Jack Dandy
Arcane
- Combo now has 20% chance to stun (down from 100%)
lucky me, did the lightweight fistfighter on my first playthrough.patch said:
- Taste for Blood no longer reduces AP cost
- Combo now has 20% chance to stun (down from 100%)
:Dpatch said:
- You can now place small animals inside the organic processor in DC
I don't get why encounters are made easier...patch said:
- Nerfed the Coretech warehouse mercenaries in the defense mission
If an encounter is easier or harder than intended, it will be tweaked. But if you think this patch made encounters easier, think again. The gun noise fix and new hardmode* AI tricks change pretty much all encounters.I don't get why encounters are made easier...
I was already getting a sting to restart anyway.
rip melee dex builds and throwers.
One of my biggest complaints. I hope the alternatives are good.Removed some of the unnecessary backtracking during the missing train quest; also added a few more options for handling the quest
Version 1.0.1.9
- Fixed the bug that caused the characters to be able to cast psi abilities even if they lack psi points
- Fixed the bug that put the player in combat when environmental effects that they caused hurt NPCs in controlled areas, even though the player is hidden
easy stayed like the old easy, except the warehouse quest, its a bit easier on easy. But normal and hard are more challenging, because NPC have now better AI.is the game easier now on easy or easy is considered the old difficulty?
what old easy? we didn't have difficulty before.easy stayed like the old easy, except the warehouse quest, its a bit easier on easy. But normal and hard are more challenging, because NPC have now better AI.
The idea is to make difficulty settings harder through gameplay instead just number inflating, I love min/maxing, but the game should not be about 2 cookiecutter builds that only can master hard difficulty, instead about creating various builds with interesting playstyles that overcome hard encounters.
Warehouse was a bit nerfed because in the last wave there was a really crazy mix of enemies (snipers, cutthroats, trappers) that with the new AI where cheesing the player and you could really easy loose control for several turns and get one shot, thats was to much. Now that would not be a problem if it wasn't a main quest, anything that is optional stayed the same, in the end it got harder on Hard, a bit harder on Normal and easier on Easy.
EDIT:or we only had normal and hard? I really don't remember.