- Joined
- May 29, 2010
- Messages
- 36,952
Again, it's still pretty early in the game. Like you seem to imply, you just got bad rolls right there. It wasn't that the rats are bullet sponges, it's that your weapon suck and your skill still suck at the time.
I'm getting nothing but bad rolls then.
Then you just sucked at timing your point n' clicking. How the hell did you even likes top-down isometric turn-based cRPGs, then? Or maybe, you don't?
The controls and enemy movement behavior (at least as far as rathounds go) for this game are an utter mess wrt to real time sneaking. A dedicated stealth game this is not.
Again, what kind of build you want to make?
An assault rifle/sniper build would require 10 PER from the very start. If I'm not mistaken, every point put into PER onward would provide more significant bonus to the total amount of Guns skill. And with all the points you can get in Guns, it will also increase the damage dealt by the weapon.
I looked at the perk list and built around the perks. With points left over, I decided to put 9 in both agility and perception because I wanted to both sneak well and hit well and having 10 in one and 8 in the other seemed like there would have been too much of a disadvantage in the other.
If this is a game where you absolutely have to max out an attribute just to make a viable character then I've overestimated how well the system is put together.