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Underrail: The Incline Awakens

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
So is it worth buying? Is the story / gameplay any good? Is playing a Psi dude viable?
Yes to all.

Psi is easy mode therefore a good choice. Combine it with traps/throwing and you will have a lot of fun.
3 Con psionic on Hard isn't ease mode, you need planning, but it is quite powerful, so it is enjoyable build to play.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
I had a plan through level 14 and perhaps a bit beyond, then the game decided to fuck me over through a randomized weapon award and level design that isn't suited for stealth.
Equipment isn't something you hold to much in this game, with the exception of some crafted high level stuff.
The level design is probably one of the best things the game has. I'm just not sure how else caverns should look like. There is no way to finish the game without killing anyone, so you should be ready for combat encounters.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
I read an opinion like that somewhere in the Steam reviews. The guy wanted to play a stealthy character, but since he didn't want to use his brain (if he had one, I don't know) and spend his time to learn the ropes, obviously nothing good came out of it. So he said that he "can't play the character he want to", while in reality the lightweight builds are among the strongest in the game.

I guess some people just want to throw stats and feats like shit on the wall expecting something to stick to it. Every build should be playable, huh.

I had a plan through level 14 and perhaps a bit beyond, then the game decided to fuck me over through a randomized weapon award and level design that isn't suited for stealth. :rpgcodex:
I don't really get the complaints about stealth. FWIW I played a stealth crossbow character and could stealth past everything, starting around the time I headed to Junktown*. I stealthed through various quests (that are not available to non-stealthers), endgame areas, faction headquarters, and the entire Deep Caverns including the final encounter. In fact, stealthing through the gauntlet (goddamn burrower level) was probably one of the most nerve-wracking things I've ever done in a game.

I crafted all of my gear myself (stealth suit, crossbow, traps, etc) with minimal dependency on quest rewards or shops (of course I needed high quality craft materials, but I never needed to farm / savescum for them, there's just so much of it that some of it is bound to be good). It wasn't a pacifist run either, I mostly stealthed around so I could set up the battlefield with traps and whatnot and then annihilate the (human) opposition without them being able to do much. I avoided fighting animals and stuff to save time, though (I know I did the burrower mine quest without firing a single shot).

* I mean, I didn't really bother stealthing for the tutorial stuff, but why would I? Shit's easy and everything dies quick. I think I started stealthing everything after I picked up Interloper and maybe another stealth-related feat.
 
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bati

Scholar
Joined
Dec 26, 2015
Messages
142
What's the consesus on DEX for smg builds these days? I haven't played the game since DEX -> light weapons synergy got slightly nerfed (I honestly don't remember the details, I think it was in 1.07 or 1.08) but I used to run a 14 dex build that could fire off 5 bursts per turn with 7.62 jaguar + rapid reloader. Is that still possible?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Been fiddling with a sniper-psi build similar to Sykar's here on the experimental build. Haven't got far, only Depot A, on Hard/Oddity, and of course in early game even nonoptimised psi will be enough for every enemy. Poor pistol never gets a look in and the sniper only comes out when I can focus and line up the aimed shot. Molotovs get you through the day when there's too many enemies.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
New patch live on Steam (238 MB).

Version 1.0.2.4

Quests/Maps

Fixed a bug where a certain armored commander in DC did not properly react to the player being a member of the Institute of Tchort
the-very-best-of-the-futurama-fry-meme-u1.jpg
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Hey, I'm going to start a new game I think, and I was wondering on how Energy Weapons are in the latest environment.
Well, pistols today are the most sad branch.
If you want to shot two times from Plasma Pistol, you need to drop your Perception, so you can't have Sharpshooter.
Or you need to drop Steadfast Aim with its ridiculos requirement - 6 Str.
The ends do not converge - pistol buils is a crit build, especially energy weapon, but in order to get crit you need to cut your stats from Perception, or you drop Steadfast Arm that gives crit for Plasma Pistol.
Also Gunslinger doesn't reduce now AP per shot from energy weapons. I think it should, at least partially, like 3 AP for firearms, 1 for energy weapons.
Also 6 Str for SA should be lowered somehow to at least 5.
Anyway pistols branch should be reworked a little.

Molotovs get you through the day when there's too many enemies.
I consider it as "noobhelper" like throwing net in AoD and not using it completely.
 
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hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
Hey, I'm going to start a new game I think, and I was wondering on how Energy Weapons are in the latest environment.
Well, pistols today are the most sad branch.
If you want to shot two times from Plasma Pistol, you need to drop your Perception, so you can't have Sharpshooter.
Or you need to drop Steadfast Arm with its ridiculos requirement - 6 Str.
The ends do not converge - pistol buils is a crit build, especially energy weapon, but in order to get crit you need to cut your stats from Perception, or you drop Steadfast Arm that gives crit for Plasma Pistol.
Also Gunslinger doesn't reduce AP forshot from energy weapons. I think it should, at least partially, like 3 AP for firearms, 1 for energy weapons.
Also 6 Str for SA should be lowered somehow to at least 5.
Anyway pistols branch should be reworked a little.

Molotovs get you through the day when there's too many enemies.
I consider it as "noobhelper" like throwing net in AoD and not using it completely.
I find it kinda sad that pistols are theoretically weapons with no str requirements but... you really want that Steadfast Aim.
I find it kinda sad that pistols are theoretically fast weapons but shooting plasma twice per turn requires more investment than shooting twice with Sniper Rifle, theoretically slowest weapon category.
I find it kinda sad energy weapons pretty much require you to take 7 int and Power Management to make reloading them managable while firearms are much better for reloading without any feats.
I find it kinda sad EW has one ammo type while firearms have many.
I find it kinda sad EWs make you more vulnerable to EMP nades (and don't forget your own nades if you throw like a girl and even if you don't), especially with PM that you should take. But at least it's logical.
I find it kinda sad that energy damage is theoretically best damage type in the game but is not that good vs several tough enemy types: metal armor guys, spoilerless, dreadnoughts and energy shield users like 1HKO snipers and plasma sentries. And final boss of course. But i do full damage to Bladelings, woo hoo! Too bad i can't crit them.
I find it kinda sad that EW crits, that seems to be the big deal of this weapon category, can me matched or surpassed by SMGs. I was comparing slowest SMG with fastest energy pistol, difference in projectiles per turn is big but it's the best comparison that can be made.
I find it kinda sad that DEX nerf hit all fast weapons when not all of them really deserved it.

But i can live with many of those problems and be a happy player again if Styg gives me Toyslinger.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Daggers also got hit in the great DEX + TFB nerf to the point of uselessness.

Yeah, fist weapons were ridic and needed that +ap nerf, but pistols and daggers could have used some love in the form of feat tuning. Gonna prolly come in the expansion.

How high are the new mercantile checks? Is ~100 enough? ~130? 5*NPC level?
 

bati

Scholar
Joined
Dec 26, 2015
Messages
142
SMG is still stronk. I played one post-nerf.

Stats at lvl 25? Asking cause of this:

What's the consesus on DEX for smg builds these days? I haven't played the game since DEX -> light weapons synergy got slightly nerfed (I honestly don't remember the details, I think it was in 1.07 or 1.08) but I used to run a 14 dex build that could fire off 5 bursts per turn with 7.62 jaguar + rapid reloader. Is that still possible?

I don't remember if 5 was with the extra proc or not...but I'd like to know the AP cutoff points for whatever is the 'best' smg frame (Jaguar still?) right now.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
14 dex

P. sure Impala is the best frame, I used a 7.62 one with a burst costing 16 AP, so 4 bursts with the free one.
 

bati

Scholar
Joined
Dec 26, 2015
Messages
142
Good to know, thanks. I quickly checked my old save and noticed that burst AP cost on my SMG is 14, pretty sure it was 12 back when I played. Ah well.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Hey, I'm going to start a new game I think, and I was wondering on how Energy Weapons are in the latest environment.
Well, pistols today are the most sad branch.
If you want to shot two times from Plasma Pistol, you need to drop your Perception, so you can't have Sharpshooter.
Or you need to drop Steadfast Arm with its ridiculos requirement - 6 Str.
The ends do not converge - pistol buils is a crit build, especially energy weapon, but in order to get crit you need to cut your stats from Perception, or you drop Steadfast Arm that gives crit for Plasma Pistol.
Also Gunslinger doesn't reduce now AP per shot from energy weapons. I think it should, at least partially, like 3 AP for firearms, 1 for energy weapons.
Also 6 Str for SA should be lowered somehow to at least 5.
Anyway pistols branch should be reworked a little.

Molotovs get you through the day when there's too many enemies.
I consider it as "noobhelper" like throwing net in AoD and not using it completely.

Yes, molotovs are too powerful. It's really satisfying to set things on fire, though. It would be nice if they were far rarer - maybe by a factor of 5 or more.

The psi sniper got through Depot A very easily - and no, no molotovs or even EMPs used. Stats-wise it might seem a bit weaker to hybrid, and I'm sure the good old psi puncher will still do better, but the ability to open with one-shot kills then manage the battlefield with freezes and stuns, etc. in the meantime is quite fun.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
The psi sniper got through Depot A very easily - and no, no molotovs or even EMPs used. Stats-wise it might seem a bit weaker to hybrid, and I'm sure the good old psi puncher will still do better, but the ability to open with one-shot kills then manage the battlefield with freezes and stuns, etc. in the meantime is quite fun.
This is actually my first playthrough's build, although it wasn't really focused as a psi sniper, but rather a dumbass attempt of mine on a jack-of-all-trades build, that I also put some points into Throwing to improve my throwing accuracy, and also into Crossbow because I was amazed by the weapon and its robust utility.

But yeah, setting something on fire with Pyrokinesis, and then shooting them while having Ambush is extremely fun and satisfying to accomplish.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,018
Yes, molotovs are too powerful. It's really satisfying to set things on fire, though. It would be nice if they were far rarer - maybe by a factor of 5 or more.
Fuck that shit, i can literally go to the kitchen and make a few right now, why the fuck would it be rare?
Good consumables work in leveling the playing field and offering much needed support to gimped builds while not really impacting powerful ones, they are a good thing.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Hey guys, I just found something new, at least I didn't see it before.



This guy was in building, but when he become suspicious (orange eye) he went out to the place I was.
But he didn't get red eye, he didn't see me.
When this was added?
 

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