Can't have that many skill points. Besides, those dodge/evasion skillpoints are better anywhere else, it was just an example.So just get traps and electronics as well, another layer of defense. Also evasion and dodge should mitigate some damage, after all its about as much about getting out of the way as it is about trying not to get shot in the face.
Nonsense, i tanked everything fine with my leather armor unarmed god murderer.Dodge (beyond 40)/Evasion is just bad skill point investment for any character.
If your character can't do stealth alpha strike and decide fight in two turns then he wears heavy armor.
The point is that electronics, for example, is a better use of skill points.Your advocating that you can replace defensive skills with e.g. a shield presupposes that your character has high Electronics - which is obviously not a requirement. The whole crux of your argument is based on such unspoken presuppositions.
Can it really? At the end of the day it's still RNG, except for nade damage reduction, which shields are even better against.it can be a huge difference in effective HP.
The point is that electronics, for example, is a better use of skill points.Your advocating that you can replace defensive skills with e.g. a shield presupposes that your character has high Electronics - which is obviously not a requirement. The whole crux of your argument is based on such unspoken presuppositions.
Can it really? At the end of the day it's still RNG, except for nade damage reduction, which shields are even better against.it can be a huge difference in effective HP.
I played a stealth character with 7 agility and high dodge/evasion + nimble, and he would have been stronger with 40 dodge and 0 evasion. Could even drop nimble too. 10~15% Penalty to stealth is not an issue with how much gear increases it.
But you don't need heavy armor. That's my point. Light (<=25%) can survive purely by good openers, disablers and good positioning thanks to your mobility and utility.Excidium II, if you follow Nerd commando guides on youtube you will see he does not pump evasion/dodge. I think this is huge mistake. There is no reason to go heavy armor at this moment. Unless you play sledgehammer build, in that case you want to dump dodge, but still max evasion and aim for armor with around 50% penality for juggernaut and stealth. As for stealth, crossbow / knife / sniper needs it to be maxed. Thats 30% of all builds curently that are worth playing. Other chars can get away with low/medium stealth investment, thanks to equipment it still will do the job in sneaky quests and allows you to position and start combat on your own terms.
At the time when you make your first supersteel metal armor with high quality sheets, you will be also able to create infused siphoner leather armor/tabi boots that will make evasion/dodge skyrocket into huge number. And at begining of the game metal armors are plain bad. Kills your movement and most dangerous enemies at this points are enemies with guns, which you can beat using tactical vest.
Btw, with proper equipment and Evasive Maneuvers you can get evasion to 500+ but only for one turn. So after first round you pop Evasive Maneuvers which will last for next round and hopeful there will be no third round since everything will be dead by now.
I think it's still decent mainly because Dexterity is an awesome stat. But yeah, I'd rather go fists now.After nerf of taste of blood knifes are not worth it now in my opinion. With kukri now you get 9 attacks with adrenaline and blitz, or 7 without. Unarmed can get 14 with adrenaline alone, and The Claw is better then kukri.