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Underrail: The Incline Awakens

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Did anyone fight the boss without solving the Mutagen puzzle?

I chugged down my drugs and then run straight to him:

vBB8prK.jpg



He threw his tentacles at me, but they did little damage. I killed his "mouth" because he was in my way.

sx235ZI.jpg



Time to hurt his moronic eye. Expose weakness and crippling strike do their job:

bz26QDf.jpg



My crits with the pneumatic gloves start hitting like hell:

N6niPBi.jpg



I let that bitch bleed to death:

q0VILrf.jpg


bP5BCSw.jpg


RqUW6XW.jpg


:hmmm:

The battle ended after 2 turns. I can't say this was exactly satisfying. I mean sure if I waited and his minions surrounded me, things would get tough, but still, Tcort's eye was pretty easy to kill.

:excellent:

What's next?
That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,564
Location
Freeside
Codex 2012
Did anyone fight the boss without solving the Mutagen puzzle?

I chugged down my drugs and then run straight to him:

vBB8prK.jpg



He threw his tentacles at me, but they did little damage. I killed his "mouth" because he was in my way.

sx235ZI.jpg



Time to hurt his moronic eye. Expose weakness and crippling strike do their job:

bz26QDf.jpg



My crits with the pneumatic gloves start hitting like hell:

N6niPBi.jpg



I let that bitch bleed to death:

q0VILrf.jpg


bP5BCSw.jpg


RqUW6XW.jpg


:hmmm:

The battle ended after 2 turns. I can't say this was exactly satisfying. I mean sure if I waited and his minions surrounded me, things would get tough, but still, Tcort's eye was pretty easy to kill.

:excellent:


You're right, just tried it the same way, no problems.
sORlKPe.jpg
 

marux

Augur
Joined
Nov 13, 2011
Messages
102
Location
15th meridian east
what difficulty are you guys playing on? playing on hard, i had absolutely no chance beating that thing without mutagen. (even after, i had to restart the fight a few times)
but solving the mutagen puzzle (took me some time to figure out how it works) made the end so much sweeter.
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
I think the last check in the game is the
IRIS core, which you can persuade not to fight with you.
Considering that I had 130 Persuasion after DC, it means that the final checks must be <130.

This check needs exactly 110 Persuasion.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Did anyone fight the boss without solving the Mutagen puzzle?

I did, but I played on normal, iirc.
Entered the cellar more out of accident while exploring the area, didn't really expect the boss to be there already.
I had intended to solve the puzzle, but was still missing some mutagens (which could have only be found by ignoring the cellar for the time being).
So I though I might as well try to finish the boss right away and found it to be relatively easy - I had a sniper rifle build focused on +crit damage, so all it took where a few critical hits to finish the fight. Wasn't even a particularly optimized build since it was my first and I had intended to go for pistols originally.
Other builds might have more trouble, I guess.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
449
All right, after about 25 hours it's rant time.

I like the game. It has a gritty feel, it doesn't hold your hand (I like that there are no maps and little directions), the combat systems are fairly good and there's replay potential for the powergamers. Styg making this almost single-handedly is heroic:salute:

The game has only one major flaw: it's annoying.

Walking speed is slow as hell and (inexplicably) you can't run - annoying.
You need to repair your weapon after a few bursts, and click your way through crafting to make repair kits - annoying and totally needless. Also everything else requires repair, all the time.
Most parts of the game are not difficult but then RNJesus slaps you in the face with a critical hit. That would normally be ok but you spent the last 10 minutes recycling items and making repair kits- too frustrating.
Item weight numbers mean you hit the inventory max fast - annoying.
You have a 12% chance to hit the ground at your feet with a flair - stupid and annoying.
Your characters skill has less to do with strategy and more with whether you are willing to patiently hover your mouse over countless components looking for high quality - frustrating.
Respawning ridiculously trashy enemies (rathounds etc) - why?
Your night vision and other shit is drained of power in about 1.3 seconds. Why not make batteries rarer but more durable? - moar clicking.
Night crawlers, shadows, snipers outside vision range, dogs etc. - unfun and annoying enemies.


There's a lot of other stuff in the same vein. It's a shame, I really like the setting and would easily have sunk hundreds of hours into this if my blood pressure had allowed it.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
573
All right, after about 25 hours it's rant time.

I like the game. It has a gritty feel, it doesn't hold your hand (I like that there are no maps and little directions), the combat systems are fairly good and there's replay potential for the powergamers. Styg making this almost single-handedly is heroic:salute:

The game has only one major flaw: it's annoying.

Walking speed is slow as hell and (inexplicably) you can't run - annoying.
You need to repair your weapon after a few bursts, and click your way through crafting to make repair kits - annoying and totally needless. Also everything else requires repair, all the time.
Most parts of the game are not difficult but then RNJesus slaps you in the face with a critical hit. That would normally be ok but you spent the last 10 minutes recycling items and making repair kits- too frustrating.
Item weight numbers mean you hit the inventory max fast - annoying.
You have a 12% chance to hit the ground at your feet with a flair - stupid and annoying.
Your characters skill has less to do with strategy and more with whether you are willing to patiently hover your mouse over countless components looking for high quality - frustrating.
Respawning ridiculously trashy enemies (rathounds etc) - why?
Your night vision and other shit is drained of power in about 1.3 seconds. Why not make batteries rarer but more durable? - moar clicking.
Night crawlers, shadows, snipers outside vision range, dogs etc. - unfun and annoying enemies.


There's a lot of other stuff in the same vein. It's a shame, I really like the setting and would easily have sunk hundreds of hours into this if my blood pressure had allowed it.


1. Use Speedhack http://underrail.com/forums/index.php?topic=1662.0
2. You can buy repair kits in shop.
3. Use pack rat feat for low str chars.
4. Kill trash with knife to conserve ammo.
5. I agree. I never use those googles.
6. Get Paranoia feat vs those monsters.

Also I want to add that getting premonition to cast for 0 AP spells like cryostasis, cryokinesis, electrokinesis even on gun chars is very useful. Those spells work even with 3 WILL and low skill investment.
 
Last edited:

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
449


1. Use Speedhack http://underrail.com/forums/index.php?topic=1662.0
2. You can buy repair kits in shop.
3. Use pack rat feat for low str chars.
4. Kill trash with knife to conserve ammo.
5. I agree. I never use those googles.
6. Get Paranoia feat vs those monsters.

Also I want to add that getting premonition to cast for 0 AP spells like cryostasis, cryokinesis, electrokinesis even on gun chars is very useful. Those spells work even with 3 WILL and low skill investment.

Thanks for the speedhack, that helps.

The rest are fixes that either do not solve the actual problem (the problem isn't beating trash enemies, it's the time it takes to deal with them), or should not be necessary (gimping your character with perks because the systems make the game too annoying otherwise). I've already taken the pack feat. Even though I'm no packrat and have no problems in other games (except pre-arrowfix BG or Arcanum) I still have to spend way too much time clicking around inventory.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,564
Location
Freeside
Codex 2012
All right, after about 25 hours it's rant time.
Walking speed is slow as hell and (inexplicably) you can't run - annoying.
You need to repair your weapon after a few bursts, and click your way through crafting to make repair kits - annoying and totally needless. Also everything else requires repair, all the time.
Most parts of the game are not difficult but then RNJesus slaps you in the face with a critical hit. That would normally be ok but you spent the last 10 minutes recycling items and making repair kits- too frustrating.
Item weight numbers mean you hit the inventory max fast - annoying.
You have a 12% chance to hit the ground at your feet with a flair - stupid and annoying.
Your characters skill has less to do with strategy and more with whether you are willing to patiently hover your mouse over countless components looking for high quality - frustrating.
Respawning ridiculously trashy enemies (rathounds etc) - why?
Your night vision and other shit is drained of power in about 1.3 seconds. Why not make batteries rarer but more durable? - moar clicking.
Night crawlers, shadows, snipers outside vision range, dogs etc. - unfun and annoying enemies.
Underrail is an incredible timesink, that's for sure. At first you're very inclined to loot&sell everything, which needs trader "trips". Und funny enough you'll get the chance to spend all the monies later in the game alright.

But some stuff you mentioned would probably break the atmosphere which really drives the game initially:
  • no respawns - empty maps, see SystemShockII arguments (enjoys the same complaints)
  • no resource management/repairs would hinder the "prepare and survive feel" of exploration runs
  • walking speed is probably meant for exploration atmosphere - running through dangerous caves/buildings would look dumb (but is annoying later on, yeah)
Most of the problems can be avoided though:
  • wear "special" suit and rathounds won't attack you or just use stealth and ignore any respawns
  • play strong character to carry every junk you find
  • disable enemies to minimize chance to get (critically) hit and erm... save often? F5 quicksave
  • don't do crafting if hunting for materials is to lame for you
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
I've been thinking about buying this game for weeks but everytime I watch bits of let's play to get motivation I have this feeling that there's not much story in it. I've never watched one entirely, no spare time for, but from bits of this LP part 1 to bits of that LP part 67 I just see fights and exploration, very rarely did I catch a piece of dialogue or the player considering a complex situation. It seems quite binary and mainly about exploring, killing and looting, which is kinda ironic when you hear the usual Underrail is what Fallout 4 should have been.

Anyway, this no critic since I haven't played the game, just a view from afar and I hope I'm wrong.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
449
The Speedhack has helped a lot with animations, walking around and cooldowns.

Played a few hours with it yesterday and was finally able to enjoy the awesome gameplay and atmosphere. The setting definitely has depth. Mucho recommended
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
Well you dont have to take all loot, most of it is junk anyways.

You SHOULDN'T take all the loot.

Not nearly all of it, in fact. Just take the stuff with the best value/weight ratio, and that will almost always be electronics (as you'd expect, it's better to drag around stuff with aggregated value rather than huge slabs of metal).

There's even a particular easter egg character roaming around Core City that was design to poke fun at pack rats.
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
It seems quite binary and mainly about exploring, killing and looting, which is kinda ironic when you hear the usual Underrail is what Fallout 4 should have been.
Those comparisons kinda amuse me, to be honest. Fallout and Underrail have much less in common than it looks at first. For me it feels more like isometric Deus Ex/System Shock.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Well you dont have to take all loot, most of it is junk anyways.

You SHOULDN'T take all the loot.

Not nearly all of it, in fact. Just take the stuff with the best value/weight ratio, and that will almost always be electronics (as you'd expect, it's better to drag around stuff with aggregated value rather than huge slabs of metal).

There's even a particular easter egg character roaming around Core City that was design to poke fun at pack rats.

There is nothing wrong with selling pickled brains!
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I've been thinking about buying this game for weeks but everytime I watch bits of let's play to get motivation I have this feeling that there's not much story in it. I've never watched one entirely, no spare time for, but from bits of this LP part 1 to bits of that LP part 67 I just see fights and exploration, very rarely did I catch a piece of dialogue or the player considering a complex situation. It seems quite binary and mainly about exploring, killing and looting, which is kinda ironic when you hear the usual Underrail is what Fallout 4 should have been.

Anyway, this no critic since I haven't played the game, just a view from afar and I hope I'm wrong.

You're not. It's basically just roaming around, killing endless trashmobs in locations that barely differ from one another, completing kill/fetch quests and upgrading your gear. The game's selling point is great atmosphere and combat, but story-driven RPG it is not.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
It does have a story but it's p. much just linear quest steps that sends you to places. Quite a lot of it is just "Go there and do this then come back and report to me". It has some cool quests though.

It's not like Fallout where you are thrown in the world with some broad objective and go about your business on how to achieve it, gaining new objectives along the way. Which is a bummer, and as you play the game you realize how comparisons with Fallout are based on very superficial elements.
 

marux

Augur
Joined
Nov 13, 2011
Messages
102
Location
15th meridian east
It does have a story but it's p. much just linear quest steps that sends you to places. Quite a lot of it is just "Go there and do this then come back and report to me". It has some cool quests though.

It's not like Fallout where you are thrown in the world with some broad objective and go about your business on how to achieve it, gaining new objectives along the way. Which is a bummer, and as you play the game you realize how comparisons with Fallout are based on very superficial elements.
it has a lot of story it's ust the other way around:
fallout1: you have a goal and do things on the way.
underrail: you do things until you find out what your goal is.

imo it's pretty much the same amount of story as you get in fallout (can't compare to fo2, never played it).
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Ok. I could feel there's a strong atmosphere wile watching LP's. I think I'll have to try it for myself. That's ok, for what it costs, I can handle disapointment...
 

Jacob

I like lemon
Patron
Joined
Dec 24, 2015
Messages
3,433
Location
Hatington
Grab the Codex by the pussy
It seems quite binary and mainly about exploring, killing and looting, which is kinda ironic when you hear the usual Underrail is what Fallout 4 should have been.
Those comparisons kinda amuse me, to be honest. Fallout and Underrail have much less in common than it looks at first. For me it feels more like isometric Deus Ex/System Shock.
I agree with this so much for the gameplay section. Hacking terminals, crawling ventilations, fighting enemies using gadgets and traps, interconnected dungeon with multiple paths, those are something I'd expect from Deus Ex, not the original Fallouts.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
GReat atmosphere indeed ! I hope the musiic will be varied because even if I like it I start to find it repetitive. IS there any mod or maybe I just need to put mp3's ;of my choice in the right folder ?
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
Guys, Styg is joshbalancing Underrail:

Version 1.0.1.8
  • Noise emission from weapons should work properly now (previously it only worked for non-weapon sources such as grenades, psi abilities, etc)
  • Some AI improvements on normal and hard difficulties
  • Insulated and galvanic foam padding no longer add to stealth
  • Fixed the bug that caused some of the on-hit effect to proc off even when attacks were resisted in full
  • Handled the bug that caused certain special attacks and on-hit effects to remove fire effects from the target
  • Games that are saved after this patch will also display the difficulty settings
  • Pneumatic hammer and pneumatic reloader are now considered pneumatic components for the purpose of trading
  • Supersoldier drug will no properly trigger the cooldown
  • Healing effectiveness bonuses will no longer apply twice when using health hypos; also added healing effectiveness stat to the combat stats window
  • Special attack damage bonus added to the combat stats window
  • Compacted the feat list somewhat and added an option to filter it by entering text that is then matched against the feat's name, description and requirements
  • Gunslinger feat now reduces firearm pistol usage ap cost by 3 (up from 2) and also increases initiative by 7
  • Paranoia now also increases initiative by 5
  • Taste for Blood no longer reduces AP cost
  • Combo now has 20% chance to stun (down from 100%)
  • Fatal Throw now only restores action points once per turn
  • Lightning punches now requires armor penalty to be below 20% (up from 25%)
  • Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5
  • High Explosive grenades and mines now ignore 40% of damage resistance and threshold
  • Riot gear shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25) (not retroactive)
  • Extra unarmed damage from boots will now also work with fist weapons
  • Fixed the bug that caused temporary lock up in certain areas with certain elevators
  • Fixed the bug that caused outlines to be visible beyond the camera view
  • Added VSync toggle option to video settings
  • Fixed Minister Percival sometimes not appearing at the Institute
  • You can now place small animals inside the organic processor in DC
  • The wardrobes in Mediant Samuel's and Principal Investigator Georgis' offices can now be accessed properly
  • Fixed the Black Eels becoming hostile to the player after the SRO assault mission (happened if the player asked for Protectorate help during the Eels' final quest)
  • Fixed unresponsive ladder in one of Upper Underrail's hidden passages
  • Expanded the Renegade quest for the Underrail Protectorate
  • Added one more way to sneak in the cybernetic spawn into the Protectorate embassy
  • Added another way to kidnap a certain woman
  • Did a few Rail Crossing invasion quest tweaks and added additional dialog options
  • Added another way to learn about a certain man and his gang
  • Fixed a certain someone not waiting for you at the beginning of DC in some cases
  • Removed some of the unnecessary backtracking during the missing train quest; also added a few more options for handling the quest
  • A Protectorate guard will occasionally remind the player to holster his weapons if using the SRO elevator to reach the embassy
  • Some tweaks to the quest for the Faceless near Foundry
  • Nerfed the Coretech warehouse mercenaries in the defense mission
  • Fixed old hostage in GMS sometimes blocking the vent in the room with the ladder
  • Numerous minor tweaks and fixes (maps, dialogs etc.)


Combo now has 20% chance to stun (down from 100%)
Slash5ing things. Just like Josh did in PoE after release with Beloved Spirits and Sure-Handed Ila.

  • Added one more way to sneak in the cybernetic spawn into the Protectorate embassy
  • Added another way to kidnap a certain woman
Hmm... everyone should be able to do anything? No bad builds i guess.

Nerfed the Coretech warehouse mercenaries in the defense mission
First mutants in Depot A, now this. Probably same reasons as above.

Lightning punches now requires armor penalty to be below 20% (up from 25%)
Let me guess: now it's not possible to use Lightning punches with metal armor which is the only armor that can mount spikes/blades.

Fatal Throw now only restores action points once per turn
So much for Fatal Throw + Split Spare combo.


I'm so glad i turned Steam to offline mode in time.
 

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