Admiral Rimjob POOBUM
Arcane
maybe i will
it's worth it.maybe i will
Have you talked to the leadership at SGS about the topic?
Have you talked to the leadership at SGS about the topic?
It got patched though. People used to whine about depot A too but it's ez as fuck now.lmao everyone who hates the deep caverns is a stupid faggot. this area owns
It does sound like it was a pain in the arse before , but people still get mad about it to this day for some reasonIt got patched though. People used to whine about depot A too but it's ez as fuck now.lmao everyone who hates the deep caverns is a stupid faggot. this area owns
There's a lack of late game combat challenges.
On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.
There's a lack of late game combat challenges.
On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.
Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.
Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.
There's a lack of late game combat challenges.
On my 2nd playthrough I've gone for a psi-puncher. My 1st char sucked so there were challenges all the way, but this time there really isn't much to build the character up to. Balor could be difficult, and maybe the lurker base if you bumrush it, but there is no area that is almost impossible with a normal build. That's sad news for powergamers.
Did you play hard difficulty? I wouldnt say that hard is so easy, you still need to be clever even with power min-max builds.
Yeah. The point was more that despite such a solid combat system there are few combat situations that really stand out, like being ambushed by dozens of psi-users/plasma sentries or falling into a trench surrounded by knifers (it happens once but there are only 2 squishy enemies waiting for you). It's mostly just picking off a few enemies, run behind a corner, repeat. There is the arena, but that feels more like a minigame within the game.
I feel like the game would benefit from more epic-level fights (like the entity in Watcher's keep/escaped demon in PST/Yxunomei/Almalexia/etc.).