", every interesting mystery turns out to be mad biocorp science gone wrong and nothing else, the gay cyborg tells me to meet him in underrail 2: the underer rail to help him fight the disguised gay cyborg of south gate station and disappears, everyone collectively shrugs and says "well fuck knows what that game was all about", and the game closes to credits as the faceless give me a best friends forever bracelet and the narrator explains that i never worked out what it was for
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There's a lack of late game combat challenges.

On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.

Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.

Yeah. The point was more that despite such a solid combat system there are few combat situations that really stand out, like being ambushed by dozens of psi-users/plasma sentries or falling into a trench surrounded by knifers (it happens once but there are only 2 squishy enemies waiting for you). It's mostly just picking off a few enemies, run behind a corner, repeat. There is the arena, but that feels more like a minigame within the game.

I feel like the game would benefit from more epic-level fights (like the entity in Watcher's keep/escaped demon in PST/Yxunomei/Almalexia/etc.).

True the combat encounters especially against humanoids could be improved and the AI to boot. One of the bigger annoyances for for example is that the AI tends to use Aimed Shot before Kneecap Shot which is rather silly.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Yeah I'm playing SMG/Nades atm and it's way better.

Also I like how useful quick tinkering is, I'm level 20 with only 40 in traps skill and it still works well. Great value if you can afford the 7 agi.
 

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